| 幽魂 | N |
|---|---|
| 地区 | 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 豪宅大厅, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路 |
| 标签 | cannot_be_monolith, 施法, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, unusable_corpse, very_slow_movement, water, water_elemental |
| Packs |
生命
108%
生命转为护盾
50%
异常状态临界值
108%
抗性
伤害
113%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
135%
Model Size
100%
类型
WaterElemental
Metadata
WaterElementalPureLabyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
7,286
护甲
49,865
闪避值
6,029
能量护盾
5,095
伤害
640
法术伤害
640
命中
762
攻击间隔
1.5
经验值
15,935
召唤物生命
1,487
Minion Energy Shield
1,040
召唤物伤害
524
异常状态临界值
14,573
冰缓
46
Shock
46
Brittle
261
Scorch
46
Sap
127
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 512–768
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
IceNovaWaterElemental
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星
冰霜新星
暴击几率: 5%
伤害效用: 70%
施放间隔: 1 秒
从施法者散发出一圈寒冰之环。
造成 1036 - 1617 冰霜伤害
基础范围为 2.6 米
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"
Transitionable
{
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"
Transitionable
{
create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}
Actor
{
on_effect_event_contact_for_WaterElementalMortar = "PlayAttachedEffect( Metadata/Effects/Spells/monsters_effects/water_elemental/WaterElementalMortar/cast_mortar.ao, Floating);"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalPureLabyrinth"] = {
name = "Muck Elemental",
life = 1.08,
energyShield = 0.5,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.13,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"IceNovaWaterElemental",
"MeleeAtAnimationSpeedCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
name = "Ice Nova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A circle of ice expands from the caster.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"action_attack_or_cast_time_uses_animation_length",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
80% 的物理伤害转换为冰霜伤害
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 冰霜 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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