咆哮束魂者
人形
Harrowed Soulbinder
幽魂 | N |
---|---|
標籤 | bones, 法術, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
生命
600%
生命轉為護盾
100%
異常狀態臨界值
600%
抗性
37
37
37
0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DelveAbyssCultist
Metadata
DelveAbyssCultist1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveAbyssCultistFadingProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 0.4 秒
造成 404.4 至 606.7 物理傷害
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
法術, 投射物, 傷害
施放時間: 0.3 秒
造成 74.15 至 111.2 物理傷害
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown1
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.2 秒
冷卻時間: 4 秒
造成 561.7 至 842.6 物理傷害
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist1"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown1", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown1"] = { name = "DelveAbyssCultistFadingProjectileCooldown1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
咆哮束魂者
人形
Harrowed Soulbinder
幽魂 | N |
---|---|
標籤 | bones, 法術, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
生命
600%
生命轉為護盾
100%
異常狀態臨界值
600%
抗性
37
37
37
0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DelveAbyssCultist
Metadata
DelveAbyssCultist2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveAbyssCultistFadingProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 0.4 秒
造成 404.4 至 606.7 物理傷害
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
法術, 投射物, 傷害
施放時間: 0.3 秒
造成 74.15 至 111.2 物理傷害
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown2
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.4 秒
冷卻時間: 4 秒
造成 179.8 至 269.6 物理傷害
你的擊中不能暈眩敵人
投射物穿透全部目標
以螺旋型式發射 20 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]
你的擊中不能暈眩敵人
投射物穿透全部目標
以螺旋型式發射 20 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist2"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown2", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown2"] = { name = "DelveAbyssCultistFadingProjectileCooldown2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 2000, 360, -180, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
咆哮束魂者
人形
Harrowed Soulbinder
幽魂 | N |
---|---|
標籤 | bones, 法術, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
生命
600%
生命轉為護盾
100%
異常狀態臨界值
600%
抗性
37
37
37
0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DelveAbyssCultist
Metadata
DelveAbyssCultist3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveAbyssCultistFadingProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 0.4 秒
造成 404.4 至 606.7 物理傷害
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
法術, 投射物, 傷害
施放時間: 0.3 秒
造成 74.15 至 111.2 物理傷害
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown3
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.4 秒
冷卻時間: 4 秒
造成 247.2 至 370.7 物理傷害
你的擊中不能暈眩敵人
投射物穿透全部目標
以兩個鏡像螺旋型式發射 10 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]
你的擊中不能暈眩敵人
投射物穿透全部目標
以兩個鏡像螺旋型式發射 10 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist3"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown3", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown3"] = { name = "DelveAbyssCultistFadingProjectileCooldown3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "projectile_spiral_nova_both_directions", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 1200, 100, -90, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.