亙古之靈
創造物
地區: 遠古之印
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
+2 召喚圖騰的最大數量
monster drop higher level gear [4]
增加 3000% 物品掉落數量
增加 % 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
+2 召喚圖騰的最大數量
monster drop higher level gear [4]
增加 3000% 物品掉落數量
增加 % 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olmec, the All Stone
幽魂 | N |
---|---|
地區 | 遠古之印 |
標籤 | 法術, chaos_affinity, cold_affinity, construct, extra_large_height, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, stone_armour, unique_map_boss |
生命
2400%
護甲
+100%
異常狀態臨界值
1200%
抗性
40 40 40 25
傷害
138%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 120
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
300%
Model Size
180%
類型
MonsterTotemMapBossLegends
Metadata
MapTotemBossLegendsMain
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,344,313
護甲
57,580
閃避
4,739
能量護盾
0
傷害
587
法術傷害
876
命中
290
攻擊間隔
1.005
經驗值
169,208
異常狀態臨界值
1,053,458
冰緩
3,331
感電
3,331
易碎
18,845
焦灼
3,331
殘喘
9,203
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterLightningWarpLegends
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 5 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 419.3 至 1258 閃電傷害
base skill show average damage instead of dps [1]
is area damage [1]
base skill show average damage instead of dps [1]
is area damage [1]
MonsterCausticBombLegends
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 混沌, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 177.2 至 236.3 混沌傷害
陷阱持續時間結束時觸發
陷阱持續 +2.5 秒
每秒造成 164.1 基本混沌傷害
+6 秒基礎持續時間
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [8]
陷阱持續時間結束時觸發
陷阱持續 +2.5 秒
每秒造成 164.1 基本混沌傷害
+6 秒基礎持續時間
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [8]
MonsterColdSnapLegends
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
霜暴
暴擊率: 4%
施放時間: 0.85 秒
冷卻時間: 6 秒
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 144.4 至 216.5 冰冷傷害
技能重複施放 3 次
增加 50% 施放速度
active skill chill duration +% final [10]
is area damage [1]
技能重複施放 3 次
增加 50% 施放速度
active skill chill duration +% final [10]
is area damage [1]
MonsterSearingBondLegends
法術, DoT, 陷阱技能, 地雷技能, 圖騰施放單獨, 造成燃燒, 圖騰, 可觸發, 火焰, DegenOnlySpellDamage
灼熱連結
施放時間: 1 秒
冷卻時間: 1 秒
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
圖騰持續 20 秒
每秒造成 728.9 基本火焰傷害
召喚 1 個使用此技能的圖騰
base active skill totem level [74]
base skill is totemified [1]
base totem range [200]
number of totems summoned in formation [3]
totem art variation [3]
每秒造成 728.9 基本火焰傷害
召喚 1 個使用此技能的圖騰
base active skill totem level [74]
base skill is totemified [1]
base totem range [200]
number of totems summoned in formation [3]
totem art variation [3]
MonsterLightningProjectileNovaLegends
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 4%
施放時間: 1 秒
造成 113.5 至 340.5 閃電傷害
發射 12 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [2]
發射 12 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [2]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegendsMain"] = { name = "Olmec, the All Stone", life = 24, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, skillList = { "MonsterColdSnapLegends", "MonsterLightningWarpLegends", "MonsterCausticBombLegends", "MonsterSearingBondLegends", "MonsterLightningProjectileNovaLegends", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterColdSnapLegends"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "active_skill_chill_duration_+%_final", "skill_repeat_count", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 10, 3, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpLegends"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticBombLegends"] = { name = "MonsterCausticBombLegends", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "traps_explode_on_timeout", "create_trap_at_target_location", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 6000, 8, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSearingBondLegends"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "totem_art_variation", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 20000, 200, 74, 3, 3, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningProjectileNovaLegends"] = { name = "MonsterLightningProjectileNovaLegends", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "monster_projectile_variation", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 12, 2, critChance = 4, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
+2 召喚圖騰的最大數量
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster drop higher level gear [4]
Id | MonsterDropsHigherLevelGear |
---|---|
Family | MonsterHighLevelDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 3000% 物品掉落數量
增加 % 物品掉落稀有度
Id | MonsterMapBossLegends |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |