Geschmolzener Löwe
Konstrukt
monster base type attack cast speed +% and damage -% final [33]
Verursacht 100% des physischen Schadens als extra Feuerschaden
Molten Lion
SpectreY
AreaDie kaiserlichen Felder, Der Solaristempel - Ebene 1, Der Solaristempel - Ebene 2, Das ewige Laboratorium
Tagsanimal_claw_weapon, beast, Zauberer, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
Packs
  • Die kaiserlichen Felder: Vergoldeter Löwe, Geschmolzener Löwe
  • Das ewige Laboratorium: Vergoldeter Löwe, Geschmolzener Löwe
  • Leben
    188%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    188%
    Widerstand
    40 0 0 0
    Damage
    113%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Erfahrung
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlame
    Stufe
    68
    Leben
    12,095
    Rüstung
    43,185
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    422
    Zauberschaden
    422
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 380–464
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Flammenodem
    Zauberzeit: 2.97 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 912.6 Basis-Feuerschaden pro Sekunde
    Basisdauer beträgt 5 Sekunden
    Verursacht 328.5 bis 492.8 Feuerschaden
    40% erhöhte Projektilgeschwindigkeit
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlame"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Verursacht 100% des physischen Schadens als extra Feuerschaden
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Geschmolzener Löwe
    Konstrukt
    monster base type attack cast speed +% and damage -% final [33]
    Verursacht 100% des physischen Schadens als extra Feuerschaden
    Molten Lion
    SpectreY
    Tagsanimal_claw_weapon, beast, Zauberer, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, stone_construct
    Packs
  • Geschmolzener Löwe, Vergoldeter Löwe
  • Leben
    188%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    188%
    Widerstand
    40 0 0 0
    Damage
    113%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Erfahrung
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlameHellscape
    Stufe
    68
    Leben
    12,095
    Rüstung
    43,185
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    422
    Zauberschaden
    422
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 380–464
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Flammenodem
    Zauberzeit: 2.97 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 912.6 Basis-Feuerschaden pro Sekunde
    Basisdauer beträgt 5 Sekunden
    Verursacht 328.5 bis 492.8 Feuerschaden
    40% erhöhte Projektilgeschwindigkeit
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameHellscape"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Verursacht 100% des physischen Schadens als extra Feuerschaden
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Geschmolzener Löwe
    Konstrukt
    monster base type attack cast speed +% and damage -% final [33]
    Verursacht 100% des physischen Schadens als extra Feuerschaden
    Molten Lion
    SpectreY
    AreaDer Zwielichttempel
    Tagsanimal_claw_weapon, beast, Zauberer, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
    Packs
  • Der Zwielichttempel: Vergoldeter Löwe, Geschmolzener Löwe
  • Leben
    188%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    188%
    Widerstand
    40 0 0 0
    Damage
    113%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Erfahrung
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlameSchism
    Stufe
    71
    Leben
    16,511
    Rüstung
    54,710
    Ausweichen
    7,890
    Energieschild
    0
    Damage
    505
    Zauberschaden
    505
    Genauigkeit
    326
    Attack Time
    1.5
    Erfahrung
    16,424
    Ailment Threshold
    16,511
    Chill
    52
    Shock
    52
    Brittle
    295
    Scorch
    52
    Sap
    144
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 455–556
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Flammenodem
    Zauberzeit: 2.97 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 1071.7 Basis-Feuerschaden pro Sekunde
    Basisdauer beträgt 5 Sekunden
    Verursacht 385.8 bis 578.7 Feuerschaden
    40% erhöhte Projektilgeschwindigkeit
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameSchism"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Verursacht 100% des physischen Schadens als extra Feuerschaden
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Geschmolzener Löwe
    Konstrukt
    monster base type attack cast speed +% and damage -% final [33]
    Verursacht 100% des physischen Schadens als extra Feuerschaden
    Molten Lion
    SpectreY
    AreaDie Hafenbrücke
    Tagsanimal_claw_weapon, beast, Zauberer, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
    Leben
    188%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    188%
    Widerstand
    40 0 0 0
    Damage
    113%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Erfahrung
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlameNewTeam
    Stufe
    60
    Leben
    6,952
    Rüstung
    22,767
    Ausweichen
    5,334
    Energieschild
    0
    Damage
    281
    Zauberschaden
    281
    Genauigkeit
    211
    Attack Time
    1.5
    Erfahrung
    12,398
    Ailment Threshold
    6,952
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 253–309
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Flammenodem
    Zauberzeit: 2.97 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 594.7 Basis-Feuerschaden pro Sekunde
    Basisdauer beträgt 5 Sekunden
    Verursacht 214.1 bis 321.1 Feuerschaden
    40% erhöhte Projektilgeschwindigkeit
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameNewTeam"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Verursacht 100% des physischen Schadens als extra Feuerschaden
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

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