Lael Furia
Humanoide
totem art variation [4]
Velocidad de proyectiles aumentada un 120%
Vínculo Ancestral
kill traps mines and totems on death [1]
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
SpectreN
Tagsaura_bearer, bludgeoning_weapon, Lanzador de hechizos, exile, female_rogue_exile, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, rogue_exile, summoner
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah Unchained, Damoi Tui, Xandro Bebedor de Sangre, Vickas Giantbone, Orra Greengate, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Darkshroud, Ash Lessard, Wilorin Demontamer, Eoin Greyfur, Tinevin Highdove, Magnus Stonethorn, Minara Anemina, Igna Phoenix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Brownfur, Ulysses Morvant, Aurelio Cantante del Vacío, Ultima Thule, Ohne Trix, Kirmess Olli, Baracus Phraxisanct, Imperial de Thom, Ainsley Varrich, Sevet Tetherein
  • Vida
    112%
    Energy Shield From Life
    34%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    112%
    Resistencia
    30 30 30 20
    Damage
    143%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileScion3
    Metadata
    ExileScion3
    Nivel
    68
    Vida
    7,205
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,083
    Damage
    534
    Daño de hechizos
    534
    Precisión
    290
    Attack Time
    1.35
    Experiencia
    22,561
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileIncinerateTotem
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Fire
    Incinerar
    Tiempo de lanzamiento: 0.2 seg
    Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
    Los proyectiles perforan a todos los objetivos
    El Tótem dura 10 segundos
    Inflige de 34.67 a 52 de daño de fuego
    Dispara 2 proyectiles adicionales
    Invoca un tótem que usa esta habilidad
    Velocidad de lanzamiento de hechizos aumentada un 54%
    50% más de daño con golpes y estados alterados por cada fase
    base active skill totem level [68]
    base is projectile [1]
    base skill is totemified [1]
    base totem range [80]
    ExileFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Embestida de llamas
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.75 seg
    Tiempo de recarga: 3 seg
    Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
    Inflige 819.1 de daño de fuego base por segundo
    La duración base es de 4 segundos
    Inflige de 436.8 a 655.3 de daño de fuego
    Velocidad de lanzamiento de hechizos aumentada un 70%
    is area damage [1]
    ExileVaalHaste2
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Celeridad vaal
    Tiempo de lanzamiento: 0.6 seg
    Tiempo de recarga: 300 seg
    Proyecta un aura temporal que aumenta tu velocidad de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
    La duración base es de 6 segundos
    Tú y tus aliados cercanos ganan velocidad de movimiento aumentada un 20%
    Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 36%
    Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 35%
    active skill area of effect radius +% final [39]
    base deal no damage [1]
    ExileSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Tiempo de lanzamiento: 0.8 seg
    Las Habilidades se Repiten una Vez más
    Inflige un 35% menos de daño
    Máximo de espíritus encolerizados que puedes invocar: 50
    La duración base es de 5 segundos
    100% más de velocidad de lanzamiento de hechizos
    Velocidad de lanzamiento de hechizos reducida un 10%
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Transitionable
    {
    	create_untransitioned = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/Infernal/fire_idle.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion3"] = {
        name = "Lael Furia",
        life = 1.12,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalHaste2",
            "ExileIncinerateTotem",
            "ExileSummonRagingSpirit",
            "ExileFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalHaste2"] = {
        name = "Vaal Haste",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "cast_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIncinerateTotem"] = {
        name = "Incinerate",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "base_cast_speed_+%",
            "flamethrower_damage_+%_per_stage_final",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "is_totem",
            "base_skill_is_totemified",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 10, 50, 10000, 80, 2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 7, 12, 50, 10000, 80, 2, levelRequirement = 7, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, 14, 50, 10000, 80, 2, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 13, 16, 50, 10000, 80, 2, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 16, 18, 50, 10000, 80, 2, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 19, 20, 50, 10000, 80, 2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 22, 22, 50, 10000, 80, 2, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 25, 24, 50, 10000, 80, 2, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 28, 26, 50, 10000, 80, 2, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 32, 28, 50, 10000, 80, 2, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 36, 30, 50, 10000, 80, 2, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 32, 50, 10000, 80, 2, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 44, 34, 50, 10000, 80, 2, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 