傲慢之心
惡魔
地區: 瓦爾密殿
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
行動速度不能被調整至低於 50% 基礎值
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
K'aj Q'ura
幽魂N
地區瓦爾密殿
標籤cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, non_unique_map_boss, physical_affinity, red_blood, slow_movement
生命
226%
異常狀態臨界值
226%
抗性
40 40 40 25
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
125%
類型
DemonBoss1Map
Metadata
DemonBoss1Map
等級
83
生命
5,727,183
護甲值
92,477
閃避值
7,860
傷害
1,282
法術傷害
1,913
命中
1,036
攻擊間隔
1.005
經驗值
144,452
召喚物生命
1,091,301
召喚物傷害
1,083
異常狀態臨界值
2,691,776
冰緩
8,511
感電
8,511
易碎
48,153
焦灼
8,511
殘喘
23,515
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2036–3054
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 2036–3054
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 299.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
MonsterDesecratedGroundCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 2036–3054
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成60%更少傷害
增加 35% 物理傷害
增加 180% 攻擊速度
150% 更多移動速度
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [78838]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrage
攻擊, 範圍, 近戰, DoT
基本傷害: 2036–3054
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 299.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [8]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1Map"] = {
    name = "K'aj Q'ura",
    life = 2.26,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "MonsterDesecratedGroundCyclone",
        "MonsterDemonCleave",
        "MonsterDemonCleaveEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {120, 120, 40, 1230, 35, -60, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {120, 120, 40, 6205, 35, -60, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {120, 120, 40, 10185, 35, -60, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {120, 120, 40, 15160, 35, -60, 1, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {120, 120, 40, 21130, 35, -60, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {120, 120, 40, 24114, 35, -60, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {120, 120, 40, 27099, 35, -60, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {120, 120, 40, 30084, 35, -60, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {120, 120, 40, 32074, 35, -60, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {120, 120, 40, 35059, 35, -60, 1, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {120, 120, 40, 37049, 35, -60, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {120, 120, 40, 40034, 35, -60, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {120, 120, 40, 43019, 35, -60, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {120, 120, 40, 45009, 35, -60, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {120, 120, 40, 46999, 35, -60, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {120, 120, 40, 48989, 35, -60, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {120, 120, 40, 50979, 35, -60, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {120, 120, 40, 52968, 35, -60, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {120, 120, 40, 54958, 35, -60, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {120, 120, 40, 56948, 35, -60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {120, 120, 40, 58938, 35, -60, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {120, 120, 40, 60928, 35, -60, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {120, 120, 40, 62918, 35, -60, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {120, 120, 40, 63913, 35, -60, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {120, 120, 40, 64908, 35, -60, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {120, 120, 40, 65903, 35, -60, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {120, 120, 40, 66898, 35, -60, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {130, 125, 38, 67893, 35, -60, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {140, 130, 36, 68888, 35, -60, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {150, 135, 34, 69883, 35, -60, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {160, 140, 32, 70878, 35, -60, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {170, 145, 30, 71873, 35, -60, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {180, 150, 30, 72868, 35, -60, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {180, 150, 30, 73863, 35, -60, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {180, 150, 30, 74858, 35, -60, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {180, 150, 30, 75853, 35, -60, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {180, 150, 30, 76848, 35, -60, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {180, 150, 30, 77843, 35, -60, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [39] = {180, 150, 30, 78838, 35, -60, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [40] = {180, 150, 30, 80827, 35, -60, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [41] = {180, 150, 30, 82817, 35, -60, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [42] = {180, 150, 30, 84807, 35, -60, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleave"] = {
    name = "MonsterDemonCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleaveEnrage"] = {
    name = "MonsterDemonCleaveEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "corrupted_blood_cleave_stacks_to_add",
        "attack_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 4, -50, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {235, 4, -50, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {320, 5, -50, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {406, 5, -50, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {491, 6, -50, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {576, 6, -50, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {661, 7, -50, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {746, 7, -50, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {832, 8, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {917, 8, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {1002, 8, -50, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {1062, 8, -50, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {1458, 8, -50, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1854, 8, -50, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {2250, 8, -50, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [16] = {2646, 8, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {3345, 8, -50, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {4045, 8, -50, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {4744, 8, -50, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {5443, 8, -50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {6142, 8, -50, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {6842, 8, -50, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {7541, 8, -50, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {8240, 8, -50, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {9049, 8, -50, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {9858, 8, -50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {10666, 8, -50, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {11475, 8, -50, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {12284, 8, -50, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {13093, 8, -50, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {13901, 8, -50, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {14710, 8, -50, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {15519, 8, -50, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {16327, 8, -50, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {17136, 8, -50, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {17945, 8, -50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tags傷害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeTwo_Hand_Sword
    傲慢之心
    惡魔
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    monster base type attack cast speed +% and damage -% final [33]
    行動速度不能被調整至低於 50% 基礎值
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    K'aj Q'ura
    幽魂N
    標籤cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss
    Packs
  • 傲慢之心, 嫉妒之心, 偏見之心, 古靈實驗者:掃蕩者
  • 生命
    226%
    異常狀態臨界值
    226%
    抗性
    40 40 40 25
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    125%
    類型
    DemonBoss1Map
    Metadata
    DemonBoss1MapStandalone
    等級
    68
    生命
    314,923
    護甲值
    28,790
    閃避值
    4,739
    傷害
    532
    法術傷害
    794
    命中
    580
    攻擊間隔
    1.005
    經驗值
    112,805
    召喚物生命
    68,310
    召喚物傷害
    425
    異常狀態臨界值
    198,401
