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瓦爾監督者.伊卡利
人形
IconEnemyResistanceFire
地區: 瓦爾廢墟
Icali, Vaal Overseer
幽魂
地區瓦爾廢墟
標籤fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
生命
259%
護甲值
+75%
異常狀態臨界值
259%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
傷害
259%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 17
攻擊間隔
1.335 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
VaalGuardOverseer
Metadata
VaalOverseerAreaBoss
等級
20
生命
536
護甲值
704
閃避值
563
傷害
63
法術傷害
63
命中
74
攻擊間隔
1.335
經驗值
1,346
召喚物生命
194
召喚物傷害
50
異常狀態臨界值
536
冰緩
2
感電
2
易碎
10
焦灼
2
殘喘
5
Phys Convert Ele
0%
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 51—76
暴擊率: 5%
攻擊間隔: 1.335 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
VaalOverseerHeavyStrike
攻擊, 近戰單一目標, 攻擊可重複, 近戰
沉重之擊
基本傷害: 51—76
暴擊率: 5%
攻擊傷害: 126%
攻擊間隔: 1.335 秒
冷卻時間: 2 秒
對目標進行一次強而有力的攻擊。限定劍、斧、錘、權杖或長杖。
擊退敵人
造成26%更多攻擊傷害
40% 物理傷害轉化至火焰傷害
減少 1% 敵人暈眩門檻
action attack or cast time uses animation length [1]
heavystrike

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/VaalOverseerAreaBoss"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Icali, Vaal Overseer",
    life = 2.59,
    damage = 2.59,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalOverseerHeavyStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalOverseerHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {1, 40, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {1, 40, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
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