咆哮束魂者
人形
Harrowed Soulbinder
幽魂 | N |
---|---|
標籤 | bones, 法術, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
生命
600%
生命轉為護盾
100%
異常狀態臨界值
600%
抗性
37 37 37 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DelveAbyssCultist
Metadata
DelveAbyssCultist1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveAbyssCultistFadingProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 0.4 秒
造成 404.4 至 606.7 物理傷害
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
法術, 投射物, 傷害
施放時間: 0.3 秒
造成 74.15 至 111.2 物理傷害
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown1
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.2 秒
冷卻時間: 4 秒
造成 561.7 至 842.6 物理傷害
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist1"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown1", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown1"] = { name = "DelveAbyssCultistFadingProjectileCooldown1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
咆哮束魂者
人形
Harrowed Soulbinder
幽魂 | N |
---|---|
標籤 | bones, 法術, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
生命
600%
生命轉為護盾
100%
異常狀態臨界值
600%
抗性
37 37 37 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DelveAbyssCultist
Metadata
DelveAbyssCultist2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveAbyssCultistFadingProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 0.4 秒
造成 404.4 至 606.7 物理傷害
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
法術, 投射物, 傷害
施放時間: 0.3 秒
造成 74.15 至 111.2 物理傷害
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown2
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.4 秒
冷卻時間: 4 秒
造成 179.8 至 269.6 物理傷害
你的擊中不能暈眩敵人
投射物穿透全部目標
以螺旋型式發射 20 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]
你的擊中不能暈眩敵人
投射物穿透全部目標
以螺旋型式發射 20 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist2"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown2", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown2"] = { name = "DelveAbyssCultistFadingProjectileCooldown2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 2000, 360, -180, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
咆哮束魂者
人形
Harrowed Soulbinder
幽魂 | N |
---|---|
標籤 | bones, 法術, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
生命
600%
生命轉為護盾
100%
異常狀態臨界值
600%
抗性
37 37 37 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DelveAbyssCultist
Metadata
DelveAbyssCultist3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveAbyssCultistFadingProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 0.4 秒
造成 404.4 至 606.7 物理傷害
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
法術, 投射物, 傷害
施放時間: 0.3 秒
造成 74.15 至 111.2 物理傷害
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown3
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.4 秒
冷卻時間: 4 秒
造成 247.2 至 370.7 物理傷害
你的擊中不能暈眩敵人
投射物穿透全部目標
以兩個鏡像螺旋型式發射 10 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]
你的擊中不能暈眩敵人
投射物穿透全部目標
以兩個鏡像螺旋型式發射 10 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist3"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown3", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown3"] = { name = "DelveAbyssCultistFadingProjectileCooldown3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "projectile_spiral_nova_both_directions", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 1200, 100, -90, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }