馬雷葛蘿的熱情
Maligaro's Passion
幽魂Y
地區腐敗之核, 永恆實驗室, 密草神殿
標籤animal_claw_weapon, 法術, demon, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
Packs
  • 腐敗之核: 馬雷葛蘿的熱情, 馬雷葛蘿的殘暴
  • 永恆實驗室: 馬雷葛蘿的熱情, 馬雷葛蘿的殘暴
  • 馬雷葛蘿的熱情, 馬雷葛蘿的殘暴
  • 生命
    195%
    異常狀態臨界值
    195%
    抗性
    30 0 0 30
    傷害
    158%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    135%
    類型
    FlamebearerChampion
    Metadata
    FlameBearerBlight
    等級
    70
    生命
    15,286
    護甲
    33,714
    閃避
    5,081
    能量護盾
    0
    傷害
    666
    法術傷害
    666
    命中
    0
    攻擊間隔
    1.5
    經驗值
    16,080
    異常狀態臨界值
    15,286
    冰緩
    48
    感電
    48
    易碎
    273
    焦灼
    48
    殘喘
    134
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 532–799
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FlamebearerBlight
    法術, 混沌, 範圍, 圖騰技能, 引導, 持續時間, DoT, DegenOnlySpellDamage, 範圍法術
    萎滅
    施放時間: 0.21 秒
    對你前方的敵人套用一個減益效果,對其造成持續的混沌傷害。那些尚未受到萎滅減益的敵人還會在較短的次要時間內受到阻礙效果,減緩其移動速度。持續引導將為減益效果添加傷害層,每層都有自己的持續時間。
    每秒造成 74.9 基本混沌傷害
    +1 秒基礎持續時間
    基礎額外效果持續時間 0.5
    法術傷害同時影響此技能的持續傷害效果
    減少 50% 移動速度
    負面效果能疊加 20 層傷害
    active skill area of effect radius +% final [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/FlameBearerBlight"] = {
        name = "Maligaro's Passion",
        life = 1.95,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FlamebearerBlight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebearerBlight"] = {
        name = "Blight",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Chaos] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Channel] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.21,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_movement_velocity_+%",
            "display_max_blight_stacks",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 1000, 500, -50, 20, 15, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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