DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
ヴァールの監督官、イカリ
人型
IconEnemyResistanceFire
Icali, Vaal Overseer
Spectre
Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
ライフ
259%
アーマー
+75%
Ailment Threshold
259%
耐性
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
259%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 17
Attack Time
1.335 Second
Damage Spread
±20%
経験値
180%
Model Size
100%
Type
VaalGuardOverseer
Metadata
VaalOverseerAreaBoss
レベル
68
ライフ
16,662
アーマー
50,383
回避力
4,739
Damage
967
スペルダメージ
967
命中
580
Attack Time
1.335
経験値
18,459
Minion Life
3,614
Minion Damage
773
Ailment Threshold
16,662
Chill
53
Shock
53
Brittle
298
Scorch
53
Sap
146
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 774—1161
クリティカル率: 5%
Attack Time: 1.335 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
VaalOverseerHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
ヘビーストライク
Base Damage: 774—1161
クリティカル率: 5%
アタックダメージ: 126%
Attack Time: 1.335 秒
クールダウン時間: 2 秒
力強い強打で敵を攻撃する。使用するにはメイス、セプター、斧、剣またはスタッフを装備する必要がある。
ヒット時に敵をノックバックする
アタックダメージが26%上昇する
物理ダメージの40%を火ダメージに変換する
敵スタン閾値が1%減少する
action attack or cast time uses animation length [1]
heavystrike

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/VaalOverseerAreaBoss"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Icali, Vaal Overseer",
    life = 2.59,
    damage = 2.59,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalOverseerHeavyStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalOverseerHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {1, 40, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {1, 40, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
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