Vinculador de almas desolado
Humanoide
Harrowed Soulbinder
Spectre | N |
---|---|
Tags | bones, Lanzador de hechizos, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
Vida
600%
Energy Shield From Life
100%
Ailment Threshold
600%
Resistencia
37 37 37 0
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
747
Daño de hechizos
747
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 0.4 seg
Inflige de 404.4 a 606.7 de daño físico
Tus golpes no pueden aturdir a los enemigos
Las Habilidades se Repiten 2 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 4 proyectiles adicionales
También dispara proyectiles desde hasta 2 ubicaciones a cada lado de ti
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
Tus golpes no pueden aturdir a los enemigos
Las Habilidades se Repiten 2 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 4 proyectiles adicionales
También dispara proyectiles desde hasta 2 ubicaciones a cada lado de ti
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
Tiempo de lanzamiento: 0.3 seg
Inflige de 74.15 a 111.2 de daño físico
Las Habilidades se Repiten 6 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
Velocidad de proyectiles reducida un 50%
base is projectile [1]
Las Habilidades se Repiten 6 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
Velocidad de proyectiles reducida un 50%
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown1
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 4 seg
Inflige de 561.7 a 842.6 de daño físico
Los proyectiles perforan a todos los objetivos
Dispara 6 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
Los proyectiles perforan a todos los objetivos
Dispara 6 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist1"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown1", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown1"] = { name = "DelveAbyssCultistFadingProjectileCooldown1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Vinculador de almas desolado
Humanoide
Harrowed Soulbinder
Spectre | N |
---|---|
Tags | bones, Lanzador de hechizos, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
Vida
600%
Energy Shield From Life
100%
Ailment Threshold
600%
Resistencia
37 37 37 0
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
747
Daño de hechizos
747
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 0.4 seg
Inflige de 404.4 a 606.7 de daño físico
Tus golpes no pueden aturdir a los enemigos
Las Habilidades se Repiten 2 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 4 proyectiles adicionales
También dispara proyectiles desde hasta 2 ubicaciones a cada lado de ti
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
Tus golpes no pueden aturdir a los enemigos
Las Habilidades se Repiten 2 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 4 proyectiles adicionales
También dispara proyectiles desde hasta 2 ubicaciones a cada lado de ti
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
Tiempo de lanzamiento: 0.3 seg
Inflige de 74.15 a 111.2 de daño físico
Las Habilidades se Repiten 6 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
Velocidad de proyectiles reducida un 50%
base is projectile [1]
Las Habilidades se Repiten 6 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
Velocidad de proyectiles reducida un 50%
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown2
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.4 seg
Tiempo de recarga: 4 seg
Inflige de 179.8 a 269.6 de daño físico
Tus golpes no pueden aturdir a los enemigos
Los proyectiles perforan a todos los objetivos
Dispara 20 proyectiles en una espiral
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]
Tus golpes no pueden aturdir a los enemigos
Los proyectiles perforan a todos los objetivos
Dispara 20 proyectiles en una espiral
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist2"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown2", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown2"] = { name = "DelveAbyssCultistFadingProjectileCooldown2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 2000, 360, -180, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Vinculador de almas desolado
Humanoide
Harrowed Soulbinder
Spectre | N |
---|---|
Tags | bones, Lanzador de hechizos, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
Vida
600%
Energy Shield From Life
100%
Ailment Threshold
600%
Resistencia
37 37 37 0
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
747
Daño de hechizos
747
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 0.4 seg
Inflige de 404.4 a 606.7 de daño físico
Tus golpes no pueden aturdir a los enemigos
Las Habilidades se Repiten 2 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 4 proyectiles adicionales
También dispara proyectiles desde hasta 2 ubicaciones a cada lado de ti
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
Tus golpes no pueden aturdir a los enemigos
Las Habilidades se Repiten 2 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 4 proyectiles adicionales
También dispara proyectiles desde hasta 2 ubicaciones a cada lado de ti
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
Tiempo de lanzamiento: 0.3 seg
Inflige de 74.15 a 111.2 de daño físico
Las Habilidades se Repiten 6 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
Velocidad de proyectiles reducida un 50%
base is projectile [1]
Las Habilidades se Repiten 6 Veces más
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
Velocidad de proyectiles reducida un 50%
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown3
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.4 seg
Tiempo de recarga: 4 seg
Inflige de 247.2 a 370.7 de daño físico
Tus golpes no pueden aturdir a los enemigos
Los proyectiles perforan a todos los objetivos
Dispara 10 proyectiles en las dos espirales espejadas que genera
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]
Tus golpes no pueden aturdir a los enemigos
Los proyectiles perforan a todos los objetivos
Dispara 10 proyectiles en las dos espirales espejadas que genera
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist3"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown3", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown3"] = { name = "DelveAbyssCultistFadingProjectileCooldown3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "projectile_spiral_nova_both_directions", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 1200, 100, -90, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }