野心者拉薩爾
人形
drop additional rare items [3]
stance movement speed +% final [112]
Lasar, the Ambitious
幽魂 | N |
---|---|
標籤 | bandit, 法術, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, slow_movement |
生命
176%
護甲
+75%
閃避
+20%
異常狀態臨界值
176%
抗性
42 42 42 0
傷害
189%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
130%
Model Size
115%
類型
BanditBoss
Metadata
ProphecyBanditUnique
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,323
護甲
50,383
閃避
5,687
能量護盾
0
傷害
706
法術傷害
706
命中
290
攻擊間隔
1.35
經驗值
13,332
異常狀態臨界值
11,323
冰緩
36
感電
36
易碎
203
焦灼
36
殘喘
99
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 565–847
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyDragonFireball
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
冷卻時間: 3 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 603.7 至 905.6 火焰傷害
發射 2 個額外投射物
減少 50% 投射物速度
基礎範圍為 0.9 米
active skill area of effect radius +% final [75]
base is projectile [1]
spell maximum action distance +% [-50]
發射 2 個額外投射物
減少 50% 投射物速度
基礎範圍為 0.9 米
active skill area of effect radius +% final [75]
base is projectile [1]
spell maximum action distance +% [-50]
ProphecyFireBomb
法術, 持續時間, 傷害, 地雷技能, 範圍, 造成燃燒, 陷阱, DoT, 火焰, 範圍法術
火焰陷阱
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 3 秒
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
陷阱持續 +2.5 秒
每秒造成 888.3 基本火焰傷害
+4.5 秒基礎持續時間
造成 799.5 至 1199 火焰傷害
投擲最多 5 個額外陷阱
對附近目標地區隨機投擲陷阱
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
每秒造成 888.3 基本火焰傷害
+4.5 秒基礎持續時間
造成 799.5 至 1199 火焰傷害
投擲最多 5 個額外陷阱
對附近目標地區隨機投擲陷阱
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/ProphecyBanditUnique"] = { name = "Lasar, the Ambitious", life = 1.76, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.89, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, skillList = { "ProphecyDragonFireball", "MeleeAtAnimationSpeedUnique", "ProphecyFireBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyDragonFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, -50, 2, 75, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFireBomb"] = { name = "Fire Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "number_of_additional_traps_to_throw", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "throw_traps_in_circle_radius", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 3, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 4, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 5, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |