메리타루스
야수
drop additional rare items [3]
Meritarus
SpectreN
Tagsavian_beast, beast, 시전, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood
생명력
285%
방어도
+50%
Ailment Threshold
285%
저항
0 30 0 30
Damage
285%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 18
Attack Time
2.25 Second
Damage Spread
±20%
경험치
150%
Model Size
220%
Type
VultureParasiteBossProphecy
Metadata
ProphecyVultureParasiteBoss
레벨
68
생명력
18,335
방어도
43,185
회피
4,739
에너지 보호막
0
Damage
1,065
주문 피해
1,065
정확도
290
Attack Time
2.25
경험치
15,383
Ailment Threshold
18,335
Chill
58
Shock
58
Brittle
328
Scorch
58
Sap
160
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 852–1278
치명타 확률: 5%
Attack Time: 2.25 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
재사용 대기시간: 30 초
disable skill repeats [1]
VultureParasiteTakeOff
Attack
Base Damage: 852–1278
치명타 확률: 5%
Attack Time: 2.25 초
재사용 대기시간: 9 초
기본 지속시간 1.4
ProphecyRepeatableWave
Attack
Base Damage: 852–1278
치명타 확률: 5%
Attack Time: 2.25 초
재사용 대기시간: 6 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 피해 35% 감폭
공격 속도 30% 감소
active skill area of effect radius +% final [100]
is area damage [1]
ProphecySummonSandstormDaemon
Spell, Multicastable, Triggerable
시전 속도: 1 초
재사용 대기시간: 10 초
alternate minion [129]
number of monsters to summon [1]
summoned monsters are minions [1]
EmptyActionVultureBossWave
Attack
Base Damage: 852–1278
치명타 확률: 5%
Attack Time: 2.25 초
재사용 대기시간: 6 초
근접 타격 범위 +4미터
ProphecyRepeatableWaveGeometryAttack
Triggerable, Attack
Base Damage: 852–1278
치명타 확률: 5%
Attack Time: 2.25 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 피해 35% 감폭
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasite"

Transitionable { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	preload_animated_object = "Metadata/Critters/Parasite/Parasite.ao"
}

MinimapIcon 
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasite"

Transitionable
{
	create_untransitioned = "PlayAnimation( land_boss ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Render
{
     //turn_duration = 0.5
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/sandstorm.epk );"
}

Life
{
	on_death = "HideMinimapIcon();" 
	on_spawned_dead = "HideMinimapIcon();"
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureParasite/ProphecyVultureParasiteBoss"] = {
    name = "Meritarus",
    life = 2.85,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ProphecySummonSandstormDaemon",
        "DanceOnCorpse",
        "VultureParasiteTakeOff",
        "EmptyActionVultureBossWave",
        "ProphecyRepeatableWave",
        "ProphecyRepeatableWaveGeometryAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySummonSandstormDaemon"] = {
    name = "ProphecySummonSandstormDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {129, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteTakeOff"] = {
    name = "VultureParasiteTakeOff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVultureBossWave"] = {
    name = "EmptyActionVultureBossWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRepeatableWave"] = {
    name = "ProphecyRepeatableWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRepeatableWaveGeometryAttack"] = {
    name = "ProphecyRepeatableWaveGeometryAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
drop additional rare items [3]
IdProphecyAdditionalRareItemsBoss
FamilyMonsterDropAdditionalRareItems
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • 메리타루스
    야수
    Meritarus
    SpectreN
    Tagsavian_beast, beast, 시전, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood
    생명력
    285%
    방어도
    +50%
    Ailment Threshold
    285%
    저항
    0 30 0 30
    Damage
    285%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    220%
    Type
    VultureParasiteBossProphecy
    Metadata
    ProphecyVultureParasiteBossStandalone
    레벨
    68
    생명력
    18,335
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    1,065
    주문 피해
    1,065
    정확도
    290
    Attack Time
    2.25
    경험치
    15,383
    Ailment Threshold
    18,335
    Chill
    58
    Shock
    58
    Brittle
    328
    Scorch
    58
    Sap
    160
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 852–1278
    치명타 확률: 5%
    Attack Time: 2.25 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    CanTargetUnusableCorpse
    재사용 대기시간: 30 초
    disable skill repeats [1]
    VultureParasiteTakeOff
    Attack
    Base Damage: 852–1278
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 9 초
    기본 지속시간 1.4
    ProphecyRepeatableWave
    Attack
    Base Damage: 852–1278
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 6 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    주는 피해 35% 감폭
    공격 속도 30% 감소
    active skill area of effect radius +% final [100]
    is area damage [1]
    ProphecySummonSandstormDaemon
    Spell, Multicastable, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 10 초
    alternate minion [129]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    EmptyActionVultureBossWave
    Attack
    Base Damage: 852–1278
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 6 초
    근접 타격 범위 +4미터
    ProphecyRepeatableWaveGeometryAttack
    Triggerable, Attack
    Base Damage: 852–1278
    치명타 확률: 5%
    Attack Time: 2.25 초
    플레이어가 명중 시 적을 기절시킬 수 없음
    주는 피해 35% 감폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/VultureParasite/VultureParasite"
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Critters/Parasite/Parasite.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/VultureParasite/VultureParasite"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/sandstorm.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureParasite/ProphecyVultureParasiteBossStandalone"] = {
        name = "Meritarus",
        life = 2.85,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ProphecySummonSandstormDaemon",
            "DanceOnCorpse",
            "VultureParasiteTakeOff",
            "EmptyActionVultureBossWave",
            "ProphecyRepeatableWave",
            "ProphecyRepeatableWaveGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySummonSandstormDaemon"] = {
        name = "ProphecySummonSandstormDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {129, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureParasiteTakeOff"] = {
        name = "VultureParasiteTakeOff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionVultureBossWave"] = {
        name = "EmptyActionVultureBossWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRepeatableWave"] = {
        name = "ProphecyRepeatableWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyRepeatableWaveGeometryAttack"] = {
        name = "ProphecyRepeatableWaveGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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