고통스러운 영혼 봉인자
인간형
Harrowed Soulbinder
SpectreN
Tagsbones, 시전, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon
생명력
600%
Energy Shield From Life
100%
Ailment Threshold
600%
저항
37 37 37 0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist1
레벨
68
생명력
38,600
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
747
주문 피해
747
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 0.4 초
404.4~606.7 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
스킬 2회 추가 반복
투사체가 모든 대상 관통
투사체 4개 추가 발사
또한 자신의 양옆 최대 2개 지점에서 투사체 발사
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
시전 속도: 0.3 초
74.15~111.2 물리 피해
스킬 6회 추가 반복
투사체가 모든 대상 관통
투사체 2개 추가 발사
투사체 속도 50% 감소
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown1
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1.2 초
재사용 대기시간: 4 초
561.7~842.6 물리 피해
투사체가 모든 대상 관통
투사체 6개 추가 발사
원형으로 투사체 발사
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}

Transitionable
{
	num_states = 3
	on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}

Positioned
{
	on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( binding, 0.5 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );"
	create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist1"] = {
    name = "Harrowed Soulbinder",
    life = 6,
    energyShield = 1,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveAbyssCultistFadingProjectile",
        "DelveAbyssCultistFadingProjectileCooldown1",
        "DelveAbyssCultistFadingProjectileCinematic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
    name = "DelveAbyssCultistFadingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown1"] = {
    name = "DelveAbyssCultistFadingProjectileCooldown1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 45, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
    name = "DelveAbyssCultistFadingProjectileCinematic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
고통스러운 영혼 봉인자
인간형
Harrowed Soulbinder
SpectreN
Tagsbones, 시전, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon
생명력
600%
Energy Shield From Life
100%
Ailment Threshold
600%
저항
37 37 37 0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist2
레벨
68
생명력
38,600
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
747
주문 피해
747
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 0.4 초
404.4~606.7 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
스킬 2회 추가 반복
투사체가 모든 대상 관통
투사체 4개 추가 발사
또한 자신의 양옆 최대 2개 지점에서 투사체 발사
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
시전 속도: 0.3 초
74.15~111.2 물리 피해
스킬 6회 추가 반복
투사체가 모든 대상 관통
투사체 2개 추가 발사
투사체 속도 50% 감소
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown2
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1.4 초
재사용 대기시간: 4 초
179.8~269.6 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
투사체가 모든 대상 관통
소용돌이 모양으로 투사체 20개 발사
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}

Transitionable
{
	num_states = 3
	on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}

Positioned
{
	on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( binding, 0.5 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );"
	create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist2"] = {
    name = "Harrowed Soulbinder",
    life = 6,
    energyShield = 1,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveAbyssCultistFadingProjectile",
        "DelveAbyssCultistFadingProjectileCooldown2",
        "DelveAbyssCultistFadingProjectileCinematic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
    name = "DelveAbyssCultistFadingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown2"] = {
    name = "DelveAbyssCultistFadingProjectileCooldown2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 2000, 360, -180, 45, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
    name = "DelveAbyssCultistFadingProjectileCinematic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
고통스러운 영혼 봉인자
인간형
Harrowed Soulbinder
SpectreN
Tagsbones, 시전, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon
생명력
600%
Energy Shield From Life
100%
Ailment Threshold
600%
저항
37 37 37 0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist3
레벨
68
생명력
38,600
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
747
주문 피해
747
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 0.4 초
404.4~606.7 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
스킬 2회 추가 반복
투사체가 모든 대상 관통
투사체 4개 추가 발사
또한 자신의 양옆 최대 2개 지점에서 투사체 발사
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
시전 속도: 0.3 초
74.15~111.2 물리 피해
스킬 6회 추가 반복
투사체가 모든 대상 관통
투사체 2개 추가 발사
투사체 속도 50% 감소
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown3
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1.4 초
재사용 대기시간: 4 초
247.2~370.7 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
투사체가 모든 대상 관통
대칭되는 2개의 소용돌이 모양으로 투사체 10개 발사
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}

Transitionable
{
	num_states = 3
	on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}

Positioned
{
	on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( binding, 0.5 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );"
	create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist3"] = {
    name = "Harrowed Soulbinder",
    life = 6,
    energyShield = 1,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveAbyssCultistFadingProjectile",
        "DelveAbyssCultistFadingProjectileCooldown3",
        "DelveAbyssCultistFadingProjectileCinematic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
    name = "DelveAbyssCultistFadingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown3"] = {
    name = "DelveAbyssCultistFadingProjectileCooldown3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "always_pierce",
        "projectile_spiral_nova_both_directions",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 1200, 100, -90, 45, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
    name = "DelveAbyssCultistFadingProjectileCinematic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}