47, 36, 50, 10000, 80, 2, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 50, 38, 50, 10000, 80, 2, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 53, 40, 50, 10000, 80, 2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 56, 42, 50, 10000, 80, 2, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 59, 44, 50, 10000, 80, 2, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 62, 46, 50, 10000, 80, 2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 64, 48, 50, 10000, 80, 2, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 66, 50, 50, 10000, 80, 2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 67, 52, 50, 10000, 80, 2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 68, 54, 50, 10000, 80, 2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 69, 56, 50, 10000, 80, 2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 70, 58, 50, 10000, 80, 2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 71, 60, 50, 10000, 80, 2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 72, 62, 50, 10000, 80, 2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 73, 64, 50, 10000, 80, 2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 74, 66, 50, 10000, 80, 2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 75, 68, 50, 10000, 80, 2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 76, 70, 50, 10000, 80, 2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 77, 72, 50, 10000, 80, 2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 78, 74, 50, 10000, 80, 2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 79, 76, 50, 10000, 80, 2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 80, 78, 50, 10000, 80, 2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 81, 80, 50, 10000, 80, 2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 82, 82, 50, 10000, 80, 2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonRagingSpirit"] = {
        name = "ExileSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {-25, 5000, 50, -10, 1, 100, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {-26, 5000, 50, -10, 1, 100, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [3] = {-27, 5000, 50, -10, 1, 100, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [4] = {-28, 5000, 50, -10, 1, 100, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [5] = {-29, 5000, 50, -10, 1, 100, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [6] = {-30, 5000, 50, -10, 1, 100, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [7] = {-31, 5000, 50, -10, 1, 100, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [8] = {-32, 5000, 50, -10, 1, 100, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [9] = {-33, 5000, 50, -10, 1, 100, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [10] = {-34, 5000, 50, -10, 1, 100, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [11] = {-35, 5000, 50, -10, 1, 100, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [12] = {-36, 5000, 50, -10, 1, 100, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [13] = {-37, 5000, 50, -10, 1, 100, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [14] = {-38, 5000, 50, -10, 1, 100, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [15] = {-39, 5000, 50, -10, 1, 100, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [16] = {-40, 5000, 50, -10, 1, 100, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {-41, 5000, 50, -10, 1, 100, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [18] = {-42, 5000, 50, -10, 1, 100, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 4000, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    totem art variation [4]
    IdMonsterTotemVariationEagle
    FamilyTotemVariation
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • totem art variation Min: 4 Max: 4 Global
  • Velocidad de proyectiles aumentada un 120%
    IdMonsterProjectileSpeedExileScion3
    FamilyProjectileSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 120 Max: 120 Global
  • Craft Tagsspeed
    Vínculo Ancestral
    IdMonsterAncestralBond
    FamilyKeystone
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • keystone ancestral bond Min: 1 Max: 1 Global
  • Craft Tagsdamage
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Lael Furia
    Humanoide
    totem art variation [4]
    Velocidad de proyectiles aumentada un 120%
    Vínculo Ancestral
    kill traps mines and totems on death [1]
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, Lanzador de hechizos, exile, female_rogue_exile, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, rogue_exile, summoner
    Vida
    112%
    Energy Shield From Life
    34%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    112%
    Resistencia
    30 30 30 20
    Damage
    143%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileScion3
    Metadata
    ExileScion3Supporter
    Nivel
    68
    Vida
    7,205
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,083
    Damage
    534
    Daño de hechizos
    534
    Precisión
    290
    Attack Time
    1.35
    Experiencia
    22,561
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 427–641
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileIncinerateTotem
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Fire
    Incinerar
    Tiempo de lanzamiento: 0.2 seg
    Lanza un torrente de fuego de tu mano. Mientras más tiempo lances este hechizo repetidamente desde la misma ubicación, más grandes serán las llamas y más daño infligirán.
