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Lael Furia
Lael Furia

Lael Furia

SpectreN
Area
Modmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
totem art variation [4]
base projectile speed +% [120]
keystone ancestral bond [1]
kill traps mines and totems on death [1]
Bloquea ataques
base block % damage taken [10]
Tagsred_blood, human, humanoid
Damage143%
Vida112%
Energy Shield From Life34%
Ailment Threshold112%
Daño de golpe crítico5%
TypeExileScion3
Attack Distance6 ~ 6
Attack Time1.35 Second
Damage Spread20%
Armadura+33%
Evasión+33%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExileIncinerateTotem
flamethrower
Incinerar
Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
Inflige 68.13 a 102.2 de Daño de Fuego
flamethrower damage +% per stage final [50]
base totem duration [10000]
base totem range [80]
base active skill totem level [82]
Las Habilidades disparan 2 Proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 82%

base_is_projectile is_totem base_skill_is_totemified always_pierce Spell Projectile SkillCanVolley Hit SkillCanTotem FireSkill
Tiempo de lanzamiento: 0.2 Second

ExileFlameDash
FlameDash
Embestida de llamas
Te teletransportas a una ubicación, lo cual daña a los enemigos y deja un camino incendiado a tu paso. Comparte tiempo de recarga con otras habilidades de Traslación.
Inflige 1057 a 1586 de Daño de Fuego
Inflige 1982 de Daño Base de Fuego por segundo
La duración base es de 4 segundos
Velocidad de Lanzamiento de Hechizos aumentada un 70%

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill SecondWindSupport
Tiempo de lanzamiento: 0.75 Second
Tiempo de recarga: 3 Second

ExileVaalHaste2
auraspeed
Celeridad Vaal
Proyecta un aura temporal que aumenta tu velocidad de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 38%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 38%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 23%
active skill area of effect radius +% final [0]
La duración base es de 6 segundos

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 0.6 Second
Tiempo de recarga: 300 Second

ExileSummonRagingSpirit
SummonElemental
base skill effect duration [5000]
+50 al número máximo de Espíritus Encolerizados
Velocidad de Lanzamiento de Hechizos reducida un 10%
Las Habilidades se Repiten una Vez más
active skill cast speed +% final [100]
active skill damage +% final [-42]

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Lael Furia632561840.21.3585332163211369290130303020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExileIncinerateTotem
flamethrower
Incinerar
Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
Inflige 62.73 a 94.09 de Daño de Fuego
flamethrower damage +% per stage final [50]
base totem duration [10000]
base totem range [80]
base active skill totem level [82]
Las Habilidades disparan 2 Proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 82%

base_is_projectile is_totem base_skill_is_totemified always_pierce Spell Projectile SkillCanVolley Hit SkillCanTotem FireSkill
Tiempo de lanzamiento: 0.2 Second

ExileFlameDash
FlameDash
Embestida de llamas
Te teletransportas a una ubicación, lo cual daña a los enemigos y deja un camino incendiado a tu paso. Comparte tiempo de recarga con otras habilidades de Traslación.
Inflige 948.3 a 1422 de Daño de Fuego
Inflige 1778 de Daño Base de Fuego por segundo
La duración base es de 4 segundos
Velocidad de Lanzamiento de Hechizos aumentada un 70%

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill SecondWindSupport
Tiempo de lanzamiento: 0.75 Second
Tiempo de recarga: 3 Second

ExileVaalHaste2
auraspeed
Celeridad Vaal
Proyecta un aura temporal que aumenta tu velocidad de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 38%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 38%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 22%
active skill area of effect radius +% final [0]
La duración base es de 6 segundos

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 0.6 Second
Tiempo de recarga: 300 Second

ExileSummonRagingSpirit
SummonElemental
base skill effect duration [5000]
+50 al número máximo de Espíritus Encolerizados
Velocidad de Lanzamiento de Hechizos reducida un 10%
Las Habilidades se Repiten una Vez más
active skill cast speed +% final [100]
active skill damage +% final [-42]

