咆哮束魂者
人形
Harrowed Soulbinder
| 幽魂 | N |
|---|---|
| 標籤 | bones, 法術, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
生命
600%
生命轉為護盾
100%
異常狀態臨界值
600%
抗性
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DelveAbyssCultist
Metadata
DelveAbyssCultist1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
36,762
傷害
747
法術傷害
747
命中
580
攻擊間隔
1.5
經驗值
20,510
召喚物生命
0
Minion Energy Shield
7,974
召喚物傷害
597
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveAbyssCultistFadingProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 0.4 秒
造成 404.4 至 606.7 物理傷害
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
法術, 投射物, 傷害
施放時間: 0.3 秒
造成 74.15 至 111.2 物理傷害
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown1
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.2 秒
冷卻時間: 4 秒
造成 561.7 至 842.6 物理傷害
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}
Transitionable
{
num_states = 3
on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}
Positioned
{
on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}
BaseEvents
{
on_construction_complete = "StartStateTimer( binding, 0.5 );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );"
create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); "
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist1"] = {
name = "Harrowed Soulbinder",
life = 6,
energyShield = 1,
fireResist = 37,
coldResist = 37,
lightningResist = 37,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"DelveAbyssCultistFadingProjectile",
"DelveAbyssCultistFadingProjectileCooldown1",
"DelveAbyssCultistFadingProjectileCinematic",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
name = "DelveAbyssCultistFadingProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.4,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"skill_repeat_count",
"volley_additional_projectiles_fire_parallel_x_dist",
"additional_projectiles_fire_parallel_y_dist",
"support_parallel_projectile_number_of_points_per_side",
"monster_projectile_variation",
"base_is_projectile",
"always_pierce",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown1"] = {
name = "DelveAbyssCultistFadingProjectileCooldown1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"monster_projectile_variation",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"always_pierce",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
name = "DelveAbyssCultistFadingProjectileCinematic",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_repeat_count",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
咆哮束魂者
人形
Harrowed Soulbinder
| 幽魂 | N |
|---|---|
| 標籤 | bones, 法術, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
生命
600%
生命轉為護盾
100%
異常狀態臨界值
600%
抗性
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DelveAbyssCultist
Metadata
DelveAbyssCultist2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
36,762
傷害
747
法術傷害
747
命中
580
攻擊間隔
1.5
經驗值
20,510
召喚物生命
0
Minion Energy Shield
7,974
召喚物傷害
597
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveAbyssCultistFadingProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 0.4 秒
造成 404.4 至 606.7 物理傷害
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
法術, 投射物, 傷害
施放時間: 0.3 秒
造成 74.15 至 111.2 物理傷害
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown2
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.4 秒
冷卻時間: 4 秒
造成 179.8 至 269.6 物理傷害
你的擊中不能暈眩敵人
投射物穿透全部目標
以螺旋型式發射 20 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}
Transitionable
{
num_states = 3
on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}
Positioned
{
on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}
BaseEvents
{
on_construction_complete = "StartStateTimer( binding, 0.5 );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );"
create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); "
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist2"] = {
name = "Harrowed Soulbinder",
life = 6,
energyShield = 1,
fireResist = 37,
coldResist = 37,
lightningResist = 37,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"DelveAbyssCultistFadingProjectile",
"DelveAbyssCultistFadingProjectileCooldown2",
"DelveAbyssCultistFadingProjectileCinematic",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
name = "DelveAbyssCultistFadingProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.4,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"skill_repeat_count",
"volley_additional_projectiles_fire_parallel_x_dist",
"additional_projectiles_fire_parallel_y_dist",
"support_parallel_projectile_number_of_points_per_side",
"monster_projectile_variation",
"base_is_projectile",
"always_pierce",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown2"] = {
name = "DelveAbyssCultistFadingProjectileCooldown2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"monster_projectile_variation",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"always_pierce",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 2000, 360, -180, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
name = "DelveAbyssCultistFadingProjectileCinematic",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_repeat_count",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
咆哮束魂者
人形
Harrowed Soulbinder
| 幽魂 | N |
|---|---|
| 標籤 | bones, 法術, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
生命
600%
生命轉為護盾
100%
異常狀態臨界值
600%
抗性
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DelveAbyssCultist
Metadata
DelveAbyssCultist3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
36,762
傷害
747
法術傷害
747
命中
580
攻擊間隔
1.5
經驗值
20,510
召喚物生命
0
Minion Energy Shield
7,974
召喚物傷害
597
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveAbyssCultistFadingProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 0.4 秒
造成 404.4 至 606.7 物理傷害
你的擊中不能暈眩敵人
技能重複施放 2 次
投射物穿透全部目標
發射 4 個額外投射物
同時從你兩側最多 2 個點發射投射物
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
法術, 投射物, 傷害
施放時間: 0.3 秒
造成 74.15 至 111.2 物理傷害
技能重複施放 6 次
投射物穿透全部目標
發射 2 個額外投射物
減少 50% 投射物速度
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown3
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.4 秒
冷卻時間: 4 秒
造成 247.2 至 370.7 物理傷害
你的擊中不能暈眩敵人
投射物穿透全部目標
以兩個鏡像螺旋型式發射 10 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}
Transitionable
{
num_states = 3
on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}
Positioned
{
on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}
BaseEvents
{
on_construction_complete = "StartStateTimer( binding, 0.5 );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );"
create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); "
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist3"] = {
name = "Harrowed Soulbinder",
life = 6,
energyShield = 1,
fireResist = 37,
coldResist = 37,
lightningResist = 37,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"DelveAbyssCultistFadingProjectile",
"DelveAbyssCultistFadingProjectileCooldown3",
"DelveAbyssCultistFadingProjectileCinematic",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
name = "DelveAbyssCultistFadingProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.4,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"skill_repeat_count",
"volley_additional_projectiles_fire_parallel_x_dist",
"additional_projectiles_fire_parallel_y_dist",
"support_parallel_projectile_number_of_points_per_side",
"monster_projectile_variation",
"base_is_projectile",
"always_pierce",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown3"] = {
name = "DelveAbyssCultistFadingProjectileCooldown3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"monster_projectile_variation",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"always_pierce",
"projectile_spiral_nova_both_directions",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, 1200, 100, -90, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
name = "DelveAbyssCultistFadingProjectileCinematic",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_repeat_count",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.