樂亞.索菈莉亞
人形
totem art variation [4]
增加 120% 投射物速度
先祖魂約
kill traps mines and totems on death [1]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Lael Furia
幽魂N
標籤aura_bearer, bludgeoning_weapon, 法術, exile, female_rogue_exile, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, rogue_exile, summoner
生命
112%
生命轉為護盾
34%
護甲
+33%
閃避
+33%
異常狀態臨界值
112%
抗性
30 30 30 20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileScion3
Metadata
ExileScion3
等級
68
生命
7,205
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
1.35
經驗值
22,561
異常狀態臨界值
7,205
冰緩
23
感電
23
易碎
129
焦灼
23
殘喘
63
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileIncinerateTotem
法術, 投射物, 玩家投射物, 傷害, 圖騰技能, 火焰
燒毀
施放時間: 0.2 秒
從手中散發出火焰之柱。當你站在同個地點施放的時間越久,火焰的範圍和傷害都會隨之增加。
投射物穿透全部目標
圖騰持續 10
造成 34.6752 火焰傷害
發射 2 個額外投射物
召喚 1 個使用此技能的圖騰
增加 54% 施放速度
造成 50% 更多每階段擊中和段異常狀態傷害
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [80]
ExileFlameDash
法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
烈焰衝刺
暴擊率: 5%
施放時間: 0.75 秒
冷卻時間: 3 秒
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
每秒造成 819.1 基本火焰傷害
+4 秒基礎持續時間
造成 436.8655.3 火焰傷害
增加 70% 施放速度
is area damage [1]
ExileVaalHaste2
法術, 增益, 範圍, 圖騰技能, 圖騰施放單獨, 持續時間, 瓦爾, 光環, 範圍法術, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
瓦爾.迅捷
施放時間: 0.6 秒
冷卻時間: 300 秒
施放一個短暫的光環,使你與受光環影響友方獲得額外移動速度、攻擊速度以及施放速度。
+6 秒基礎持續時間
你與附近的隊友獲得 20% 移動速度
你與附近的隊友獲得 36% 攻擊速度
你與附近的隊友獲得 35% 施放速度
active skill area of effect radius +% final [39]
base deal no damage [1]
ExileSummonRagingSpirit
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
技能重複施放 1
造成 35% 更少傷害
召喚憤怒狂靈上限 50
+5 秒基礎持續時間
100% 更多施放速度
減少 10% 施放速度
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/Infernal/fire_idle.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion3"] = {
    name = "Lael Furia",
    life = 1.12,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalHaste2",
        "ExileIncinerateTotem",
        "ExileSummonRagingSpirit",
        "ExileFlameDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalHaste2"] = {
    name = "Vaal Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIncinerateTotem"] = {
    name = "Incinerate",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "flamethrower_damage_+%_per_stage_final",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "is_totem",
        "base_skill_is_totemified",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 10, 50, 10000, 80, 2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 7, 12, 50, 10000, 80, 2, levelRequirement = 7, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 10, 14, 50, 10000, 80, 2, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 13, 16, 50, 10000, 80, 2, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 16, 18, 50, 10000, 80, 2, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 19, 20, 50, 10000, 80, 2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 22, 22, 50, 10000, 80, 2, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 25, 24, 50, 10000, 80, 2, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 28, 26, 50, 10000, 80, 2, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 32, 28, 50, 10000, 80, 2, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 36, 30, 50, 10000, 80, 2, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 40, 32, 50, 10000, 80, 2, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 44, 34, 50, 10000, 80, 2, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 47, 36, 50, 10000, 80, 2, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 50, 38, 50, 10000, 80, 2, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 53, 40, 50, 10000, 80, 2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 56, 42, 50, 10000, 80, 2, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 59, 44, 50, 10000, 80, 2, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 62, 46, 50, 10000, 80, 2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 64, 48, 50, 10000, 80, 2, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 66, 50, 50, 10000, 80, 2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 67, 52, 50, 10000, 80, 2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 68, 54, 50, 10000, 80, 2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 69, 56, 50, 10000, 80, 2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 70, 58, 50, 10000, 80, 2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 71, 60, 50, 10000, 80, 2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 72, 62, 50, 10000, 80, 2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 73, 64, 50, 10000, 80, 2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 74, 66, 50, 10000, 80, 2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 75, 68, 50, 10000, 80, 2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 76, 70, 50, 10000, 80, 2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 77, 72, 50, 10000, 80, 2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 78, 74, 50, 10000, 80, 2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 79, 76, 50, 10000, 80, 2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 80, 78, 50, 10000, 80, 2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 81, 80, 50, 10000, 80, 2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 82, 82, 50, 10000, 80, 2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSummonRagingSpirit"] = {
    name = "ExileSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "active_skill_cast_speed_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 5000, 50, -10, 1, 100, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 5000, 50, -10, 1, 100, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 5000, 50, -10, 1, 100, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 5000, 50, -10, 1, 100, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 5000, 50, -10, 1, 100, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 5000, 50, -10, 1, 100, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 5000, 50, -10, 1, 100, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 5000, 50, -10, 1, 100, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 5000, 50, -10, 1, 100, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 5000, 50, -10, 1, 100, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 5000, 50, -10, 1, 100, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 5000, 50, -10, 1, 100, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 5000, 50, -10, 1, 100, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 5000, 50, -10, 1, 100, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 5000, 50, -10, 1, 100, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 5000, 50, -10, 1, 100, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 5000, 50, -10, 1, 100, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 5000, 50, -10, 1, 100, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 4000, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
totem art variation [4]
IdMonsterTotemVariationEagle
FamilyTotemVariation
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • totem art variation Min: 4 Max: 4 全域
  • 增加 120% 投射物速度
    IdMonsterProjectileSpeedExileScion3
    FamilyProjectileSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 120 Max: 120 全域
  • Craft Tagsspeed
    先祖魂約
    IdMonsterAncestralBond
    FamilyKeystone
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • keystone ancestral bond Min: 1 Max: 1 全域
  • Craft Tagsdamage
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    樂亞.索菈莉亞
    人形
    totem art variation [4]
    增加 120% 投射物速度
    先祖魂約
    kill traps mines and totems on death [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    Lael Furia
    幽魂N
    標籤aura_bearer, bludgeoning_weapon, 法術, exile, female_rogue_exile, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, rogue_exile, summoner
    生命
    112%
    生命轉為護盾
    34%
    護甲
    +33%
    閃避
    +33%
    異常狀態臨界值
    112%
    抗性
    30 30 30 20
    傷害
    143%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.35 秒
    傷害分佈
    ±20%
    經驗值
    220%
    Model Size
    100%
    類型
    ExileScion3
    Metadata
    ExileScion3Supporter
    等級
    68
    生命
    7,205
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    534
    法術傷害
    534
    命中
    0
    攻擊間隔
    1.35
    經驗值
    22,561
    異常狀態臨界值
    7,205
    冰緩
    23
    感電
    23
    易碎
    129
    焦灼
    23
    殘喘
    63
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 427–641
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileIncinerateTotem
    法術, 投射物, 玩家投射物, 傷害, 圖騰技能, 火焰
    燒毀
    施放時間: 0.2 秒
    從手中散發出火焰之柱。當你站在同個地點施放的時間越久,火焰的範圍和傷害都會隨之增加。
    投射物穿透全部目標
    圖騰持續 10
    造成 34.6752 火焰傷害
    發射 2 個額外投射物
    召喚 1 個使用此技能的圖騰
    增加 54% 施放速度
    造成 50% 更多每階段擊中和段異常狀態傷害
    base active skill totem level [68]
    base is projectile [1]
    base skill is totemified [1]
    base totem range [80]
    ExileFlameDash
    法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
    烈焰衝刺
    暴擊率: 5%
    施放時間: 0.75 秒
    冷卻時間: 3 秒
    傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
    每秒造成 819.1 基本火焰傷害
    +4 秒基礎持續時間
    造成 436.8655.3 火焰傷害
    增加 70% 施放速度
    is area damage [1]
    ExileVaalHaste2
    法術, 增益, 範圍, 圖騰技能, 圖騰施放單獨, 持續時間, 瓦爾, 光環, 範圍法術, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    瓦爾.迅捷
    施放時間: 0.6 秒
    冷卻時間: 300 秒
    施放一個短暫的光環,使你與受光環影響友方獲得額外移動速度、攻擊速度以及施放速度。
    +6 秒基礎持續時間
    你與附近的隊友獲得 20% 移動速度
    你與附近的隊友獲得 36% 攻擊速度
    你與附近的隊友獲得 35% 施放速度
    active skill area of effect radius +% final [39]
    base deal no damage [1]
    ExileSummonRagingSpirit
    法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
    施放時間: 0.8 秒
    技能重複施放 1
    造成 35% 更少傷害
    召喚憤怒狂靈上限 50
    +5 秒基礎持續時間
    100% 更多施放速度
    減少 10% 施放速度
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Transitionable
    {
    	create_untransitioned = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/Infernal/fire_idle.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion3Supporter"] = {
        name = "Lael Furia",
        life = 1.12,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalHaste2",
            "ExileIncinerateTotem",
            "ExileSummonRagingSpirit",
            "ExileFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalHaste2"] = {
        name = "Vaal Haste",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "cast_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIncinerateTotem"] = {
        name = "Incinerate",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "base_cast_speed_+%",
            "flamethrower_damage_+%_per_stage_final",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "is_totem",
