Lion incandescent
Fabrication
monster base type attack cast speed +% and damage -% final [33]
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
Molten Lion
SpectreY
AreaLes Champs impériaux, Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2, Le Laboratoire éternel
Tagsanimal_claw_weapon, beast, Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
Packs
  • Les Champs impériaux: Lion doré, Lion incandescent
  • Le Laboratoire éternel: Lion doré, Lion incandescent
  • Vie
    188%
    Pièce d'armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    188%
    Résistance
    40 0 0 0
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Expérience
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlame
    Niveau
    68
    Vie
    12,095
    Pièce d'armure
    43,185
    Évasion
    7,109
    Bouclier d'énergie
    0
    Damage
    422
    Dégâts des sorts
    422
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 380–464
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Souffle ardent
    Temps d'incantation: 2.97 sec.
    Temps de recharge: 10 sec.
    Inflige 912.6 Dégâts de feu de base par seconde
    La Durée de base est de 5 secondes
    Inflige 328.5 à 492.8 Dégâts de feu
    40% d'Augmentation de la Vitesse des Projectiles
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlame"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Lion incandescent
    Fabrication
    monster base type attack cast speed +% and damage -% final [33]
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    Molten Lion
    SpectreY
    Tagsanimal_claw_weapon, beast, Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, stone_construct
    Packs
  • Lion incandescent, Lion doré
  • Vie
    188%
    Pièce d'armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    188%
    Résistance
    40 0 0 0
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Expérience
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlameHellscape
    Niveau
    68
    Vie
    12,095
    Pièce d'armure
    43,185
    Évasion
    7,109
    Bouclier d'énergie
    0
    Damage
    422
    Dégâts des sorts
    422
    Précision
    290
    Attack Time
    1.5
    Expérience
    15,383
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 380–464
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Souffle ardent
    Temps d'incantation: 2.97 sec.
    Temps de recharge: 10 sec.
    Inflige 912.6 Dégâts de feu de base par seconde
    La Durée de base est de 5 secondes
    Inflige 328.5 à 492.8 Dégâts de feu
    40% d'Augmentation de la Vitesse des Projectiles
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameHellscape"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Lion incandescent
    Fabrication
    monster base type attack cast speed +% and damage -% final [33]
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    Molten Lion
    SpectreY
    AreaLe Temple du Crépuscule
    Tagsanimal_claw_weapon, beast, Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
    Packs
  • Le Temple du Crépuscule: Lion doré, Lion incandescent
  • Vie
    188%
    Pièce d'armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    188%
    Résistance
    40 0 0 0
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Expérience
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlameSchism
    Niveau
    71
    Vie
    16,511
    Pièce d'armure
    54,710
    Évasion
    7,890
    Bouclier d'énergie
    0
    Damage
    505
    Dégâts des sorts
    505
    Précision
    326
    Attack Time
    1.5
    Expérience
    16,424
    Ailment Threshold
    16,511
    Chill
    52
    Shock
    52
    Brittle
    295
    Scorch
    52
    Sap
    144
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 455–556
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Souffle ardent
    Temps d'incantation: 2.97 sec.
    Temps de recharge: 10 sec.
    Inflige 1071.7 Dégâts de feu de base par seconde
    La Durée de base est de 5 secondes
    Inflige 385.8 à 578.7 Dégâts de feu
    40% d'Augmentation de la Vitesse des Projectiles
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameSchism"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Lion incandescent
    Fabrication
    monster base type attack cast speed +% and damage -% final [33]
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    Molten Lion
    SpectreY
    AreaLe Pont portuaire
    Tagsanimal_claw_weapon, beast, Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
    Vie
    188%
    Pièce d'armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    188%
    Résistance
    40 0 0 0
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Expérience
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlameNewTeam
    Niveau
    60
    Vie
    6,952
    Pièce d'armure
    22,767
    Évasion
    5,334
    Bouclier d'énergie
    0
    Damage
    281
    Dégâts des sorts
    281
    Précision
    211
    Attack Time
    1.5
    Expérience
    12,398
    Ailment Threshold
    6,952
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 253–309
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Souffle ardent
    Temps d'incantation: 2.97 sec.
    Temps de recharge: 10 sec.
    Inflige 594.7 Dégâts de feu de base par seconde
    La Durée de base est de 5 secondes
    Inflige 214.1 à 321.1 Dégâts de feu
    40% d'Augmentation de la Vitesse des Projectiles
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameNewTeam"] = {
        name = "Molten Lion",
        life = 1.88,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

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