熔岩雄獅
生物
monster base type attack cast speed +% and damage -% final [33]
獲得 100% 物理傷害的火焰傷害
Molten Lion
幽魂Y
地區皇家疆界, 日耀神殿:第一層, 日耀神殿:第二層, 永恆實驗室
標籤animal_claw_weapon, beast, 法術, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
Packs
  • 日耀神殿:第一層, 日耀神殿:第二層: 熔岩雄獅, 聖潔雄獅
  • 皇家疆界: 熔岩雄獅, 聖潔雄獅
  • 永恆實驗室: 聖潔雄獅, 熔岩雄獅
  • 生命
    188%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    188%
    抗性
    40 0 0 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±10%
    經驗值
    150%
    Model Size
    100%
    類型
    StatueLionSolaris
    Metadata
    LionSolarisFlame
    等級
    68
    生命
    12,095
    護甲
    43,185
    閃避
    7,109
    能量護盾
    0
    傷害
    422
    法術傷害
    422
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 380–464
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 912.6 基本火焰傷害
    +5 秒基礎持續時間
    造成 328.5492.8 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlame"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    獲得 100% 物理傷害的火焰傷害
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    熔岩雄獅
    生物
    monster base type attack cast speed +% and damage -% final [33]
    獲得 100% 物理傷害的火焰傷害
    Molten Lion
    幽魂Y
    標籤animal_claw_weapon, beast, 法術, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, stone_construct
    Packs
  • 熔岩雄獅, 聖潔雄獅
  • 生命
    188%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    188%
    抗性
    40 0 0 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±10%
    經驗值
    150%
    Model Size
    100%
    類型
    StatueLionSolaris
    Metadata
    LionSolarisFlameHellscape
    等級
    68
    生命
    12,095
    護甲
    43,185
    閃避
    7,109
    能量護盾
    0
    傷害
    422
    法術傷害
    422
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 380–464
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 912.6 基本火焰傷害
    +5 秒基礎持續時間
    造成 328.5492.8 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameHellscape"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    獲得 100% 物理傷害的火焰傷害
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    熔岩雄獅
    生物
    地區: 暮色神廟
    monster base type attack cast speed +% and damage -% final [33]
    獲得 100% 物理傷害的火焰傷害
    Molten Lion
    幽魂Y
    地區暮色神廟
    標籤animal_claw_weapon, beast, 法術, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
    Packs
  • 暮色神廟: 聖潔雄獅, 熔岩雄獅
  • 生命
    188%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    188%
    抗性
    40 0 0 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±10%
    經驗值
    150%
    Model Size
    100%
    類型
    StatueLionSolaris
    Metadata
    LionSolarisFlameSchism
    等級
    71
    生命
    16,511
    護甲
    54,710
    閃避
    7,890
    能量護盾
    0
    傷害
    505
    法術傷害
    505
    命中
    326
    攻擊間隔
    1.5
    經驗值
    16,424
    異常狀態臨界值
    16,511
    冰緩
    52
    感電
    52
    易碎
    295
    焦灼
    52
    殘喘
    144
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 455–556
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 1071.7 基本火焰傷害
    +5 秒基礎持續時間
    造成 385.8578.7 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameSchism"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    獲得 100% 物理傷害的火焰傷害
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    熔岩雄獅
    生物
    地區: 海港大橋
    monster base type attack cast speed +% and damage -% final [33]
    獲得 100% 物理傷害的火焰傷害
    Molten Lion
    幽魂Y
    地區海港大橋
    標籤animal_claw_weapon, beast, 法術, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
    Packs
  • 海港大橋: 熔岩雄獅, 聖潔雄獅
  • 生命
    188%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    188%
    抗性
    40 0 0 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±10%
    經驗值
    150%
    Model Size
    100%
    類型
    StatueLionSolaris
    Metadata
    LionSolarisFlameNewTeam
    等級
    60
    生命
    6,952
    護甲
    22,767
    閃避
    5,334
    能量護盾
    0
    傷害
    281
    法術傷害
    281
    命中
    211
    攻擊間隔
    1.5
    經驗值
    12,398
    異常狀態臨界值
    6,952
    冰緩
    22
    感電
    22
    易碎
    124
    焦灼
    22
    殘喘
    61
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 253–309
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 594.7 基本火焰傷害
    +5 秒基礎持續時間
    造成 214.1321.1 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameNewTeam"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    獲得 100% 物理傷害的火焰傷害
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

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