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Icali, Supervisor vaal
Humanoide
IconEnemyResistanceFire
Icali, Vaal Overseer
Spectre
Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Vida
259%
Armadura
+75%
Ailment Threshold
259%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
259%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
3 ~ 17
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
VaalGuardOverseer
Metadata
VaalOverseerAreaBoss
Nivel
68
Vida
16,662
Armadura
50,383
Evasión
4,739
Damage
967
Daño de hechizos
967
Precisión
580
Attack Time
1.335
Experiencia
18,459
Minion Life
3,614
Minion Damage
773
Ailment Threshold
16,662
Chill
53
Shock
53
Brittle
298
Scorch
53
Sap
146
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 774—1161
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
VaalOverseerHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Golpe pesado
Base Damage: 774—1161
Probabilidad de golpe crítico: 5%
Daño de ataque: 126%
Attack Time: 1.335 seg
Tiempo de recarga: 2 seg
Ataca a los enemigos con un contundente embate. Requiere una maza, un cetro, un hacha, una espada o un báculo.
Empuja a los enemigos con cada golpe
Inflige un 26% más de daño de ataque
El 40% del daño físico se convierte en daño de fuego
Umbral de aturdimiento de los enemigos reducido un 1%
action attack or cast time uses animation length [1]
heavystrike

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/VaalOverseerAreaBoss"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Icali, Vaal Overseer",
    life = 2.59,
    damage = 2.59,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalOverseerHeavyStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalOverseerHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {1, 40, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {1, 40, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
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