苦悶のソウルバインダー
人型
Harrowed Soulbinder
Spectre | N |
---|---|
Tags | bones, キャスター, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
ライフ
600%
Energy Shield From Life
100%
Ailment Threshold
600%
耐性
37 37 37 0
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
38,600
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
747
スペルダメージ
747
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 0.4 秒
404.4から606.7の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
スキルは追加で2回繰り返す
投射物は全ての対象を貫通する
追加の投射物を4個放つ
プレイヤーの両側最大2箇所からも投射物を放つ
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
プレイヤーによるヒットは敵をスタンさせることができない
スキルは追加で2回繰り返す
投射物は全ての対象を貫通する
追加の投射物を4個放つ
プレイヤーの両側最大2箇所からも投射物を放つ
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
キャストタイム: 0.3 秒
74.15から111.2の物理ダメージを与える
スキルは追加で6回繰り返す
投射物は全ての対象を貫通する
追加の投射物を2個放つ
投射物スピードが50%減少する
base is projectile [1]
スキルは追加で6回繰り返す
投射物は全ての対象を貫通する
追加の投射物を2個放つ
投射物スピードが50%減少する
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown1
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1.2 秒
クールダウン時間: 4 秒
561.7から842.6の物理ダメージを与える
投射物は全ての対象を貫通する
追加の投射物を6個放つ
放射状に投射物を放つ
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
投射物は全ての対象を貫通する
追加の投射物を6個放つ
放射状に投射物を放つ
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist1"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown1", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown1"] = { name = "DelveAbyssCultistFadingProjectileCooldown1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
苦悶のソウルバインダー
人型
Harrowed Soulbinder
Spectre | N |
---|---|
Tags | bones, キャスター, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
ライフ
600%
Energy Shield From Life
100%
Ailment Threshold
600%
耐性
37 37 37 0
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
38,600
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
747
スペルダメージ
747
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 0.4 秒
404.4から606.7の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
スキルは追加で2回繰り返す
投射物は全ての対象を貫通する
追加の投射物を4個放つ
プレイヤーの両側最大2箇所からも投射物を放つ
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
プレイヤーによるヒットは敵をスタンさせることができない
スキルは追加で2回繰り返す
投射物は全ての対象を貫通する
追加の投射物を4個放つ
プレイヤーの両側最大2箇所からも投射物を放つ
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
キャストタイム: 0.3 秒
74.15から111.2の物理ダメージを与える
スキルは追加で6回繰り返す
投射物は全ての対象を貫通する
追加の投射物を2個放つ
投射物スピードが50%減少する
base is projectile [1]
スキルは追加で6回繰り返す
投射物は全ての対象を貫通する
追加の投射物を2個放つ
投射物スピードが50%減少する
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown2
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1.4 秒
クールダウン時間: 4 秒
179.8から269.6の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
投射物は全ての対象を貫通する
螺旋状に投射物を20個放つ
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]
プレイヤーによるヒットは敵をスタンさせることができない
投射物は全ての対象を貫通する
螺旋状に投射物を20個放つ
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist2"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown2", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown2"] = { name = "DelveAbyssCultistFadingProjectileCooldown2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 2000, 360, -180, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
苦悶のソウルバインダー
人型
Harrowed Soulbinder
Spectre | N |
---|---|
Tags | bones, キャスター, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon |
ライフ
600%
Energy Shield From Life
100%
Ailment Threshold
600%
耐性
37 37 37 0
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
38,600
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
747
スペルダメージ
747
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 0.4 秒
404.4から606.7の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
スキルは追加で2回繰り返す
投射物は全ての対象を貫通する
追加の投射物を4個放つ
プレイヤーの両側最大2箇所からも投射物を放つ
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
プレイヤーによるヒットは敵をスタンさせることができない
スキルは追加で2回繰り返す
投射物は全ての対象を貫通する
追加の投射物を4個放つ
プレイヤーの両側最大2箇所からも投射物を放つ
additional projectiles fire parallel y dist [-35]
base is projectile [1]
monster projectile variation [45]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
キャストタイム: 0.3 秒
74.15から111.2の物理ダメージを与える
スキルは追加で6回繰り返す
投射物は全ての対象を貫通する
追加の投射物を2個放つ
投射物スピードが50%減少する
base is projectile [1]
スキルは追加で6回繰り返す
投射物は全ての対象を貫通する
追加の投射物を2個放つ
投射物スピードが50%減少する
base is projectile [1]
DelveAbyssCultistFadingProjectileCooldown3
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1.4 秒
クールダウン時間: 4 秒
247.2から370.7の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
投射物は全ての対象を貫通する
両方の向きの螺旋状に投射物を10個放つ
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]
プレイヤーによるヒットは敵をスタンさせることができない
投射物は全ての対象を貫通する
両方の向きの螺旋状に投射物を10個放つ
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );" } Transitionable { num_states = 3 on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );" } Positioned { on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;" } BaseEvents { on_construction_complete = "StartStateTimer( binding, 0.5 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk );" create_state_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/encounters/delve_abyss_cultist_shield.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" on_transition_to_3 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist3"] = { name = "Harrowed Soulbinder", life = 6, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "DelveAbyssCultistFadingProjectile", "DelveAbyssCultistFadingProjectileCooldown3", "DelveAbyssCultistFadingProjectileCinematic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectile"] = { name = "DelveAbyssCultistFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "skill_repeat_count", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "monster_projectile_variation", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCooldown3"] = { name = "DelveAbyssCultistFadingProjectileCooldown3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "always_pierce", "projectile_spiral_nova_both_directions", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 1200, 100, -90, 45, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveAbyssCultistFadingProjectileCinematic"] = { name = "DelveAbyssCultistFadingProjectileCinematic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_repeat_count", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }