MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
SpectreY
AreaThe Rotting Core, The Eternal Laboratory, Overgrown Shrine Map
Tagsanimal_claw_weapon, Caster, demon, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
Packs
  • The Rotting Core: Maligaro's Passion, Maligaro's Cruelty
  • The Eternal Laboratory: Maligaro's Passion, Maligaro's Cruelty
  • Maligaro's Passion, Maligaro's Cruelty
  • Life
    195%
    Ailment Threshold
    195%
    Resistance
    MonsterResistanceIconFire30 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos30
    Damage
    158%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    135%
    Type
    FlamebearerChampion
    Metadata
    FlameBearerBlight
    Level
    79
    Life
    39,430
    Armour
    67,990
    Evasion Rating
    6,892
    Damage
    1,130
    Spell Damage
    1,130
    Accuracy
    888
    Attack Time
    1.5
    Experience
    18,824
    Minion Life
    7,774
    Minion Damage
    940
    Ailment Threshold
    39,430
    Chill
    125
    Shock
    125
    Brittle
    705
    Scorch
    125
    Sap
    344
    Phys Convert Ele
    295%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 904—1356
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    FlamebearerBlight
    Spell, Chaos, Area, Totemable, Channel, Duration, DamageOverTime, DegenOnlySpellDamage, AreaSpell
    Blight
    Cast Time: 0.21 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
    Deals 110.6 Base Chaos Damage per second
    Base duration is 1 second
    Base secondary duration is 0.5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    50% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    active skill area of effect radius +% final [15]
    Blight

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/FlameBearerBlight"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Maligaro's Passion",
        life = 1.95,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FlamebearerBlight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebearerBlight"] = {
        name = "Blight",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Chaos] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Channel] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.21,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_movement_velocity_+%",
            "display_max_blight_stacks",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 1000, 500, -50, 20, 15, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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