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Icali, Vaal Overseer
人形
IconEnemyResistanceFire
区域: 瓦尔废墟
幽魂
地区瓦尔废墟
标签fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
生命
259%
护甲
+75%
异常状态临界值
259%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
伤害
259%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
3 ~ 17
攻击间隔
1.335 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
VaalGuardOverseer
Metadata
VaalOverseerAreaBoss
等级
20
生命
536
护甲
704
闪避值
563
伤害
63
法术伤害
63
命中
74
攻击间隔
1.335
经验值
1,346
召唤物生命
194
召唤物伤害
50
异常状态临界值
536
冰缓
2
Shock
2
Brittle
10
Scorch
2
Sap
5
Phys Convert Ele
0%
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 51—76
暴击几率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
VaalOverseerHeavyStrike
攻击, 近战单一目标, 攻击可重复, 近战
重击
基本伤害: 51—76
暴击几率: 5%
攻击伤害: 126%
攻击间隔: 1.335 秒
冷却时间: 2 秒
对敌人进行一次强力攻击。限定锤类、短杖、斧类,剑类或长杖。
击中时击退敌人
攻击伤害总增 26%
将物理伤害的 40% 转化为火焰伤害
敌人晕眩门槛降低 1%
action attack or cast time uses animation length [1]
heavystrike

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/VaalOverseerAreaBoss"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Icali, Vaal Overseer",
    life = 2.59,
    damage = 2.59,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalOverseerHeavyStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalOverseerHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {1, 40, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {1, 40, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
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