MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
Liebling Maligaros
SpectreY
AreaDer faulende Kern, Das ewige Laboratorium, 'Verwilderter Schrein'-Karte
Tagsanimal_claw_weapon, Zauberer, demon, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
Packs
  • Der faulende Kern: Liebling Maligaros, Verunstaltung Maligaros
  • Das ewige Laboratorium: Liebling Maligaros, Verunstaltung Maligaros
  • Liebling Maligaros, Verunstaltung Maligaros
  • Leben
    195%
    Ailment Threshold
    195%
    Widerstand
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    158%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    135%
    Type
    FlamebearerChampion
    Metadata
    FlameBearerBlight
    Stufe
    79
    Leben
    39,430
    Rüstung
    67,990
    Ausweichwert
    6,892
    Damage
    1,130
    Zauberschaden
    1,130
    Genauigkeit
    888
    Attack Time
    1.5
    Erfahrung
    18,824
    Minion Life
    7,774
    Minion Damage
    940
    Ailment Threshold
    39,430
    Chill
    125
    Shock
    125
    Brittle
    705
    Scorch
    125
    Sap
    344
    Phys Convert Ele
    295%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 904—1356
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    FlamebearerBlight
    Spell, Chaos, Area, Totemable, Channel, Duration, DamageOverTime, DegenOnlySpellDamage, AreaSpell
    Pesthauch
    Zauberzeit: 0.21 Sek.
    Fügt Gegnern vor Euch eine Schwächung zu, die Chaosschaden über Zeit verursacht. Gegner, die durch Pesthauch noch nicht geschwächt sind, werden auch für eine kürzere sekundäre Dauer gelähmt, was ihre Bewegungen verlangsamt. Fortlaufendes Kanalisieren der Fertigkeit fügt der Schwächung weitere Schadensinstanzen zu, die jeweils über eine eigene Dauer verfügen.
    Verursacht 110.6 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 1 Sekunde
    Die sekundäre Basisdauer beträgt 0.5 Sekunden
    Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
    50% verringerte Bewegungsgeschwindigkeit
    Schwächung kann bis zu 20 Stapel mit Schaden haben
    active skill area of effect radius +% final [15]
    Blight

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/FlameBearerBlight"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Maligaro's Passion",
        life = 1.95,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FlamebearerBlight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebearerBlight"] = {
        name = "Blight",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Chaos] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Channel] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.21,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_movement_velocity_+%",
            "display_max_blight_stacks",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 1000, 500, -50, 20, 15, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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