            "base_skill_is_totemified",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 10, 50, 10000, 80, 2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 7, 12, 50, 10000, 80, 2, levelRequirement = 7, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, 14, 50, 10000, 80, 2, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 13, 16, 50, 10000, 80, 2, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 16, 18, 50, 10000, 80, 2, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 19, 20, 50, 10000, 80, 2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 22, 22, 50, 10000, 80, 2, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 25, 24, 50, 10000, 80, 2, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 28, 26, 50, 10000, 80, 2, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 32, 28, 50, 10000, 80, 2, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 36, 30, 50, 10000, 80, 2, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 32, 50, 10000, 80, 2, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 44, 34, 50, 10000, 80, 2, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 47, 36, 50, 10000, 80, 2, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 50, 38, 50, 10000, 80, 2, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 53, 40, 50, 10000, 80, 2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 56, 42, 50, 10000, 80, 2, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 59, 44, 50, 10000, 80, 2, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 62, 46, 50, 10000, 80, 2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 64, 48, 50, 10000, 80, 2, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 66, 50, 50, 10000, 80, 2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 67, 52, 50, 10000, 80, 2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 68, 54, 50, 10000, 80, 2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 69, 56, 50, 10000, 80, 2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 70, 58, 50, 10000, 80, 2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 71, 60, 50, 10000, 80, 2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 72, 62, 50, 10000, 80, 2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 73, 64, 50, 10000, 80, 2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 74, 66, 50, 10000, 80, 2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 75, 68, 50, 10000, 80, 2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 76, 70, 50, 10000, 80, 2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 77, 72, 50, 10000, 80, 2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 78, 74, 50, 10000, 80, 2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 79, 76, 50, 10000, 80, 2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 80, 78, 50, 10000, 80, 2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 81, 80, 50, 10000, 80, 2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 82, 82, 50, 10000, 80, 2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonRagingSpirit"] = {
        name = "ExileSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {-25, 5000, 50, -10, 1, 100, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {-26, 5000, 50, -10, 1, 100, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [3] = {-27, 5000, 50, -10, 1, 100, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [4] = {-28, 5000, 50, -10, 1, 100, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [5] = {-29, 5000, 50, -10, 1, 100, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [6] = {-30, 5000, 50, -10, 1, 100, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [7] = {-31, 5000, 50, -10, 1, 100, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [8] = {-32, 5000, 50, -10, 1, 100, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [9] = {-33, 5000, 50, -10, 1, 100, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [10] = {-34, 5000, 50, -10, 1, 100, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [11] = {-35, 5000, 50, -10, 1, 100, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [12] = {-36, 5000, 50, -10, 1, 100, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [13] = {-37, 5000, 50, -10, 1, 100, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [14] = {-38, 5000, 50, -10, 1, 100, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [15] = {-39, 5000, 50, -10, 1, 100, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [16] = {-40, 5000, 50, -10, 1, 100, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {-41, 5000, 50, -10, 1, 100, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [18] = {-42, 5000, 50, -10, 1, 100, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 4000, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    totem art variation [4]
    IdMonsterTotemVariationEagle
    FamilyTotemVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem art variation Min: 4 Max: 4 全域
  • 增加 120% 投射物速度
    IdMonsterProjectileSpeedExileScion3
    FamilyProjectileSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 120 Max: 120 全域
  • Craft Tagsspeed
    先祖魂約
    IdMonsterAncestralBond
    FamilyKeystone
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • keystone ancestral bond Min: 1 Max: 1 全域
  • Craft Tagsdamage
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域
  • 編輯

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