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Lael Furia566541641.51.3570941918510567241230303020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExileIncinerateTotem
flamethrower
Incinerar
Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
Inflige 53.1 a 79.64 de Daño de Fuego
flamethrower damage +% per stage final [50]
base totem duration [10000]
base totem range [80]
base active skill totem level [78]
Las Habilidades disparan 2 Proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 74%

base_is_projectile is_totem base_skill_is_totemified always_pierce Spell Projectile SkillCanVolley Hit SkillCanTotem FireSkill
Tiempo de lanzamiento: 0.2 Second

ExileFlameDash
FlameDash
Embestida de llamas
Te teletransportas a una ubicación, lo cual daña a los enemigos y deja un camino incendiado a tu paso. Comparte tiempo de recarga con otras habilidades de Traslación.
Inflige 762 a 1143 de Daño de Fuego
Inflige 1428.7 de Daño Base de Fuego por segundo
La duración base es de 4 segundos
Velocidad de Lanzamiento de Hechizos aumentada un 70%

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill SecondWindSupport
Tiempo de lanzamiento: 0.75 Second
Tiempo de recarga: 3 Second

ExileVaalHaste2
auraspeed
Celeridad Vaal
Proyecta un aura temporal que aumenta tu velocidad de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 37%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 37%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 22%
active skill area of effect radius +% final [0]
La duración base es de 6 segundos

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 0.6 Second
Tiempo de recarga: 300 Second

ExileSummonRagingSpirit
SummonElemental
base skill effect duration [5000]
+50 al número máximo de Espíritus Encolerizados
Velocidad de Lanzamiento de Hechizos reducida un 10%
Las Habilidades se Repiten una Vez más
active skill cast speed +% final [100]
active skill damage +% final [-40]

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Lael Furia438391303.31.354780150669113162530303020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExileIncinerateTotem
flamethrower
Incinerar
Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
Inflige 42.98 a 64.47 de Daño de Fuego
flamethrower damage +% per stage final [50]
base totem duration [10000]
base totem range [80]
base active skill totem level [73]
Las Habilidades disparan 2 Proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 64%

base_is_projectile is_totem base_skill_is_totemified always_pierce Spell Projectile SkillCanVolley Hit SkillCanTotem FireSkill
Tiempo de lanzamiento: 0.2 Second

ExileFlameDash
FlameDash
Embestida de llamas
Te teletransportas a una ubicación, lo cual daña a los enemigos y deja un camino incendiado a tu paso. Comparte tiempo de recarga con otras habilidades de Traslación.
Inflige 578 a 867 de Daño de Fuego
Inflige 1083.8 de Daño Base de Fuego por segundo
La duración base es de 4 segundos
Velocidad de Lanzamiento de Hechizos aumentada un 70%

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill SecondWindSupport
Tiempo de lanzamiento: 0.75 Second
Tiempo de recarga: 3 Second

ExileVaalHaste2
auraspeed
Celeridad Vaal
Proyecta un aura temporal que aumenta tu velocidad de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 36%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 36%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 21%
active skill area of effect radius +% final [0]
La duración base es de 6 segundos

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 0.6 Second
Tiempo de recarga: 300 Second

ExileSummonRagingSpirit
SummonElemental
base skill effect duration [5000]
+50 al número máximo de Espíritus Encolerizados
Velocidad de Lanzamiento de Hechizos reducida un 10%
Las Habilidades se Repiten una Vez más
active skill cast speed +% final [100]
active skill damage +% final [-37]

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Lael Furia32570972.21.353042111037549103430303020

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

ExileIncinerateTotem
flamethrower
Incinerar
Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
Inflige 34.67 a 52 de Daño de Fuego
flamethrower damage +% per stage final [50]
base totem duration [10000]
base totem range [80]
base active skill totem level [68]
Las Habilidades disparan 2 Proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 54%

base_is_projectile is_totem base_skill_is_totemified always_pierce Spell Projectile SkillCanVolley Hit SkillCanTotem FireSkill
Tiempo de lanzamiento: 0.2 Second

ExileFlameDash
FlameDash
Embestida de llamas
Te teletransportas a una ubicación, lo cual daña a los enemigos y deja un camino incendiado a tu paso. Comparte tiempo de recarga con otras habilidades de Traslación.
Inflige 436.8 a 655.3 de Daño de Fuego
Inflige 819.1 de Daño Base de Fuego por segundo
La duración base es de 4 segundos
Velocidad de Lanzamiento de Hechizos aumentada un 70%

