Gepeinigter Seelenbinder
Humanoid
Harrowed Soulbinder
SpectreN
Tagsbones, Zauberer, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon
Leben
600%
Energy Shield From Life
100%
Ailment Threshold
600%
Widerstand
37 37 37 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist1
Stufe
68
Leben
38,600
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 0.4 Sek.
Verursacht 404.4 bis 606.7 physischen Schaden
Eure Treffer können Gegner nicht betäuben
Fertigkeiten wiederholen sich 2 zusätzliche Male
Projektile durchbohren alle Ziele
Feuert 4 zusätzliche Projektile
Feuert auch Projektile von bis zu 2 Punkten von jeder Eurer Seiten aus
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
Zauberzeit: 0.3 Sek.
Verursacht 74.15 bis 111.2 physischen Schaden
Fertigkeiten wiederholen sich 6 zusätzliche Male
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
50% verringerte Projektilgeschwindigkeit
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown1
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1.2 Sek.
Abklingzeit: 4 Sek.
Verursacht 561.7 bis 842.6 physischen Schaden
Projektile durchbohren alle Ziele
Feuert 6 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}

Transitionable
{
	num_states = 3
	on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}

Positioned
{
	on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( binding, 0.5 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );"
	create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist1"] = {
    name = "Harrowed Soulbinder",
    life = 6,
    energyShield = 1,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveAbyssCultistFadingProjectile",
        "DelveAbyssCultistFadingProjectileCooldown1",
        "DelveAbyssCultistFadingProjectileCinematic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
    name = "DelveAbyssCultistFadingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown1"] = {
    name = "DelveAbyssCultistFadingProjectileCooldown1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 45, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
    name = "DelveAbyssCultistFadingProjectileCinematic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Gepeinigter Seelenbinder
Humanoid
Harrowed Soulbinder
SpectreN
Tagsbones, Zauberer, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon
Leben
600%
Energy Shield From Life
100%
Ailment Threshold
600%
Widerstand
37 37 37 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist2
Stufe
68
Leben
38,600
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 0.4 Sek.
Verursacht 404.4 bis 606.7 physischen Schaden
Eure Treffer können Gegner nicht betäuben
Fertigkeiten wiederholen sich 2 zusätzliche Male
Projektile durchbohren alle Ziele
Feuert 4 zusätzliche Projektile
Feuert auch Projektile von bis zu 2 Punkten von jeder Eurer Seiten aus
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
Zauberzeit: 0.3 Sek.
Verursacht 74.15 bis 111.2 physischen Schaden
Fertigkeiten wiederholen sich 6 zusätzliche Male
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
50% verringerte Projektilgeschwindigkeit
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown2
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1.4 Sek.
Abklingzeit: 4 Sek.
Verursacht 179.8 bis 269.6 physischen Schaden
Eure Treffer können Gegner nicht betäuben
Projektile durchbohren alle Ziele
Feuert 20 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}

Transitionable
{
	num_states = 3
	on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}

Positioned
{
	on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( binding, 0.5 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );"
	create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist2"] = {
    name = "Harrowed Soulbinder",
    life = 6,
    energyShield = 1,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveAbyssCultistFadingProjectile",
        "DelveAbyssCultistFadingProjectileCooldown2",
        "DelveAbyssCultistFadingProjectileCinematic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
    name = "DelveAbyssCultistFadingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown2"] = {
    name = "DelveAbyssCultistFadingProjectileCooldown2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 2000, 360, -180, 45, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
    name = "DelveAbyssCultistFadingProjectileCinematic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Gepeinigter Seelenbinder
Humanoid
Harrowed Soulbinder
SpectreN
Tagsbones, Zauberer, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon
Leben
600%
Energy Shield From Life
100%
Ailment Threshold
600%
Widerstand
37 37 37 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist3
Stufe
68
Leben
38,600
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 0.4 Sek.
Verursacht 404.4 bis 606.7 physischen Schaden
Eure Treffer können Gegner nicht betäuben
Fertigkeiten wiederholen sich 2 zusätzliche Male
Projektile durchbohren alle Ziele
Feuert 4 zusätzliche Projektile
Feuert auch Projektile von bis zu 2 Punkten von jeder Eurer Seiten aus
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
Zauberzeit: 0.3 Sek.
Verursacht 74.15 bis 111.2 physischen Schaden
Fertigkeiten wiederholen sich 6 zusätzliche Male
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
50% verringerte Projektilgeschwindigkeit
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown3
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1.4 Sek.
Abklingzeit: 4 Sek.
Verursacht 247.2 bis 370.7 physischen Schaden
Eure Treffer können Gegner nicht betäuben
Projektile durchbohren alle Ziele
Feuert 10 Projektile in jeweils zwei gespiegelten Spiralen
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}

Transitionable
{
	num_states = 3
	on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}

Positioned
{
	on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( binding, 0.5 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );"
	create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
	on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist3"] = {
    name = "Harrowed Soulbinder",
    life = 6,
    energyShield = 1,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveAbyssCultistFadingProjectile",
        "DelveAbyssCultistFadingProjectileCooldown3",
        "DelveAbyssCultistFadingProjectileCinematic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
    name = "DelveAbyssCultistFadingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown3"] = {
    name = "DelveAbyssCultistFadingProjectileCooldown3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "always_pierce",
        "projectile_spiral_nova_both_directions",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 1200, 100, -90, 45, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
    name = "DelveAbyssCultistFadingProjectileCinematic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}