Molten Lion
Construct
Area: The Imperial Fields, The Solaris Temple Level 1, The Solaris Temple Level 2, The Eternal Laboratory
monster base type attack cast speed +% and damage -% final [33]
Gain 100% of Physical Damage as Extra Fire Damage
Gain 100% of Physical Damage as Extra Fire Damage
Spectre | Y |
---|---|
Area | The Imperial Fields, The Solaris Temple Level 1, The Solaris Temple Level 2, The Eternal Laboratory |
Tags | animal_claw_weapon, beast, caster, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct |
Packs |
Life
188%
Armour
+50%
Evasion
+50%
Ailment Threshold
188%
Resistance
40
0
0
0
Damage
113%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±10%
Experience
150%
Model Size
100%
Type
StatueLionSolaris
Metadata
LionSolarisFlame
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,095
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
422
Spell Damage
422
Accuracy
0
Attack Time
1.5
Experience
15,383
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 380–464
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Flamebreath
Spell, Damage, Fire, Projectile, Area, AreaSpell
Flame Breath
Cast Time: 2.97 sec
Cooldown Time: 10 sec
Deals 912.6 Base Fire Damage per second
Base duration is 5 seconds
Deals 328.5 to 492.8 Fire Damage
40% increased Projectile Speed
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Base duration is 5 seconds
Deals 328.5 to 492.8 Fire Damage
40% increased Projectile Speed
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/LionSolarisFlame"] = { name = "Molten Lion", life = 1.88, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.13, damageSpread = 0.1, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "Melee", "Flamebreath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Flamebreath"] = { name = "Flame Breath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.97, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "projectile_spread_radius", "base_projectile_speed_+%", "base_skill_effect_duration", "ground_fire_art_variation", "projectile_uses_contact_position", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Gain 100% of Physical Damage as Extra Fire Damage
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Molten Lion
Construct
monster base type attack cast speed +% and damage -% final [33]
Gain 100% of Physical Damage as Extra Fire Damage
Gain 100% of Physical Damage as Extra Fire Damage
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, caster, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, stone_construct |
Packs |
Life
188%
Armour
+50%
Evasion
+50%
Ailment Threshold
188%
Resistance
40
0
0
0
Damage
113%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±10%
Experience
150%
Model Size
100%
Type
StatueLionSolaris
Metadata
LionSolarisFlameHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,095
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
422
Spell Damage
422
Accuracy
0
Attack Time
1.5
Experience
15,383
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 380–464
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Flamebreath
Spell, Damage, Fire, Projectile, Area, AreaSpell
Flame Breath
Cast Time: 2.97 sec
Cooldown Time: 10 sec
Deals 912.6 Base Fire Damage per second
Base duration is 5 seconds
Deals 328.5 to 492.8 Fire Damage
40% increased Projectile Speed
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Base duration is 5 seconds
Deals 328.5 to 492.8 Fire Damage
40% increased Projectile Speed
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/LionSolarisFlameHellscape"] = { name = "Molten Lion", life = 1.88, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.13, damageSpread = 0.1, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "Melee", "Flamebreath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Flamebreath"] = { name = "Flame Breath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.97, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "projectile_spread_radius", "base_projectile_speed_+%", "base_skill_effect_duration", "ground_fire_art_variation", "projectile_uses_contact_position", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Gain 100% of Physical Damage as Extra Fire Damage
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Molten Lion
Construct
Area: The Twilight Temple
monster base type attack cast speed +% and damage -% final [33]
Gain 100% of Physical Damage as Extra Fire Damage
Gain 100% of Physical Damage as Extra Fire Damage
Spectre | Y |
---|---|
Area | The Twilight Temple |
Tags | animal_claw_weapon, beast, caster, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct |
Packs |
Life
188%
Armour
+50%
Evasion
+50%
Ailment Threshold
188%
Resistance
40
0
0
0
Damage
113%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±10%
Experience
150%
Model Size
100%
Type
StatueLionSolaris
Metadata
LionSolarisFlameSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
71
Life
16,511
Armour
36,473
Evasion
5,260
Energy Shield
0
Damage
505
Spell Damage
505
Accuracy
0
Attack Time
1.5
Experience
16,424
Ailment Threshold
16,511
Chill
52
Shock
52
Brittle
295
Scorch
52
Sap
144
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 455–556
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Flamebreath
Spell, Damage, Fire, Projectile, Area, AreaSpell
Flame Breath
Cast Time: 2.97 sec
Cooldown Time: 10 sec
Deals 1071.7 Base Fire Damage per second
Base duration is 5 seconds
Deals 385.8 to 578.7 Fire Damage
40% increased Projectile Speed
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Base duration is 5 seconds
Deals 385.8 to 578.7 Fire Damage
40% increased Projectile Speed
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/LionSolarisFlameSchism"] = { name = "Molten Lion", life = 1.88, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.13, damageSpread = 0.1, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "Melee", "Flamebreath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Flamebreath"] = { name = "Flame Breath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.97, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "projectile_spread_radius", "base_projectile_speed_+%", "base_skill_effect_duration", "ground_fire_art_variation", "projectile_uses_contact_position", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Gain 100% of Physical Damage as Extra Fire Damage
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Molten Lion
Construct
Area: The Harbour Bridge
monster base type attack cast speed +% and damage -% final [33]
Gain 100% of Physical Damage as Extra Fire Damage
Gain 100% of Physical Damage as Extra Fire Damage
Spectre | Y |
---|---|
Area | The Harbour Bridge |
Tags | animal_claw_weapon, beast, caster, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct |
Packs |
Life
188%
Armour
+50%
Evasion
+50%
Ailment Threshold
188%
Resistance
40
0
0
0
Damage
113%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±10%
Experience
150%
Model Size
100%
Type
StatueLionSolaris
Metadata
LionSolarisFlameNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
60
Life
6,952
Armour
15,178
Evasion
3,556
Energy Shield
0
Damage
281
Spell Damage
281
Accuracy
0
Attack Time
1.5
Experience
12,398
Ailment Threshold
6,952
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 253–309
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Flamebreath
Spell, Damage, Fire, Projectile, Area, AreaSpell
Flame Breath
Cast Time: 2.97 sec
Cooldown Time: 10 sec
Deals 594.7 Base Fire Damage per second
Base duration is 5 seconds
Deals 214.1 to 321.1 Fire Damage
40% increased Projectile Speed
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Base duration is 5 seconds
Deals 214.1 to 321.1 Fire Damage
40% increased Projectile Speed
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/lion_statue/LionStatue_GoldenBurned/bodyfx/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/LionSolarisFlameNewTeam"] = { name = "Molten Lion", life = 1.88, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.13, damageSpread = 0.1, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "Melee", "Flamebreath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Flamebreath"] = { name = "Flame Breath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.97, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "projectile_spread_radius", "base_projectile_speed_+%", "base_skill_effect_duration", "ground_fire_art_variation", "projectile_uses_contact_position", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Gain 100% of Physical Damage as Extra Fire Damage
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.