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill SecondWindSupport
Tiempo de lanzamiento: 0.75 Second
Tiempo de recarga: 3 Second

ExileVaalHaste2
auraspeed
Celeridad Vaal
Proyecta un aura temporal que aumenta tu velocidad de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 36%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 35%
Tú y tus aliados cercanos ganan Velocidad de Movimiento aumentada un 20%
active skill area of effect radius +% final [0]
La duración base es de 6 segundos

base_deal_no_damage Spell Buff Area SkillCanTotem Type27 Duration Vaal Aura AreaSpell Instant Type91 Type92 SecondWindSupport
Tiempo de lanzamiento: 0.6 Second
Tiempo de recarga: 300 Second

ExileSummonRagingSpirit
SummonElemental
base skill effect duration [5000]
+50 al número máximo de Espíritus Encolerizados
Velocidad de Lanzamiento de Hechizos reducida un 10%
Las Habilidades se Repiten una Vez más
active skill cast speed +% final [100]
active skill damage +% final [-35]

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Lael Furia23689721.11.3519298149622665630303020
stance OneHandSwordShield
VaalAuraSpeed900OnLessThan50PercentLife IAmAboveLevel39 IAmBelowLevel67
VaalAuraSpeed900OnLessThan50PercentLife IAmAboveLevel66
# No totems active
Flamethrower75IHaveNoTotems TargetIsEnemy
SummonElemental 10 IHaveNoTotems
Flee5IHaveNoTotems EnemyNearMe
StrafeLeft5 IHaveNoTotems TargetNotNear
StrafeRight5 IHaveNoTotems TargetNotNear
# One totem active
Flamethrower35IHaveOneOrMoreTotems IHaveFewerThanTwoTotems TargetIsEnemy
Flamethrower50IHaveOneOrMoreTotems IHaveFewerThanTwoTotems TargetIsEnemy TotemNotNearTarget TotemNotMediumNearTarget
SummonElemental 20 IHaveOneOrMoreTotems IHaveFewerThanTwoTotems
FlameDash30IHaveOneOrMoreTotems IHaveFewerThanTwoTotems EnemyNearMe ForceTargetAlly IsNotOnCooldown
Flee10IHaveOneOrMoreTotems IHaveFewerThanTwoTotems EnemyNearMe
StrafeLeft5 IHaveOneOrMoreTotems IHaveFewerThanTwoTotems TargetNotNear
StrafeRight5 IHaveOneOrMoreTotems IHaveFewerThanTwoTotems TargetNotNear
# Two totems active
Flamethrower50IHaveTwoOrMoreTotems TargetIsEnemy TotemNotNearTarget TotemNotMediumNearTarget
SummonElemental 40 IHaveTwoOrMoreTotems
FlameDash40IHaveTwoOrMoreTotems EnemyNearMe ForceTargetAlly IsNotOnCooldown
Flee10IHaveTwoOrMoreTotems EnemyNearMe
StrafeLeft5 IHaveTwoOrMoreTotems TargetNotNear
StrafeRight5 IHaveTwoOrMoreTotems TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/Infernal/fire_idle.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion3"] = {
    name = "Lael Furia",
    life = 1.12,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalHaste2",
        "ExileIncinerateTotem",
        "ExileSummonRagingSpirit",
        "ExileFlameDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalHaste2"] = {
    name = "Vaal Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type27] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 29, 14, 0, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {30, 30, 14, 0, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {30, 30, 15, 0, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {31, 30, 15, 0, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {31, 31, 15, 0, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {31, 31, 16, 0, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {32, 31, 16, 0, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {32, 32, 16, 0, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {32, 32, 17, 0, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {33, 32, 17, 0, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {33, 33, 17, 0, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {33, 33, 18, 0, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {34, 33, 18, 0, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {34, 34, 18, 0, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {34, 34, 19, 0, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {35, 34, 19, 0, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {35, 35, 19, 0, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {35, 35, 20, 0, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {36, 35, 20, 0, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {36, 36, 20, 0, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {36, 36, 21, 0, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {37, 36, 21, 0, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {37, 37, 21, 0, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {37, 37, 22, 0, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {38, 37, 22, 0, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {38, 38, 22, 0, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {38, 38, 23, 0, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {39, 38, 23, 0, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {39, 39, 23, 0, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {39, 39, 24, 0, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIncinerateTotem"] = {
    name = "Incinerate",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.2,
    incrementalEffectiveness = 0.031,
    description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "flamethrower_damage_+%_per_stage_final",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_is_projectile",
