泥沼元素
生物
80% 物理傷害轉換為冰冷傷害
Muck Elemental
幽魂N
地區宅邸附館, 宅邸附館, 宅邸通道, 宅邸通道, 宅邸殿堂, 宅邸殿堂, 宅邸殿堂, 宅邸殿堂, 宅邸庭院, 宅邸庭院, 宅邸庭院, 宅邸殿堂, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點, 宅邸附館, 宅邸附館, 宅邸通道, 宅邸通道, 宅邸殿堂, 宅邸殿堂, 宅邸殿堂, 宅邸殿堂, 宅邸庭院, 宅邸庭院, 宅邸庭院, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點, 宅邸附館, 宅邸附館, 宅邸通道, 宅邸通道, 宅邸殿堂, 宅邸殿堂, 宅邸殿堂, 宅邸殿堂, 宅邸庭院, 宅邸庭院, 宅邸庭院, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點, 宅邸附館, 宅邸附館, 宅邸通道, 宅邸通道, 宅邸殿堂, 宅邸殿堂, 宅邸殿堂, 宅邸殿堂, 宅邸庭院, 宅邸庭院, 宅邸庭院, 莊園勢力, 莊園勢力, 莊園通路, 莊園通路, 莊園走道, 莊園走道, 莊園走道, 莊園走道, 莊園岔點, 莊園岔點, 莊園岔點
標籤cannot_be_monolith, 法術, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, unusable_corpse, very_slow_movement, water, water_elemental
Packs
  • 泥沼元素
  • 生命
    108%
    生命轉為護盾
    50%
    異常狀態臨界值
    108%
    抗性
    40 0 0 0
    傷害
    162%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    135%
    Model Size
    100%
    類型
    WaterElemental
    Metadata
    WaterElementalPureLabyrinth
    等級
    75
    生命
    14,573
    護甲
    49,865
    閃避
    6,029
    能量護盾
    4,718
    傷害
    918
    法術傷害
    918
    命中
    381
    攻擊間隔
    1.5
    經驗值
    15,935
    異常狀態臨界值
    14,573
    冰緩
    46
    感電
    46
    易碎
    261
    焦灼
    46
    殘喘
    127
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 734–1101
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IceNovaWaterElemental
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
    冰霜新星
    暴擊率: 5%
    附加傷害效用: 70%
    施放時間: 1 秒
    一個冰冷之環在施法者四周膨脹。
    造成 10361617 冰冷傷害
    基礎範圍為 2.6
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/WaterElemental/WaterElemental"
    
    Transitionable
    {
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/WaterElemental/WaterElemental"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Actor
    {
    	on_effect_event_contact_for_WaterElementalMortar = "PlayAttachedEffect( Metadata/Effects/Spells/monsters_effects/water_elemental/WaterElementalMortar/cast_mortar.ao, Floating);"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WaterElemental/WaterElementalPureLabyrinth"] = {
        name = "Muck Elemental",
        life = 1.08,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "IceNovaWaterElemental",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaWaterElemental"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    80% 物理傷害轉換為冰冷傷害
    IdMonsterConvertToColdDamage1
    FamilyColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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