MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Prende-alma Atormentado
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Harrowed Soulbinder
Spectre
Tagsbones, Conjurador, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon
Vida
600%
Energy Shield From Life
100%
Ailment Threshold
600%
Resistência
IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist1
Nível
68
Vida
38,600
Armadura
28,790
Evasão
4,739
Escudo de Energia
36,762
Damage
747
Dano Mágico
747
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
8,373
Minion Energy Shield
7,974
Minion Damage
597
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Phys Convert Ele
240%
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 0.4 seg
Dispara 4 Projéteis adicionais
Também dispara Projéteis de até 2 pontos de cada lado seu
additional projectiles fire parallel y dist [-35]
always pierce [1]
base is projectile [1]
cannot stun [1]
monster projectile variation [45]
skill repeat count [2]
spell maximum base physical damage [606.7]
spell minimum base physical damage [404.4]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
Tempo de Conjuração: 0.3 seg
Dispara 2 Projéteis adicionais
Velocidade de Projéteis reduzida em 50%
always pierce [1]
base is projectile [1]
skill repeat count [6]
spell maximum base physical damage [111.2]
spell minimum base physical damage [74.15]
DelveAbyssCultistFadingProjectileCooldown1
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1.2 seg
Recarga: 4 seg
Dispara 6 Projéteis adicionais
Dispara Projéteis em um círculo
always pierce [1]
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
spell maximum base physical damage [842.6]
spell minimum base physical damage [561.7]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}

Transitionable
{
	num_states = 3
	on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}

Positioned
{
	on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( binding, 0.5 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist1"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Harrowed Soulbinder",
    life = 6,
    energyShield = 1,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveAbyssCultistFadingProjectile",
        "DelveAbyssCultistFadingProjectileCooldown1",
        "DelveAbyssCultistFadingProjectileCinematic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
    name = "DelveAbyssCultistFadingProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown1"] = {
    name = "DelveAbyssCultistFadingProjectileCooldown1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 45, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
    name = "DelveAbyssCultistFadingProjectileCinematic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Prende-alma Atormentado
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Harrowed Soulbinder
Spectre
Tagsbones, Conjurador, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon
Vida
600%
Energy Shield From Life
100%
Ailment Threshold
600%
Resistência
IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist2
Nível
68
Vida
38,600
Armadura
28,790
Evasão
4,739
Escudo de Energia
36,762
Damage
747
Dano Mágico
747
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
8,373
Minion Energy Shield
7,974
Minion Damage
597
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Phys Convert Ele
240%
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 0.4 seg
Dispara 4 Projéteis adicionais
Também dispara Projéteis de até 2 pontos de cada lado seu
additional projectiles fire parallel y dist [-35]
always pierce [1]
base is projectile [1]
cannot stun [1]
monster projectile variation [45]
skill repeat count [2]
spell maximum base physical damage [606.7]
spell minimum base physical damage [404.4]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
Tempo de Conjuração: 0.3 seg
Dispara 2 Projéteis adicionais
Velocidade de Projéteis reduzida em 50%
always pierce [1]
base is projectile [1]
skill repeat count [6]
spell maximum base physical damage [111.2]
spell minimum base physical damage [74.15]
DelveAbyssCultistFadingProjectileCooldown2
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1.4 seg
Recarga: 4 seg
Dispara 20 Projéteis em uma espiral
always pierce [1]
base is projectile [1]
cannot stun [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-180]
projectile spiral nova time ms [2000]
spell maximum base physical damage [269.6]
spell minimum base physical damage [179.8]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}

Transitionable
{
	num_states = 3
	on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}

Positioned
{
	on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( binding, 0.5 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist2"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Harrowed Soulbinder",
    life = 6,
    energyShield = 1,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveAbyssCultistFadingProjectile",
        "DelveAbyssCultistFadingProjectileCooldown2",
        "DelveAbyssCultistFadingProjectileCinematic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
    name = "DelveAbyssCultistFadingProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown2"] = {
    name = "DelveAbyssCultistFadingProjectileCooldown2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 2000, 360, -180, 45, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
    name = "DelveAbyssCultistFadingProjectileCinematic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Prende-alma Atormentado
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Harrowed Soulbinder
Spectre
Tagsbones, Conjurador, delve_monster, human, humanoid, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, physical_affinity, plate_armour, ranged, slashing_weapon
Vida
600%
Energy Shield From Life
100%
Ailment Threshold
600%
Resistência
IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
DelveAbyssCultist
Metadata
DelveAbyssCultist3
Nível
68
Vida
38,600
Armadura
28,790
Evasão
4,739
Escudo de Energia
36,762
Damage
747
Dano Mágico
747
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
8,373
Minion Energy Shield
7,974
Minion Damage
597
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Phys Convert Ele
240%
DelveAbyssCultistFadingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 0.4 seg
Dispara 4 Projéteis adicionais
Também dispara Projéteis de até 2 pontos de cada lado seu
additional projectiles fire parallel y dist [-35]
always pierce [1]
base is projectile [1]
cannot stun [1]
monster projectile variation [45]
skill repeat count [2]
spell maximum base physical damage [606.7]
spell minimum base physical damage [404.4]
volley additional projectiles fire parallel x dist [15]
DelveAbyssCultistFadingProjectileCinematic
Spell, Projectile, Damage
Tempo de Conjuração: 0.3 seg
Dispara 2 Projéteis adicionais
Velocidade de Projéteis reduzida em 50%
always pierce [1]
base is projectile [1]
skill repeat count [6]
spell maximum base physical damage [111.2]
spell minimum base physical damage [74.15]
DelveAbyssCultistFadingProjectileCooldown3
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1.4 seg
Recarga: 4 seg
Dispara 10 Projéteis em cada uma das duas espirais espelhadas
always pierce [1]
base is projectile [1]
cannot stun [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [50]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [1200]
spell maximum base physical damage [370.7]
spell minimum base physical damage [247.2]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_binding = "StartStateTimer( binding, 0.5 ); DoAction( DelveAbyssCultistFadingProjectileCinematic, crystalobject );"
}

Transitionable
{
	num_states = 3
	on_transition = "CancelStateTimer( binding ); InterruptActionsForDuration( 1 );"
}

Positioned
{
	on_initial_position_set = "this.crystalobject = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); crystalobject.allcultist = this;"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( binding, 0.5 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultist3"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Harrowed Soulbinder",
    life = 6,
    energyShield = 1,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveAbyssCultistFadingProjectile",
        "DelveAbyssCultistFadingProjectileCooldown3",
        "DelveAbyssCultistFadingProjectileCinematic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectile"] = {
    name = "DelveAbyssCultistFadingProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 2, 15, -35, 2, 45, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCooldown3"] = {
    name = "DelveAbyssCultistFadingProjectileCooldown3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "always_pierce",
        "projectile_spiral_nova_both_directions",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 1200, 100, -90, 45, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveAbyssCultistFadingProjectileCinematic"] = {
    name = "DelveAbyssCultistFadingProjectileCinematic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, -50, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Edit

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