    冰緩
    627
    感電
    627
    易碎
    3,549
    焦灼
    627
    殘喘
    1,733
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 845–1267
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterDemonCleave
    攻擊, 範圍, 近戰, DoT
    基本傷害: 845–1267
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    每秒造成 114 基礎物理傷害
    減少 50% 攻擊速度
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    MonsterDesecratedGroundCyclone
    攻擊, 範圍, 近戰, 位移
    旋風斬
    基本傷害: 845–1267
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    造成60%更少傷害
    增加 35% 物理傷害
    增加 120% 攻擊速度
    120% 更多移動速度
    cyclone extra distance [40]
    cyclone places ground desecration chaos damage per minute [64908]
    desecrated ground art variation [1]
    is area damage [1]
    MonsterDemonCleaveEnrage
    攻擊, 範圍, 近戰, DoT
    基本傷害: 845–1267
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    每秒造成 114 基礎物理傷害
    減少 50% 攻擊速度
    corrupted blood cleave stacks to add [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1MapStandalone"] = {
        name = "K'aj Q'ura",
        life = 2.26,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "MonsterDesecratedGroundCyclone",
            "MonsterDemonCleave",
            "MonsterDemonCleaveEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDesecratedGroundCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "cyclone_places_ground_desecration_chaos_damage_per_minute",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "desecrated_ground_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {120, 120, 40, 1230, 35, -60, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {120, 120, 40, 6205, 35, -60, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {120, 120, 40, 10185, 35, -60, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {120, 120, 40, 15160, 35, -60, 1, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {120, 120, 40, 21130, 35, -60, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {120, 120, 40, 24114, 35, -60, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {120, 120, 40, 27099, 35, -60, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {120, 120, 40, 30084, 35, -60, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {120, 120, 40, 32074, 35, -60, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {120, 120, 40, 35059, 35, -60, 1, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {120, 120, 40, 37049, 35, -60, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {120, 120, 40, 40034, 35, -60, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {120, 120, 40, 43019, 35, -60, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {120, 120, 40, 45009, 35, -60, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {120, 120, 40, 46999, 35, -60, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {120, 120, 40, 48989, 35, -60, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {120, 120, 40, 50979, 35, -60, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {120, 120, 40, 52968, 35, -60, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {120, 120, 40, 54958, 35, -60, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {120, 120, 40, 56948, 35, -60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {120, 120, 40, 58938, 35, -60, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {120, 120, 40, 60928, 35, -60, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {120, 120, 40, 62918, 35, -60, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {120, 120, 40, 63913, 35, -60, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {120, 120, 40, 64908, 35, -60, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {120, 120, 40, 65903, 35, -60, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {120, 120, 40, 66898, 35, -60, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {130, 125, 38, 67893, 35, -60, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {140, 130, 36, 68888, 35, -60, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {150, 135, 34, 69883, 35, -60, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {160, 140, 32, 70878, 35, -60, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {170, 145, 30, 71873, 35, -60, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {180, 150, 30, 72868, 35, -60, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {180, 150, 30, 73863, 35, -60, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {180, 150, 30, 74858, 35, -60, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {180, 150, 30, 75853, 35, -60, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [37] = {180, 150, 30, 76848, 35, -60, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [38] = {180, 150, 30, 77843, 35, -60, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [39] = {180, 150, 30, 78838, 35, -60, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [40] = {180, 150, 30, 80827, 35, -60, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [41] = {180, 150, 30, 82817, 35, -60, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [42] = {180, 150, 30, 84807, 35, -60, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleave"] = {
        name = "MonsterDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleaveEnrage"] = {
        name = "MonsterDemonCleaveEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "attack_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 4, -50, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {235, 4, -50, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {320, 5, -50, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {406, 5, -50, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {491, 6, -50, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {576, 6, -50, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {661, 7, -50, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {746, 7, -50, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {832, 8, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {917, 8, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {1002, 8, -50, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {1062, 8, -50, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {1458, 8, -50, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1854, 8, -50, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {2250, 8, -50, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {2646, 8, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {3345, 8, -50, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {4045, 8, -50, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {4744, 8, -50, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {5443, 8, -50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {6142, 8, -50, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {6842, 8, -50, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {7541, 8, -50, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {8240, 8, -50, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {9049, 8, -50, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {9858, 8, -50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {10666, 8, -50, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {11475, 8, -50, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {12284, 8, -50, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {13093, 8, -50, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {13901, 8, -50, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {14710, 8, -50, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {15519, 8, -50, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {16327, 8, -50, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {17136, 8, -50, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {17945, 8, -50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tags傷害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.main_hand_unarmed_typeTwo_Hand_Sword
    傲慢之心
    惡魔
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    monster base type attack cast speed +% and damage -% final [33]
    行動速度不能被調整至低於 50% 基礎值
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    K'aj Q'ura
    幽魂N
    標籤cleaving_weapon, demon, elder_map_boss, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, non_attacking, red_blood, slow_movement
    生命
    226%
    異常狀態臨界值
    226%
    抗性
    40 40 40 25
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    125%
    類型
    DemonBoss1Map
    Metadata
    DemonBoss1MapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1MapElder"] = {
        name = "K'aj Q'ura",
        life = 2.26,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tags傷害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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