    Los proyectiles perforan a todos los objetivos
    El Tótem dura 10 segundos
    Inflige de 34.67 a 52 de daño de fuego
    Dispara 2 proyectiles adicionales
    Invoca un tótem que usa esta habilidad
    Velocidad de lanzamiento de hechizos aumentada un 54%
    50% más de daño con golpes y estados alterados por cada fase
    base active skill totem level [68]
    base is projectile [1]
    base skill is totemified [1]
    base totem range [80]
    ExileFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Embestida de llamas
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.75 seg
    Tiempo de recarga: 3 seg
    Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
    Inflige 819.1 de daño de fuego base por segundo
    La duración base es de 4 segundos
    Inflige de 436.8 a 655.3 de daño de fuego
    Velocidad de lanzamiento de hechizos aumentada un 70%
    is area damage [1]
    ExileVaalHaste2
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Celeridad vaal
    Tiempo de lanzamiento: 0.6 seg
    Tiempo de recarga: 300 seg
    Proyecta un aura temporal que aumenta tu velocidad de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
    La duración base es de 6 segundos
    Tú y tus aliados cercanos ganan velocidad de movimiento aumentada un 20%
    Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 36%
    Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 35%
    active skill area of effect radius +% final [39]
    base deal no damage [1]
    ExileSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Tiempo de lanzamiento: 0.8 seg
    Las Habilidades se Repiten una Vez más
    Inflige un 35% menos de daño
    Máximo de espíritus encolerizados que puedes invocar: 50
    La duración base es de 5 segundos
    100% más de velocidad de lanzamiento de hechizos
    Velocidad de lanzamiento de hechizos reducida un 10%
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Transitionable
    {
    	create_untransitioned = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/Infernal/fire_idle.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion3Supporter"] = {
        name = "Lael Furia",
        life = 1.12,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Sceptre",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "ExileVaalHaste2",
            "ExileIncinerateTotem",
            "ExileSummonRagingSpirit",
            "ExileFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalHaste2"] = {
        name = "Vaal Haste",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "cast_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIncinerateTotem"] = {
        name = "Incinerate",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "base_cast_speed_+%",
            "flamethrower_damage_+%_per_stage_final",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "is_totem",
            "base_skill_is_totemified",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 10, 50, 10000, 80, 2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 7, 12, 50, 10000, 80, 2, levelRequirement = 7, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, 14, 50, 10000, 80, 2, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 13, 16, 50, 10000, 80, 2, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 16, 18, 50, 10000, 80, 2, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 19, 20, 50, 10000, 80, 2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 22, 22, 50, 10000, 80, 2, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 25, 24, 50, 10000, 80, 2, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 28, 26, 50, 10000, 80, 2, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 32, 28, 50, 10000, 80, 2, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 36, 30, 50, 10000, 80, 2, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 32, 50, 10000, 80, 2, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 44, 34, 50, 10000, 80, 2, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 47, 36, 50, 10000, 80, 2, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 50, 38, 50, 10000, 80, 2, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 53, 40, 50, 10000, 80, 2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 56, 42, 50, 10000, 80, 2, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 59, 44, 50, 10000, 80, 2, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 62, 46, 50, 10000, 80, 2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 64, 48, 50, 10000, 80, 2, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 66, 50, 50, 10000, 80, 2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 67, 52, 50, 10000, 80, 2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 68, 54, 50, 10000, 80, 2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 69, 56, 50, 10000, 80, 2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 70, 58, 50, 10000, 80, 2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 71, 60, 50, 10000, 80, 2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 72, 62, 50, 10000, 80, 2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 73, 64, 50, 10000, 80, 2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 74, 66, 50, 10000, 80, 2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 75, 68, 50, 10000, 80, 2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 76, 70, 50, 10000, 80, 2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 77, 72, 50, 10000, 80, 2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 78, 74, 50, 10000, 80, 2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 79, 76, 50, 10000, 80, 2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 80, 78, 50, 10000, 80, 2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 81, 80, 50, 10000, 80, 2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 82, 82, 50, 10000, 80, 2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonRagingSpirit"] = {
        name = "ExileSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {-25, 5000, 50, -10, 1, 100, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {-26, 5000, 50, -10, 1, 100, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [3] = {-27, 5000, 50, -10, 1, 100, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [4] = {-28, 5000, 50, -10, 1, 100, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [5] = {-29, 5000, 50, -10, 1, 100, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [6] = {-30, 5000, 50, -10, 1, 100, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [7] = {-31, 5000, 50, -10, 1, 100, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [8] = {-32, 5000, 50, -10, 1, 100, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [9] = {-33, 5000, 50, -10, 1, 100, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [10] = {-34, 5000, 50, -10, 1, 100, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [11] = {-35, 5000, 50, -10, 1, 100, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [12] = {-36, 5000, 50, -10, 1, 100, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [13] = {-37, 5000, 50, -10, 1, 100, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [14] = {-38, 5000, 50, -10, 1, 100, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [15] = {-39, 5000, 50, -10, 1, 100, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [16] = {-40, 5000, 50, -10, 1, 100, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [17] = {-41, 5000, 50, -10, 1, 100, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [18] = {-42, 5000, 50, -10, 1, 100, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 4000, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    totem art variation [4]
    IdMonsterTotemVariationEagle
    FamilyTotemVariation
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • totem art variation Min: 4 Max: 4 Global
  • Velocidad de proyectiles aumentada un 120%
    IdMonsterProjectileSpeedExileScion3
    FamilyProjectileSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 120 Max: 120 Global
  • Craft Tagsspeed
    Vínculo Ancestral
    IdMonsterAncestralBond
    FamilyKeystone
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • keystone ancestral bond Min: 1 Max: 1 Global
  • Craft Tagsdamage
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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