熔岩雄獅
| 幽魂 | Y |
|---|---|
| 地區 | 皇家疆界, 日耀神殿:第一層, 日耀神殿:第二層, 永恆實驗室 |
| 標籤 | animal_claw_weapon, beast, 法術, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct |
| Packs |
生命
188%
護甲值
+50%
閃避
+50%
異常狀態臨界值
188%
抗性
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±10%
經驗值
150%
Model Size
100%
類型
StatueLionSolaris
Metadata
LionSolarisFlame
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,095
護甲值
43,185
閃避值
7,109
傷害
422
法術傷害
422
命中
580
攻擊間隔
1.5
經驗值
15,383
召喚物生命
2,623
召喚物傷害
337
異常狀態臨界值
12,095
冰緩
38
感電
38
易碎
216
焦灼
38
殘喘
106
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 380—464
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Flamebreath
法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
火焰之息
施放時間: 2.97 秒
冷卻時間: 10 秒
每秒造成 912.6 基本火焰傷害
基礎持續時間為 5 秒
造成 328.5 至 492.8 火焰傷害
增加 40% 投射物速度
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/LionSolarisFlame"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Molten Lion",
life = 1.88,
damage = 1.13,
damageSpread = 0.1,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"Melee",
"Flamebreath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
name = "Flame Breath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.97,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"projectile_spread_radius",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"ground_fire_art_variation",
"projectile_uses_contact_position",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
獲得 100% 物理傷害的火焰傷害
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 火焰 |
熔岩雄獅
創造物monster base type attack cast speed +% and damage -% final [33]
獲得 100% 物理傷害的火焰傷害
獲得 100% 物理傷害的火焰傷害
Molten Lion
| 幽魂 | Y |
|---|---|
| 標籤 | animal_claw_weapon, beast, 法術, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, stone_construct |
| Packs |
生命
188%
護甲值
+50%
閃避
+50%
異常狀態臨界值
188%
抗性
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±10%
經驗值
150%
Model Size
100%
類型
StatueLionSolaris
Metadata
LionSolarisFlameHellscape
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,095
護甲值
43,185
閃避值
7,109
傷害
422
法術傷害
422
命中
580
攻擊間隔
1.5
經驗值
15,383
召喚物生命
2,623
召喚物傷害
337
異常狀態臨界值
12,095
冰緩
38
感電
38
易碎
216
焦灼
38
殘喘
106
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 380—464
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Flamebreath
法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
火焰之息
施放時間: 2.97 秒
冷卻時間: 10 秒
每秒造成 912.6 基本火焰傷害
基礎持續時間為 5 秒
造成 328.5 至 492.8 火焰傷害
增加 40% 投射物速度
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/LionSolarisFlameHellscape"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Molten Lion",
life = 1.88,
damage = 1.13,
damageSpread = 0.1,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"Melee",
"Flamebreath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
name = "Flame Breath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.97,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"projectile_spread_radius",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"ground_fire_art_variation",
"projectile_uses_contact_position",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
獲得 100% 物理傷害的火焰傷害
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 火焰 |
熔岩雄獅
Molten Lion
| 幽魂 | Y |
|---|---|
| 地區 | 暮色神廟 |
| 標籤 | animal_claw_weapon, beast, 法術, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct |
| Packs |
生命
188%
護甲值
+50%
閃避
+50%
異常狀態臨界值
188%
抗性
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±10%
經驗值
150%
Model Size
100%
類型
StatueLionSolaris
Metadata
LionSolarisFlameSchism
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
76
生命
28,096
護甲值
80,844
閃避值
9,353
傷害
679
法術傷害
679
命中
792
攻擊間隔
1.5
經驗值
18,006
召喚物生命
5,684
召喚物傷害
558
異常狀態臨界值
28,096
冰緩
89
感電
89
易碎
503
焦灼
89
殘喘
245
Phys Convert Ele
280%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 611—747
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Flamebreath
法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
火焰之息
施放時間: 2.97 秒
冷卻時間: 10 秒
每秒造成 1544.7 基本火焰傷害
基礎持續時間為 5 秒
造成 556.1 至 834.1 火焰傷害
增加 40% 投射物速度
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/LionSolarisFlameSchism"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Molten Lion",
life = 1.88,
damage = 1.13,
damageSpread = 0.1,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"Melee",
"Flamebreath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
name = "Flame Breath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.97,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"projectile_spread_radius",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"ground_fire_art_variation",
"projectile_uses_contact_position",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
獲得 100% 物理傷害的火焰傷害
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 火焰 |
熔岩雄獅
Molten Lion
| 幽魂 | Y |
|---|---|
| 地區 | 海港大橋 |
| 標籤 | animal_claw_weapon, beast, 法術, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct |
| Packs |
生命
188%
護甲值
+50%
閃避
+50%
異常狀態臨界值
188%
抗性
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±10%
經驗值
150%
Model Size
100%
類型
StatueLionSolaris
Metadata
LionSolarisFlameNewTeam
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
60
生命
6,952
護甲值
22,767
閃避值
5,334
傷害
281
法術傷害
281
命中
422
攻擊間隔
1.5
經驗值
12,398
召喚物生命
1,621
召喚物傷害
219
異常狀態臨界值
6,952
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
Phys Convert Ele
200%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 253—309
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Flamebreath
法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
火焰之息
施放時間: 2.97 秒
冷卻時間: 10 秒
每秒造成 533.5 基本火焰傷害
基礎持續時間為 5 秒
造成 192.1 至 288.1 火焰傷害
增加 40% 投射物速度
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/LionSolarisFlameNewTeam"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Molten Lion",
life = 1.88,
damage = 1.13,
damageSpread = 0.1,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"Melee",
"Flamebreath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
name = "Flame Breath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.97,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"projectile_spread_radius",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"ground_fire_art_variation",
"projectile_uses_contact_position",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
獲得 100% 物理傷害的火焰傷害
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 火焰 |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.