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马雷格罗的热情
Maligaro's Passion
幽魂Y
地区育灵之室, 永恒的实验室, 密草神殿
标签animal_claw_weapon, 施法, demon, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
Packs
  • 育灵之室: 马雷格罗的热情, 马雷格罗的残暴
  • 永恒的实验室: 马雷格罗的热情, 马雷格罗的残暴
  • 马雷格罗的热情, 马雷格罗的残暴
  • 生命
    195%
    异常状态临界值
    195%
    抗性
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    伤害
    158%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    135%
    类型
    FlamebearerChampion
    Metadata
    FlameBearerBlight
    等级
    79
    生命
    39,430
    护甲
    67,990
    闪避值
    6,892
    伤害
    1,130
    法术伤害
    1,130
    命中
    888
    攻击间隔
    1.5
    经验值
    18,824
    召唤物生命
    7,774
    召唤物伤害
    940
    异常状态临界值
    39,430
    冰缓
    125
    Shock
    125
    Brittle
    705
    Scorch
    125
    Sap
    344
    Phys Convert Ele
    295%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 904—1356
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    FlamebearerBlight
    法术, 混沌, 范围, 图腾技能, 引导, 持续时间, DoT, DegenOnlySpellDamage, 范围法术
    枯萎
    施放间隔: 0.21 秒
    持续吟唱该技能会对前方锥形范围内的敌人造成一个可叠加的减益效果和持续混沌伤害. 当敌人刚被法术命中时会被短暂的减速. 每层可叠加的减益和伤害都有独自的持续时间.
    每秒造成 110.6 基础混沌伤害
    基础持续时间为 1
    基础额外效果持续时间 0.5
    法术伤害的词缀效果同样套用于持续伤害
    移动速度减慢 50%
    减益效果最多叠加 20 层伤害
    active skill area of effect radius +% final [15]
    Blight

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/FlameBearerBlight"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Maligaro's Passion",
        life = 1.95,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FlamebearerBlight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebearerBlight"] = {
        name = "Blight",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Chaos] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Channel] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.21,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_movement_velocity_+%",
            "display_max_blight_stacks",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 1000, 500, -50, 20, 15, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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