MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Lion incandescent
Fabrication
IconEnemyResistanceFire
monster base type attack cast speed +% and damage -% final [33]
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
Molten Lion
Spectre
AreaLes Champs impériaux, Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2, Le Laboratoire éternel
Tagsanimal_claw_weapon, beast, Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
Packs
  • Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2: Lion incandescent, Lion doré
  • Les Champs impériaux: Lion incandescent, Lion doré
  • Le Laboratoire éternel: Lion doré, Lion incandescent
  • Vie
    188%
    Armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    188%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Expérience
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlame
    Niveau
    68
    Vie
    12,095
    Armure
    43,185
    Score d'Évasion
    7,109
    Damage
    422
    Dégâts des sorts
    422
    Précision
    580
    Attack Time
    1.5
    Expérience
    15,383
    Minion Life
    2,623
    Minion Damage
    337
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 380464
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Souffle ardent
    Temps d'incantation: 2.97 sec.
    Temps de recharge: 10 sec.
    La Durée de base est de 5 secondes
    Inflige 328.5 à 492.8 Dégâts de feu
    40% d'Augmentation de la Vitesse des Projectiles
    base fire damage to deal per minute [54758]
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlame"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Molten Lion",
        life = 1.88,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 33 Global
  • Craft Tagscaster_damage Dégâts Attaque Lanceur de sorts Vitesse
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Lion incandescent
    Fabrication
    IconEnemyResistanceFire
    monster base type attack cast speed +% and damage -% final [33]
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    Molten Lion
    Spectre
    Tagsanimal_claw_weapon, beast, Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, stone_construct
    Packs
  • Lion incandescent, Lion doré
  • Vie
    188%
    Armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    188%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Expérience
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlameHellscape
    Niveau
    68
    Vie
    12,095
    Armure
    43,185
    Score d'Évasion
    7,109
    Damage
    422
    Dégâts des sorts
    422
    Précision
    580
    Attack Time
    1.5
    Expérience
    15,383
    Minion Life
    2,623
    Minion Damage
    337
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 380464
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Souffle ardent
    Temps d'incantation: 2.97 sec.
    Temps de recharge: 10 sec.
    La Durée de base est de 5 secondes
    Inflige 328.5 à 492.8 Dégâts de feu
    40% d'Augmentation de la Vitesse des Projectiles
    base fire damage to deal per minute [54758]
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameHellscape"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Molten Lion",
        life = 1.88,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 33 Global
  • Craft Tagscaster_damage Dégâts Attaque Lanceur de sorts Vitesse
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Lion incandescent
    Fabrication
    IconEnemyResistanceFire
    monster base type attack cast speed +% and damage -% final [33]
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    Molten Lion
    Spectre
    AreaLe Temple du Crépuscule
    Tagsanimal_claw_weapon, beast, Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
    Packs
  • Le Temple du Crépuscule: Lion doré, Lion incandescent
  • Vie
    188%
    Armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    188%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Expérience
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlameSchism
    Niveau
    76
    Vie
    28,096
    Armure
    80,844
    Score d'Évasion
    9,353
    Damage
    679
    Dégâts des sorts
    679
    Précision
    792
    Attack Time
    1.5
    Expérience
    18,006
    Minion Life
    5,684
    Minion Damage
    558
    Ailment Threshold
    28,096
    Chill
    89
    Shock
    89
    Brittle
    503
    Scorch
    89
    Sap
    245
    Phys Convert Ele
    280%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 611747
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Souffle ardent
    Temps d'incantation: 2.97 sec.
    Temps de recharge: 10 sec.
    La Durée de base est de 5 secondes
    Inflige 556.1 à 834.1 Dégâts de feu
    40% d'Augmentation de la Vitesse des Projectiles
    base fire damage to deal per minute [92679]
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameSchism"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Molten Lion",
        life = 1.88,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 33 Global
  • Craft Tagscaster_damage Dégâts Attaque Lanceur de sorts Vitesse
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Lion incandescent
    Fabrication
    IconEnemyResistanceFire
    monster base type attack cast speed +% and damage -% final [33]
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    Molten Lion
    Spectre
    AreaLe Pont portuaire
    Tagsanimal_claw_weapon, beast, Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct
    Packs
  • Le Pont portuaire: Lion incandescent, Lion doré
  • Vie
    188%
    Armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    188%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±10%
    Expérience
    150%
    Model Size
    100%
    Type
    StatueLionSolaris
    Metadata
    LionSolarisFlameNewTeam
    Niveau
    60
    Vie
    6,952
    Armure
    22,767
    Score d'Évasion
    5,334
    Damage
    281
    Dégâts des sorts
    281
    Précision
    422
    Attack Time
    1.5
    Expérience
    12,398
    Minion Life
    1,621
    Minion Damage
    219
    Ailment Threshold
    6,952
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Phys Convert Ele
    200%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 253309
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    Flamebreath
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Souffle ardent
    Temps d'incantation: 2.97 sec.
    Temps de recharge: 10 sec.
    La Durée de base est de 5 secondes
    Inflige 192.1 à 288.1 Dégâts de feu
    40% d'Augmentation de la Vitesse des Projectiles
    base fire damage to deal per minute [32010]
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Lion/LionStatue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/LionSolarisFlameNewTeam"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Molten Lion",
        life = 1.88,
        damage = 1.13,
        damageSpread = 0.1,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "Flamebreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 33 Global
  • Craft Tagscaster_damage Dégâts Attaque Lanceur de sorts Vitesse
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de feu
    FamilyPhysicalAddedAsFire
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    Edit

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