莫禮塔魯斯
野獸
drop additional rare items [3]
Meritarus
幽魂N
標籤avian_beast, beast, 法術, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, physical_affinity, puncturing_weapon, red_blood
生命
285%
異常狀態臨界值
285%
抗性
0 30 0 30
傷害
285%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
150%
Model Size
220%
類型
VultureParasiteBossProphecy
Metadata
ProphecyVultureParasiteBoss
等級
68
生命
18,335
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,065
法術傷害
1,065
命中
290
攻擊間隔
2.25
經驗值
15,383
異常狀態臨界值
18,335
冰緩
58
感電
58
易碎
328
焦灼
58
殘喘
160
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
可指定不可用屍體
冷卻時間: 30 秒
disable skill repeats [1]
VultureParasiteTakeOff
攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 9 秒
+1.4 秒基礎持續時間
ProphecyRepeatableWave
攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 6 秒
你的擊中不能暈眩敵人
造成 35% 更少傷害
減少 30% 攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ProphecySummonSandstormDaemon
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 10 秒
alternate minion [129]
number of monsters to summon [1]
summoned monsters are minions [1]
EmptyActionVultureBossWave
攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 6 秒
+4 米近戰打擊距離
ProphecyRepeatableWaveGeometryAttack
可觸發, 攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
你的擊中不能暈眩敵人
造成 35% 更少傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasite"

Transitionable { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	preload_animated_object = "Metadata/Critters/Parasite/Parasite.ao"
}

MinimapIcon 
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasite"

Transitionable
{
	create_untransitioned = "PlayAnimation( land_boss ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Render
{
     //turn_duration = 0.5
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/sandstorm.epk );"
}

Life
{
	on_death = "HideMinimapIcon();" 
	on_spawned_dead = "HideMinimapIcon();"
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureParasite/ProphecyVultureParasiteBoss"] = {
    name = "Meritarus",
    life = 2.85,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ProphecySummonSandstormDaemon",
        "DanceOnCorpse",
        "VultureParasiteTakeOff",
        "EmptyActionVultureBossWave",
        "ProphecyRepeatableWave",
        "ProphecyRepeatableWaveGeometryAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySummonSandstormDaemon"] = {
    name = "ProphecySummonSandstormDaemon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {129, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteTakeOff"] = {
    name = "VultureParasiteTakeOff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVultureBossWave"] = {
    name = "EmptyActionVultureBossWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRepeatableWave"] = {
    name = "ProphecyRepeatableWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRepeatableWaveGeometryAttack"] = {
    name = "ProphecyRepeatableWaveGeometryAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
drop additional rare items [3]
IdProphecyAdditionalRareItemsBoss
FamilyMonsterDropAdditionalRareItems
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • drop additional rare items Min: 3 Max: 3 全域
  • 莫禮塔魯斯
    野獸
    Meritarus
    幽魂N
    標籤avian_beast, beast, 法術, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, physical_affinity, puncturing_weapon, red_blood
    生命
    285%
    異常狀態臨界值
    285%
    抗性
    0 30 0 30
    傷害
    285%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    2.25 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    220%
    類型
    VultureParasiteBossProphecy
    Metadata
    ProphecyVultureParasiteBossStandalone
    等級
    68
    生命
    18,335
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    1,065
    法術傷害
    1,065
    命中
    290
    攻擊間隔
    2.25
    經驗值
    15,383
    異常狀態臨界值
    18,335
    冰緩
    58
    感電
    58
    易碎
    328
    焦灼
    58
    殘喘
    160
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 852–1278
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    可指定不可用屍體
    冷卻時間: 30 秒
    disable skill repeats [1]
    VultureParasiteTakeOff
    攻擊
    基本傷害: 852–1278
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    冷卻時間: 9 秒
    +1.4 秒基礎持續時間
    ProphecyRepeatableWave
    攻擊
    基本傷害: 852–1278
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    冷卻時間: 6 秒
    你的擊中不能暈眩敵人
    造成 35% 更少傷害
    減少 30% 攻擊速度
    active skill area of effect radius +% final [100]
    is area damage [1]
    ProphecySummonSandstormDaemon
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 10 秒
    alternate minion [129]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    EmptyActionVultureBossWave
    攻擊
    基本傷害: 852–1278
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    冷卻時間: 6 秒
    +4 米近戰打擊距離
    ProphecyRepeatableWaveGeometryAttack
    可觸發, 攻擊
    基本傷害: 852–1278
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    你的擊中不能暈眩敵人
    造成 35% 更少傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/VultureParasite/VultureParasite"
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Critters/Parasite/Parasite.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/VultureParasite/VultureParasite"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/sandstorm.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/ProphecyVultureParasiteBossStandalone"] = {
        name = "Meritarus",
        life = 2.85,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ProphecySummonSandstormDaemon",
            "DanceOnCorpse",
            "VultureParasiteTakeOff",
            "EmptyActionVultureBossWave",
            "ProphecyRepeatableWave",
            "ProphecyRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySummonSandstormDaemon"] = {
        name = "ProphecySummonSandstormDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {129, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteTakeOff"] = {
        name = "VultureParasiteTakeOff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionVultureBossWave"] = {
        name = "EmptyActionVultureBossWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRepeatableWave"] = {
        name = "ProphecyRepeatableWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRepeatableWaveGeometryAttack"] = {
        name = "ProphecyRepeatableWaveGeometryAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }