Lasar, o Ambicioso
Humanóide
drop additional rare items [3]
stance movement speed +% final [112]
Lasar, the Ambitious
Spectre | N |
---|---|
Tags | bandit, Conjurador, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, slow_movement |
Vida
176%
Armadura
+75%
Evasão
+20%
Ailment Threshold
176%
Resistência
42 42 42 0
Damage
189%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
130%
Model Size
115%
Type
BanditBoss
Metadata
ProphecyBanditUnique
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,323
Armadura
50,383
Evasão
5,687
Escudo de Energia
0
Damage
706
Dano Mágico
706
Precisão
290
Attack Time
1.35
Experiência
13,332
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 565–847
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyDragonFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 0.85 seg
Recarga: 3 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 603.7 a 905.6 de Dano de Fogo
Dispara 2 Projéteis adicionais
Velocidade de Projéteis reduzida em 50%
O raio Base é de 0.9 metros
active skill area of effect radius +% final [75]
base is projectile [1]
spell maximum action distance +% [-50]
Dispara 2 Projéteis adicionais
Velocidade de Projéteis reduzida em 50%
O raio Base é de 0.9 metros
active skill area of effect radius +% final [75]
base is projectile [1]
spell maximum action distance +% [-50]
ProphecyFireBomb
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Armadilha Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 3 seg
Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
Armadilha dura +2.5 segundos
Causa 888.3 de Dano de Fogo Base por segundo
Duração base é de 4.5 segundos
Causa 799.5 a 1199 de Dano de Fogo
Arremessa até 5 Armadilhas adicionais
Armadilhas são arremessadas aleatoriamente ao redor do local alvo
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Causa 888.3 de Dano de Fogo Base por segundo
Duração base é de 4.5 segundos
Causa 799.5 a 1199 de Dano de Fogo
Arremessa até 5 Armadilhas adicionais
Armadilhas são arremessadas aleatoriamente ao redor do local alvo
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/ProphecyBanditUnique"] = { name = "Lasar, the Ambitious", life = 1.76, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.89, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, skillList = { "ProphecyDragonFireball", "MeleeAtAnimationSpeedUnique", "ProphecyFireBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyDragonFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, -50, 2, 75, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyFireBomb"] = { name = "Fire Trap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "number_of_additional_traps_to_throw", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "throw_traps_in_circle_radius", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 3, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 4, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 5, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |