莫礼塔鲁斯
野兽
drop additional rare items [3]
Meritarus
幽魂N
标签avian_beast, beast, 施法, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood
生命
285%
护甲
+50%
异常状态临界值
285%
抗性
0 30 0 30
伤害
285%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
2.25 秒
伤害分布
±20%
经验值
150%
Model Size
220%
类型
VultureParasiteBossProphecy
Metadata
ProphecyVultureParasiteBoss
等级
68
生命
18,335
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
1,065
法术伤害
1,065
命中
290
攻击间隔
2.25
经验值
15,383
异常状态临界值
18,335
冰缓
58
Shock
58
Brittle
328
Scorch
58
Sap
160
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 852–1278
攻击暴击率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
可指定不可用尸体
冷却时间: 30 秒
disable skill repeats [1]
VultureParasiteTakeOff
攻击
基本伤害: 852–1278
攻击暴击率: 5%
攻击间隔: 2.25 秒
冷却时间: 9 秒
基础持续时间为 1.4
ProphecyRepeatableWave
攻击
基本伤害: 852–1278
攻击暴击率: 5%
攻击间隔: 2.25 秒
冷却时间: 6 秒
你的击中不能眩晕敌人
伤害总降 35%
攻击速度减慢 30%
active skill area of effect radius +% final [100]
is area damage [1]
ProphecySummonSandstormDaemon
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 10 秒
alternate minion [129]
number of monsters to summon [1]
summoned monsters are minions [1]
EmptyActionVultureBossWave
攻击
基本伤害: 852–1278
攻击暴击率: 5%
攻击间隔: 2.25 秒
冷却时间: 6 秒
近战打击范围 +4
ProphecyRepeatableWaveGeometryAttack
可触发, 攻击
基本伤害: 852–1278
攻击暴击率: 5%
攻击间隔: 2.25 秒
你的击中不能眩晕敌人
伤害总降 35%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasite"

Transitionable { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	preload_animated_object = "Metadata/Critters/Parasite/Parasite.ao"
}

MinimapIcon 
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasite"

Transitionable
{
	create_untransitioned = "PlayAnimation( land_boss ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Render
{
     //turn_duration = 0.5
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/sandstorm.epk );"
}

Life
{
	on_death = "HideMinimapIcon();" 
	on_spawned_dead = "HideMinimapIcon();"
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureParasite/ProphecyVultureParasiteBoss"] = {
    name = "Meritarus",
    life = 2.85,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ProphecySummonSandstormDaemon",
        "DanceOnCorpse",
        "VultureParasiteTakeOff",
        "EmptyActionVultureBossWave",
        "ProphecyRepeatableWave",
        "ProphecyRepeatableWaveGeometryAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySummonSandstormDaemon"] = {
    name = "ProphecySummonSandstormDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {129, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteTakeOff"] = {
    name = "VultureParasiteTakeOff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVultureBossWave"] = {
    name = "EmptyActionVultureBossWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRepeatableWave"] = {
    name = "ProphecyRepeatableWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRepeatableWaveGeometryAttack"] = {
    name = "ProphecyRepeatableWaveGeometryAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
drop additional rare items [3]
IdProphecyAdditionalRareItemsBoss
FamilyMonsterDropAdditionalRareItems
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • drop additional rare items Min: 3 Max: 3 全域
  • 莫礼塔鲁斯
    野兽
    Meritarus
    幽魂N
    标签avian_beast, beast, 施法, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood
    生命
    285%
    护甲
    +50%
    异常状态临界值
    285%
    抗性
    0 30 0 30
    伤害
    285%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 18
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    220%
    类型
    VultureParasiteBossProphecy
    Metadata
    ProphecyVultureParasiteBossStandalone
    等级
    68
    生命
    18,335
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    1,065
    法术伤害
    1,065
    命中
    290
    攻击间隔
    2.25
    经验值
    15,383
    异常状态临界值
    18,335
    冰缓
    58
    Shock
    58
    Brittle
    328
    Scorch
    58
    Sap
    160
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 852–1278
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    可指定不可用尸体
    冷却时间: 30 秒
    disable skill repeats [1]
    VultureParasiteTakeOff
    攻击
    基本伤害: 852–1278
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 9 秒
    基础持续时间为 1.4
    ProphecyRepeatableWave
    攻击
    基本伤害: 852–1278
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 6 秒
    你的击中不能眩晕敌人
    伤害总降 35%
    攻击速度减慢 30%
    active skill area of effect radius +% final [100]
    is area damage [1]
    ProphecySummonSandstormDaemon
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 10 秒
    alternate minion [129]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    EmptyActionVultureBossWave
    攻击
    基本伤害: 852–1278
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 6 秒
    近战打击范围 +4
    ProphecyRepeatableWaveGeometryAttack
    可触发, 攻击
    基本伤害: 852–1278
    攻击暴击率: 5%
    攻击间隔: 2.25 秒
    你的击中不能眩晕敌人
    伤害总降 35%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/VultureParasite/VultureParasite"
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Critters/Parasite/Parasite.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/VultureParasite/VultureParasite"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/sandstorm.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/ProphecyVultureParasiteBossStandalone"] = {
        name = "Meritarus",
        life = 2.85,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ProphecySummonSandstormDaemon",
            "DanceOnCorpse",
            "VultureParasiteTakeOff",
            "EmptyActionVultureBossWave",
            "ProphecyRepeatableWave",
            "ProphecyRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySummonSandstormDaemon"] = {
        name = "ProphecySummonSandstormDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {129, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteTakeOff"] = {
        name = "VultureParasiteTakeOff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionVultureBossWave"] = {
        name = "EmptyActionVultureBossWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRepeatableWave"] = {
        name = "ProphecyRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRepeatableWaveGeometryAttack"] = {
        name = "ProphecyRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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