莫禮塔魯斯
野獸
drop additional rare items [3]
Meritarus
幽魂 | N |
---|---|
標籤 | avian_beast, beast, 法術, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, physical_affinity, puncturing_weapon, red_blood |
生命
285%
異常狀態臨界值
285%
抗性
0 30 0 30
傷害
285%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
150%
Model Size
220%
類型
VultureParasiteBossProphecy
Metadata
ProphecyVultureParasiteBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
18,335
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,065
法術傷害
1,065
命中
290
攻擊間隔
2.25
經驗值
15,383
異常狀態臨界值
18,335
冰緩
58
感電
58
易碎
328
焦灼
58
殘喘
160
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
可指定不可用屍體
冷卻時間: 30 秒
disable skill repeats [1]
VultureParasiteTakeOff
攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 9 秒
+1.4 秒基礎持續時間
ProphecyRepeatableWave
攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 6 秒
你的擊中不能暈眩敵人
造成 35% 更少傷害
減少 30% 攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
造成 35% 更少傷害
減少 30% 攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ProphecySummonSandstormDaemon
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 10 秒
alternate minion [129]
number of monsters to summon [1]
summoned monsters are minions [1]
number of monsters to summon [1]
summoned monsters are minions [1]
EmptyActionVultureBossWave
攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 6 秒
+4 米近戰打擊距離
ProphecyRepeatableWaveGeometryAttack
可觸發, 攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
你的擊中不能暈眩敵人
造成 35% 更少傷害
is area damage [1]
造成 35% 更少傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/VultureParasite/VultureParasite" Transitionable { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { preload_animated_object = "Metadata/Critters/Parasite/Parasite.ao" } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/VultureParasite/VultureParasite" Transitionable { create_untransitioned = "PlayAnimation( land_boss ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Render { //turn_duration = 0.5 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/sandstorm.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VultureParasite/ProphecyVultureParasiteBoss"] = { name = "Meritarus", life = 2.85, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.85, damageSpread = 0.2, attackTime = 2.25, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecySummonSandstormDaemon", "DanceOnCorpse", "VultureParasiteTakeOff", "EmptyActionVultureBossWave", "ProphecyRepeatableWave", "ProphecyRepeatableWaveGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecySummonSandstormDaemon"] = { name = "ProphecySummonSandstormDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_are_minions", }, levels = { [1] = {129, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanceOnCorpse"] = { name = "DanceOnCorpse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VultureParasiteTakeOff"] = { name = "VultureParasiteTakeOff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1400, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVultureBossWave"] = { name = "EmptyActionVultureBossWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyRepeatableWave"] = { name = "ProphecyRepeatableWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyRepeatableWaveGeometryAttack"] = { name = "ProphecyRepeatableWaveGeometryAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
莫禮塔魯斯
野獸
Meritarus
幽魂 | N |
---|---|
標籤 | avian_beast, beast, 法術, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, physical_affinity, puncturing_weapon, red_blood |
生命
285%
異常狀態臨界值
285%
抗性
0 30 0 30
傷害
285%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
150%
Model Size
220%
類型
VultureParasiteBossProphecy
Metadata
ProphecyVultureParasiteBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
18,335
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,065
法術傷害
1,065
命中
290
攻擊間隔
2.25
經驗值
15,383
異常狀態臨界值
18,335
冰緩
58
感電
58
易碎
328
焦灼
58
殘喘
160
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
可指定不可用屍體
冷卻時間: 30 秒
disable skill repeats [1]
VultureParasiteTakeOff
攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 9 秒
+1.4 秒基礎持續時間
ProphecyRepeatableWave
攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 6 秒
你的擊中不能暈眩敵人
造成 35% 更少傷害
減少 30% 攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
造成 35% 更少傷害
減少 30% 攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ProphecySummonSandstormDaemon
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 10 秒
alternate minion [129]
number of monsters to summon [1]
summoned monsters are minions [1]
number of monsters to summon [1]
summoned monsters are minions [1]
EmptyActionVultureBossWave
攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 6 秒
+4 米近戰打擊距離
ProphecyRepeatableWaveGeometryAttack
可觸發, 攻擊
基本傷害: 852–1278
暴擊率: 5%
攻擊間隔: 2.25 秒
你的擊中不能暈眩敵人
造成 35% 更少傷害
is area damage [1]
造成 35% 更少傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/VultureParasite/VultureParasite" Life { corpse_usable = false } Animated { preload_animated_object = "Metadata/Critters/Parasite/Parasite.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/VultureParasite/VultureParasite" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/sandstorm.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VultureParasite/ProphecyVultureParasiteBossStandalone"] = { name = "Meritarus", life = 2.85, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.85, damageSpread = 0.2, attackTime = 2.25, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecySummonSandstormDaemon", "DanceOnCorpse", "VultureParasiteTakeOff", "EmptyActionVultureBossWave", "ProphecyRepeatableWave", "ProphecyRepeatableWaveGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecySummonSandstormDaemon"] = { name = "ProphecySummonSandstormDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_are_minions", }, levels = { [1] = {129, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanceOnCorpse"] = { name = "DanceOnCorpse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VultureParasiteTakeOff"] = { name = "VultureParasiteTakeOff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1400, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVultureBossWave"] = { name = "EmptyActionVultureBossWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyRepeatableWave"] = { name = "ProphecyRepeatableWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyRepeatableWaveGeometryAttack"] = { name = "ProphecyRepeatableWaveGeometryAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }