幽魂 | Y |
---|---|
地区 | 育灵之室, 永恒的实验室, 密草神殿 |
标签 | animal_claw_weapon, 施法, demon, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood |
Packs |
生命
195%
异常状态临界值
195%
抗性
30 0 0 30
伤害
158%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
135%
类型
FlamebearerChampion
Metadata
FlameBearerBlight
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
15,286
护甲
33,714
闪避值
5,081
能量护盾
0
伤害
666
法术伤害
666
命中
314
攻击间隔
1.5
经验值
16,080
异常状态临界值
15,286
冰缓
48
Shock
48
Brittle
273
Scorch
48
Sap
134
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 532–799
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerBlight
法术, 混沌, 范围, 图腾技能, 引导, 持续时间, DoT, DegenOnlySpellDamage, 范围法术
枯萎
施放间隔: 0.21 秒
持续吟唱该技能会对前方锥形范围内的敌人造成一个可叠加的减益效果和持续混沌伤害. 当敌人刚被法术命中时会被短暂的减速. 每层可叠加的减益和伤害都有独自的持续时间.
每秒造成 74.9 基础混沌伤害
基础持续时间为 1 秒
基础额外效果持续时间 0.5 秒
法术伤害的词缀效果同样套用于持续伤害
移动速度减慢 50%
减益效果最多叠加 20 层伤害
active skill area of effect radius +% final [15]
基础持续时间为 1 秒
基础额外效果持续时间 0.5 秒
法术伤害的词缀效果同样套用于持续伤害
移动速度减慢 50%
减益效果最多叠加 20 层伤害
active skill area of effect radius +% final [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerBlight"] = { name = "Maligaro's Passion", life = 1.95, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.58, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "FlamebearerBlight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerBlight"] = { name = "Blight", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Chaos] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Channel] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.21, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_movement_velocity_+%", "display_max_blight_stacks", "active_skill_area_of_effect_radius_+%_final", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 1000, 500, -50, 20, 15, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }