傲慢之心
惡魔
地區: 瓦爾密殿
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
行動速度不能被調整至低於 50% 基礎值
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
K'aj Q'ura
幽魂N
地區瓦爾密殿
標籤cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, non_unique_map_boss, physical_affinity, red_blood, slow_movement
生命
226%
異常狀態臨界值
226%
抗性
40 40 40 25
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
125%
類型
DemonBoss1Map
Metadata
DemonBoss1Map
等級
83
生命
5,727,183
護甲
92,477
閃避
7,860
能量護盾
0
傷害
1,282
法術傷害
1,913
命中
0
攻擊間隔
1.005
經驗值
144,452
異常狀態臨界值
2,691,776
冰緩
8,511
感電
8,511
易碎
48,153
焦灼
8,511
殘喘
23,515
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2036–3054
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 2036–3054
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 299.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
MonsterDesecratedGroundCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 2036–3054
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 60% 更少傷害
增加 35% 物理傷害
增加 180% 攻擊速度
150% 更多移動速度
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [78838]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrage
攻擊, 範圍, 近戰, DoT
基本傷害: 2036–3054
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 299.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [8]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1Map"] = {
    name = "K'aj Q'ura",
    life = 2.26,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "MonsterDesecratedGroundCyclone",
        "MonsterDemonCleave",
        "MonsterDemonCleaveEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {120, 120, 40, 1230, 35, -60, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {120, 120, 40, 6205, 35, -60, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {120, 120, 40, 10185, 35, -60, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {120, 120, 40, 15160, 35, -60, 1, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {120, 120, 40, 21130, 35, -60, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {120, 120, 40, 24114, 35, -60, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {120, 120, 40, 27099, 35, -60, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {120, 120, 40, 30084, 35, -60, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {120, 120, 40, 32074, 35, -60, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {120, 120, 40, 35059, 35, -60, 1, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {120, 120, 40, 37049, 35, -60, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {120, 120, 40, 40034, 35, -60, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {120, 120, 40, 43019, 35, -60, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {120, 120, 40, 45009, 35, -60, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {120, 120, 40, 46999, 35, -60, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {120, 120, 40, 48989, 35, -60, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {120, 120, 40, 50979, 35, -60, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {120, 120, 40, 52968, 35, -60, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {120, 120, 40, 54958, 35, -60, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {120, 120, 40, 56948, 35, -60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {120, 120, 40, 58938, 35, -60, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {120, 120, 40, 60928, 35, -60, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {120, 120, 40, 62918, 35, -60, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {120, 120, 40, 63913, 35, -60, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {120, 120, 40, 64908, 35, -60, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {120, 120, 40, 65903, 35, -60, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {120, 120, 40, 66898, 35, -60, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {130, 125, 38, 67893, 35, -60, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {140, 130, 36, 68888, 35, -60, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {150, 135, 34, 69883, 35, -60, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {160, 140, 32, 70878, 35, -60, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {170, 145, 30, 71873, 35, -60, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {180, 150, 30, 72868, 35, -60, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {180, 150, 30, 73863, 35, -60, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {180, 150, 30, 74858, 35, -60, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {180, 150, 30, 75853, 35, -60, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {180, 150, 30, 76848, 35, -60, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {180, 150, 30, 77843, 35, -60, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [39] = {180, 150, 30, 78838, 35, -60, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [40] = {180, 150, 30, 80827, 35, -60, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [41] = {180, 150, 30, 82817, 35, -60, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [42] = {180, 150, 30, 84807, 35, -60, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleave"] = {
    name = "MonsterDemonCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleaveEnrage"] = {
    name = "MonsterDemonCleaveEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "corrupted_blood_cleave_stacks_to_add",
        "attack_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 4, -50, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {235, 4, -50, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {320, 5, -50, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {406, 5, -50, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {491, 6, -50, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {576, 6, -50, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {661, 7, -50, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {746, 7, -50, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {832, 8, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {917, 8, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {1002, 8, -50, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {1062, 8, -50, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {1458, 8, -50, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1854, 8, -50, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {2250, 8, -50, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [16] = {2646, 8, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {3345, 8, -50, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {4045, 8, -50, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {4744, 8, -50, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {5443, 8, -50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {6142, 8, -50, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {6842, 8, -50, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {7541, 8, -50, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {8240, 8, -50, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {9049, 8, -50, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {9858, 8, -50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {10666, 8, -50, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {11475, 8, -50, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {12284, 8, -50, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {13093, 8, -50, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {13901, 8, -50, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {14710, 8, -50, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {15519, 8, -50, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {16327, 8, -50, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {17136, 8, -50, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {17945, 8, -50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 傲慢之心
    惡魔
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    monster base type attack cast speed +% and damage -% final [33]
    行動速度不能被調整至低於 50% 基礎值
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    K'aj Q'ura
    幽魂N
    標籤cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss
    Packs
  • 傲慢之心, 嫉妒之心, 偏見之心, 古靈實驗者:掃蕩者
  • 生命
    226%
    異常狀態臨界值
    226%
    抗性
    40 40 40 25
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    125%
    類型
    DemonBoss1Map
    Metadata
    DemonBoss1MapStandalone
    等級
    68
    生命
    314,923
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    532
    法術傷害
    794
    命中
    0
    攻擊間隔
    1.005
    經驗值
    112,805
    異常狀態臨界值
    198,401
    冰緩
    627
    感電
    627
    易碎
    3,549
    焦灼
    627
    殘喘
    1,733
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 845–1267
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterDemonCleave
    攻擊, 範圍, 近戰, DoT
    基本傷害: 845–1267
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    每秒造成 114 基礎物理傷害
    減少 50% 攻擊速度
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    MonsterDesecratedGroundCyclone
    攻擊, 範圍, 近戰, 位移
    旋風斬
    基本傷害: 845–1267
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    造成 60% 更少傷害
    增加 35% 物理傷害
    增加 120% 攻擊速度
    120% 更多移動速度
    cyclone extra distance [40]
    cyclone places ground desecration chaos damage per minute [64908]
    desecrated ground art variation [1]
    is area damage [1]
    MonsterDemonCleaveEnrage
    攻擊, 範圍, 近戰, DoT
    基本傷害: 845–1267
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    每秒造成 114 基礎物理傷害
    減少 50% 攻擊速度
    corrupted blood cleave stacks to add [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1MapStandalone"] = {
        name = "K'aj Q'ura",
        life = 2.26,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "MonsterDesecratedGroundCyclone",
            "MonsterDemonCleave",
            "MonsterDemonCleaveEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDesecratedGroundCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "cyclone_places_ground_desecration_chaos_damage_per_minute",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "desecrated_ground_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {120, 120, 40, 1230, 35, -60, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {120, 120, 40, 6205, 35, -60, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {120, 120, 40, 10185, 35, -60, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {120, 120, 40, 15160, 35, -60, 1, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {120, 120, 40, 21130, 35, -60, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {120, 120, 40, 24114, 35, -60, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {120, 120, 40, 27099, 35, -60, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {120, 120, 40, 30084, 35, -60, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {120, 120, 40, 32074, 35, -60, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {120, 120, 40, 35059, 35, -60, 1, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {120, 120, 40, 37049, 35, -60, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {120, 120, 40, 40034, 35, -60, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {120, 120, 40, 43019, 35, -60, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {120, 120, 40, 45009, 35, -60, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {120, 120, 40, 46999, 35, -60, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {120, 120, 40, 48989, 35, -60, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {120, 120, 40, 50979, 35, -60, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {120, 120, 40, 52968, 35, -60, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {120, 120, 40, 54958, 35, -60, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {120, 120, 40, 56948, 35, -60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {120, 120, 40, 58938, 35, -60, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {120, 120, 40, 60928, 35, -60, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {120, 120, 40, 62918, 35, -60, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {120, 120, 40, 63913, 35, -60, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {120, 120, 40, 64908, 35, -60, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {120, 120, 40, 65903, 35, -60, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {120, 120, 40, 66898, 35, -60, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {130, 125, 38, 67893, 35, -60, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {140, 130, 36, 68888, 35, -60, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {150, 135, 34, 69883, 35, -60, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {160, 140, 32, 70878, 35, -60, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {170, 145, 30, 71873, 35, -60, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {180, 150, 30, 72868, 35, -60, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {180, 150, 30, 73863, 35, -60, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {180, 150, 30, 74858, 35, -60, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {180, 150, 30, 75853, 35, -60, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [37] = {180, 150, 30, 76848, 35, -60, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [38] = {180, 150, 30, 77843, 35, -60, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [39] = {180, 150, 30, 78838, 35, -60, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [40] = {180, 150, 30, 80827, 35, -60, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [41] = {180, 150, 30, 82817, 35, -60, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [42] = {180, 150, 30, 84807, 35, -60, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleave"] = {
        name = "MonsterDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleaveEnrage"] = {
        name = "MonsterDemonCleaveEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "attack_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 4, -50, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {235, 4, -50, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {320, 5, -50, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {406, 5, -50, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {491, 6, -50, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {576, 6, -50, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {661, 7, -50, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {746, 7, -50, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {832, 8, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {917, 8, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {1002, 8, -50, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {1062, 8, -50, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {1458, 8, -50, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1854, 8, -50, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {2250, 8, -50, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {2646, 8, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {3345, 8, -50, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {4045, 8, -50, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {4744, 8, -50, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {5443, 8, -50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {6142, 8, -50, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {6842, 8, -50, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {7541, 8, -50, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {8240, 8, -50, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {9049, 8, -50, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {9858, 8, -50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {10666, 8, -50, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {11475, 8, -50, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {12284, 8, -50, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {13093, 8, -50, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {13901, 8, -50, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {14710, 8, -50, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {15519, 8, -50, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {16327, 8, -50, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {17136, 8, -50, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {17945, 8, -50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 傲慢之心
    惡魔
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    monster base type attack cast speed +% and damage -% final [33]
    行動速度不能被調整至低於 50% 基礎值
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    K'aj Q'ura
    幽魂N
    標籤cleaving_weapon, demon, elder_map_boss, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, non_attacking, red_blood, slow_movement
    生命
    226%
    異常狀態臨界值
    226%
    抗性
    40 40 40 25
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    125%
    類型
    DemonBoss1Map
    Metadata
    DemonBoss1MapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1MapElder"] = {
        name = "K'aj Q'ura",
        life = 2.26,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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