亘古之灵
构造体
区域: 远古之印
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
+2 召唤图腾数量上限
monster drop higher level gear [4]
掉落的物品数量提高 3000%
掉落的物品稀有度提高 %
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
+2 召唤图腾数量上限
monster drop higher level gear [4]
掉落的物品数量提高 3000%
掉落的物品稀有度提高 %
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olmec, the All Stone
幽魂 | N |
---|---|
地区 | 远古之印 |
标签 | 施法, chaos_affinity, cold_affinity, construct, extra_large_height, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, stone_armour, unique_map_boss |
生命
2400%
护甲
+100%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
138%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 120
攻击间隔
1.5 秒
伤害分布
±0%
经验值
300%
Model Size
180%
类型
MonsterTotemMapBossLegends
Metadata
MapTotemBossLegendsMain
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,344,313
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
587
法术伤害
876
命中
290
攻击间隔
1.005
经验值
169,208
异常状态临界值
1,053,458
冰缓
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLightningWarpLegends
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 5 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 419.3 - 1258 闪电伤害
base skill show average damage instead of dps [1]
is area damage [1]
base skill show average damage instead of dps [1]
is area damage [1]
MonsterCausticBombLegends
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 混沌, 范围法术
暴击几率: 5%
施放间隔: 1 秒
造成 177.2 - 236.3 混沌伤害
陷阱持续时间结束时触发
陷阱持续 +2.5 秒
每秒造成 164.1 基础混沌伤害
基础持续时间为 6 秒
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [8]
陷阱持续时间结束时触发
陷阱持续 +2.5 秒
每秒造成 164.1 基础混沌伤害
基础持续时间为 6 秒
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [8]
MonsterColdSnapLegends
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 范围法术
霜暴
暴击几率: 4%
施放间隔: 0.85 秒
冷却时间: 6 秒
在指定地点凝聚冰之结晶并从地面窜出. 在此区域的怪物将会受到伤害并被冻结. 释放一颗暴击球能重置其技能冷却.
造成 144.4 - 216.5 冰霜伤害
技能可重复施放 3 次
施法速度加快 50%
active skill chill duration +% final [10]
is area damage [1]
技能可重复施放 3 次
施法速度加快 50%
active skill chill duration +% final [10]
is area damage [1]
MonsterSearingBondLegends
法术, DoT, 陷阱技能, 地雷技能, 图腾施放单独, 造成燃烧, 图腾, 可触发, 火焰, DegenOnlySpellDamage
灼热连接
施放间隔: 1 秒
冷却时间: 1 秒
召唤一个图腾,它会与你和你所操控的所有图腾之间产生火焰连接,经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害。
图腾持续 20 秒
每秒造成 728.9 基础火焰伤害
召唤使用一个使用该技能的图腾
base active skill totem level [74]
base skill is totemified [1]
base totem range [200]
number of totems summoned in formation [3]
totem art variation [3]
每秒造成 728.9 基础火焰伤害
召唤使用一个使用该技能的图腾
base active skill totem level [74]
base skill is totemified [1]
base totem range [200]
number of totems summoned in formation [3]
totem art variation [3]
MonsterLightningProjectileNovaLegends
法术, 投射物, 玩家投射物, 可触发
暴击几率: 4%
施放间隔: 1 秒
造成 113.5 - 340.5 闪电伤害
额外发射 12 个投射物
环状发射投射物
base is projectile [1]
monster projectile variation [2]
额外发射 12 个投射物
环状发射投射物
base is projectile [1]
monster projectile variation [2]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegendsMain"] = { name = "Olmec, the All Stone", life = 24, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, skillList = { "MonsterColdSnapLegends", "MonsterLightningWarpLegends", "MonsterCausticBombLegends", "MonsterSearingBondLegends", "MonsterLightningProjectileNovaLegends", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterColdSnapLegends"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "active_skill_chill_duration_+%_final", "skill_repeat_count", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 10, 3, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpLegends"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticBombLegends"] = { name = "MonsterCausticBombLegends", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "traps_explode_on_timeout", "create_trap_at_target_location", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 6000, 8, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSearingBondLegends"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "totem_art_variation", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 20000, 200, 74, 3, 3, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningProjectileNovaLegends"] = { name = "MonsterLightningProjectileNovaLegends", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "monster_projectile_variation", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 12, 2, critChance = 4, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
+2 召唤图腾数量上限
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster drop higher level gear [4]
Id | MonsterDropsHigherLevelGear |
---|---|
Family | MonsterHighLevelDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品数量提高 3000%
掉落的物品稀有度提高 %
Id | MonsterMapBossLegends |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |