Leão Vulcânico
Construtomonster base type attack cast speed +% and damage -% final [33]
Receba 100% do Dano Físico como Dano de Fogo Extra
Receba 100% do Dano Físico como Dano de Fogo Extra
Molten Lion
| Spectre | |
|---|---|
| Area | Campos Imperiais, Templo Solaris Nível 1, Templo Solaris Nível 2, Laboratório Eterno |
| Tags | animal_claw_weapon, beast, Conjurador, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct |
| Packs |
Vida
188%
Armadura
+50%
Evasão
+50%
Ailment Threshold
188%
Resistência
Damage
113%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±10%
Experiência
150%
Model Size
100%
Type
StatueLionSolaris
Metadata
LionSolarisFlame
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,095
Armadura
43,185
Evasão
7,109
Damage
422
Dano Mágico
422
Precisão
580
Attack Time
1.5
Experiência
15,383
Minion Life
2,623
Minion Damage
337
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 380—464
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Flamebreath
Spell, Damage, Fire, Projectile, Area, AreaSpell
Sopro de Chamas
Tempo de Conjuração: 2.97 seg
Recarga: 10 seg
Duração base é de 5 segundos
Causa 328.5 a 492.8 de Dano de Fogo
Velocidade de Projéteis aumentada em 40%
base fire damage to deal per minute [54758]
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/LionSolarisFlame"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Molten Lion",
life = 1.88,
damage = 1.13,
damageSpread = 0.1,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"Melee",
"Flamebreath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
name = "Flame Breath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.97,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"projectile_spread_radius",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"ground_fire_art_variation",
"projectile_uses_contact_position",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dano Ataque Conjurador Velocidade |
Receba 100% do Dano Físico como Dano de Fogo Extra
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dano Físico Elemental Fogo |
Leão Vulcânico
Construtomonster base type attack cast speed +% and damage -% final [33]
Receba 100% do Dano Físico como Dano de Fogo Extra
Receba 100% do Dano Físico como Dano de Fogo Extra
Molten Lion
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, beast, Conjurador, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, stone_armour, stone_construct |
| Packs |
Vida
188%
Armadura
+50%
Evasão
+50%
Ailment Threshold
188%
Resistência
Damage
113%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±10%
Experiência
150%
Model Size
100%
Type
StatueLionSolaris
Metadata
LionSolarisFlameHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,095
Armadura
43,185
Evasão
7,109
Damage
422
Dano Mágico
422
Precisão
580
Attack Time
1.5
Experiência
15,383
Minion Life
2,623
Minion Damage
337
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 380—464
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Flamebreath
Spell, Damage, Fire, Projectile, Area, AreaSpell
Sopro de Chamas
Tempo de Conjuração: 2.97 seg
Recarga: 10 seg
Duração base é de 5 segundos
Causa 328.5 a 492.8 de Dano de Fogo
Velocidade de Projéteis aumentada em 40%
base fire damage to deal per minute [54758]
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/LionSolarisFlameHellscape"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Molten Lion",
life = 1.88,
damage = 1.13,
damageSpread = 0.1,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"Melee",
"Flamebreath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
name = "Flame Breath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.97,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"projectile_spread_radius",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"ground_fire_art_variation",
"projectile_uses_contact_position",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dano Ataque Conjurador Velocidade |
Receba 100% do Dano Físico como Dano de Fogo Extra
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dano Físico Elemental Fogo |
Leão Vulcânico
ConstrutoÁrea: Templo do Crepúsculo
monster base type attack cast speed +% and damage -% final [33]
Receba 100% do Dano Físico como Dano de Fogo Extra
Receba 100% do Dano Físico como Dano de Fogo Extra
Molten Lion
| Spectre | |
|---|---|
| Area | Templo do Crepúsculo |
| Tags | animal_claw_weapon, beast, Conjurador, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct |
| Packs |
Vida
188%
Armadura
+50%
Evasão
+50%
Ailment Threshold
188%
Resistência
Damage
113%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±10%
Experiência
150%
Model Size
100%
Type
StatueLionSolaris
Metadata
LionSolarisFlameSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
76
Vida
28,096
Armadura
80,844
Evasão
9,353
Damage
679
Dano Mágico
679
Precisão
792
Attack Time
1.5
Experiência
18,006
Minion Life
5,684
Minion Damage
558
Ailment Threshold
28,096
Chill
89
Shock
89
Brittle
503
Scorch
89
Sap
245
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 611—747
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Flamebreath
Spell, Damage, Fire, Projectile, Area, AreaSpell
Sopro de Chamas
Tempo de Conjuração: 2.97 seg
Recarga: 10 seg
Duração base é de 5 segundos
Causa 556.1 a 834.1 de Dano de Fogo
Velocidade de Projéteis aumentada em 40%
base fire damage to deal per minute [92679]
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/LionSolarisFlameSchism"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Molten Lion",
life = 1.88,
damage = 1.13,
damageSpread = 0.1,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"Melee",
"Flamebreath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
name = "Flame Breath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.97,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"projectile_spread_radius",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"ground_fire_art_variation",
"projectile_uses_contact_position",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dano Ataque Conjurador Velocidade |
Receba 100% do Dano Físico como Dano de Fogo Extra
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dano Físico Elemental Fogo |
Leão Vulcânico
ConstrutoÁrea: Ponte do Porto
monster base type attack cast speed +% and damage -% final [33]
Receba 100% do Dano Físico como Dano de Fogo Extra
Receba 100% do Dano Físico como Dano de Fogo Extra
Molten Lion
| Spectre | |
|---|---|
| Area | Ponte do Porto |
| Tags | animal_claw_weapon, beast, Conjurador, construct, fire_affinity, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, stone_construct |
| Packs |
Vida
188%
Armadura
+50%
Evasão
+50%
Ailment Threshold
188%
Resistência
Damage
113%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±10%
Experiência
150%
Model Size
100%
Type
StatueLionSolaris
Metadata
LionSolarisFlameNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
60
Vida
6,952
Armadura
22,767
Evasão
5,334
Damage
281
Dano Mágico
281
Precisão
422
Attack Time
1.5
Experiência
12,398
Minion Life
1,621
Minion Damage
219
Ailment Threshold
6,952
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
200%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 253—309
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Flamebreath
Spell, Damage, Fire, Projectile, Area, AreaSpell
Sopro de Chamas
Tempo de Conjuração: 2.97 seg
Recarga: 10 seg
Duração base é de 5 segundos
Causa 192.1 a 288.1 de Dano de Fogo
Velocidade de Projéteis aumentada em 40%
base fire damage to deal per minute [32010]
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Lion/LionStatue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/LionSolarisFlameNewTeam"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Molten Lion",
life = 1.88,
damage = 1.13,
damageSpread = 0.1,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"Melee",
"Flamebreath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
name = "Flame Breath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.97,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"projectile_spread_radius",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"ground_fire_art_variation",
"projectile_uses_contact_position",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dano Ataque Conjurador Velocidade |
Receba 100% do Dano Físico como Dano de Fogo Extra
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dano Físico Elemental Fogo |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