        "is_totem",
        "base_skill_is_totemified",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 50, 10000, 80, 3, 2, 10, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 50, 10000, 80, 7, 2, 12, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 50, 10000, 80, 10, 2, 14, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 50, 10000, 80, 13, 2, 16, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 50, 10000, 80, 16, 2, 18, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 50, 10000, 80, 19, 2, 20, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 50, 10000, 80, 22, 2, 22, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.8, 1.2, 50, 10000, 80, 25, 2, 24, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.8, 1.2, 50, 10000, 80, 28, 2, 26, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.8, 1.2, 50, 10000, 80, 32, 2, 28, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.8, 1.2, 50, 10000, 80, 36, 2, 30, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.8, 1.2, 50, 10000, 80, 40, 2, 32, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.8, 1.2, 50, 10000, 80, 44, 2, 34, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.8, 1.2, 50, 10000, 80, 47, 2, 36, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.8, 1.2, 50, 10000, 80, 50, 2, 38, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.8, 1.2, 50, 10000, 80, 53, 2, 40, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.8, 1.2, 50, 10000, 80, 56, 2, 42, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.8, 1.2, 50, 10000, 80, 59, 2, 44, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.8, 1.2, 50, 10000, 80, 62, 2, 46, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.8, 1.2, 50, 10000, 80, 64, 2, 48, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.8, 1.2, 50, 10000, 80, 66, 2, 50, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.8, 1.2, 50, 10000, 80, 67, 2, 52, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.8, 1.2, 50, 10000, 80, 68, 2, 54, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.8, 1.2, 50, 10000, 80, 69, 2, 56, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.8, 1.2, 50, 10000, 80, 70, 2, 58, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.8, 1.2, 50, 10000, 80, 71, 2, 60, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.8, 1.2, 50, 10000, 80, 72, 2, 62, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.8, 1.2, 50, 10000, 80, 73, 2, 64, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.8, 1.2, 50, 10000, 80, 74, 2, 66, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.8, 1.2, 50, 10000, 80, 75, 2, 68, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.8, 1.2, 50, 10000, 80, 76, 2, 70, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.8, 1.2, 50, 10000, 80, 77, 2, 72, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.8, 1.2, 50, 10000, 80, 78, 2, 74, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.8, 1.2, 50, 10000, 80, 79, 2, 76, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.8, 1.2, 50, 10000, 80, 80, 2, 78, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {0.8, 1.2, 50, 10000, 80, 81, 2, 80, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {0.8, 1.2, 50, 10000, 80, 82, 2, 82, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSummonRagingSpirit"] = {
    name = "ExileSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "active_skill_cast_speed_+%_final",
        "active_skill_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {5000, 50, -10, 1, 100, -25, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {5000, 50, -10, 1, 100, -26, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {5000, 50, -10, 1, 100, -27, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {5000, 50, -10, 1, 100, -28, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {5000, 50, -10, 1, 100, -29, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {5000, 50, -10, 1, 100, -30, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {5000, 50, -10, 1, 100, -31, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {5000, 50, -10, 1, 100, -32, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {5000, 50, -10, 1, 100, -33, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {5000, 50, -10, 1, 100, -34, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {5000, 50, -10, 1, 100, -35, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {5000, 50, -10, 1, 100, -36, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {5000, 50, -10, 1, 100, -37, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {5000, 50, -10, 1, 100, -38, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {5000, 50, -10, 1, 100, -39, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {5000, 50, -10, 1, 100, -40, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {5000, 50, -10, 1, 100, -41, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {5000, 50, -10, 1, 100, -42, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.0541,
    incrementalEffectiveness = 0.0445,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5.4, 4000, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
    },
}