Olmec, Todo de piedra
Constructo
Área: Santuario de Olmec
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
+2 a la cantidad máxima de tótems que puedes invocar
monster drop higher level gear [4]
La cantidad de objetos arrojados está aumentada un 3000%
La rareza de los objetos arrojados está aumentada un %
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
+2 a la cantidad máxima de tótems que puedes invocar
monster drop higher level gear [4]
La cantidad de objetos arrojados está aumentada un 3000%
La rareza de los objetos arrojados está aumentada un %
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olmec, the All Stone
Spectre | N |
---|---|
Area | Santuario de Olmec |
Tags | Lanzador de hechizos, chaos_affinity, cold_affinity, construct, extra_large_height, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, stone_armour, unique_map_boss |
Vida
2400%
Armadura
+100%
Ailment Threshold
1200%
Resistencia
40 40 40 25
Damage
138%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
300%
Model Size
180%
Type
MonsterTotemMapBossLegends
Metadata
MapTotemBossLegendsMain
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
3,344,313
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
587
Daño de hechizos
876
Precisión
290
Attack Time
1.005
Experiencia
169,208
Ailment Threshold
1,053,458
Chill
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLightningWarpLegends
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teletransporte de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
Inflige de 419.3 a 1258 de daño de rayo
base skill show average damage instead of dps [1]
is area damage [1]
base skill show average damage instead of dps [1]
is area damage [1]
MonsterCausticBombLegends
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 177.2 a 236.3 de daño de caos
Las Trampas se Activan al final de su Duración
La trampa dura +2.5 segundos
Inflige 164.1 de daño de caos base por segundo
La duración base es de 6 segundos
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [8]
Las Trampas se Activan al final de su Duración
La trampa dura +2.5 segundos
Inflige 164.1 de daño de caos base por segundo
La duración base es de 6 segundos
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [8]
MonsterColdSnapLegends
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Ruptura de hielo
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 6 seg
Unos cristales de hielo emergen del suelo en el área objetivo. Los monstruos que estén en esta área reciben daño y se congelan. Puedes ignorar su tiempo de recarga consumiendo una carga de poder.
Inflige de 144.4 a 216.5 de daño de hielo
Las Habilidades se Repiten 3 Veces más
Velocidad de lanzamiento de hechizos aumentada un 50%
active skill chill duration +% final [10]
is area damage [1]
Las Habilidades se Repiten 3 Veces más
Velocidad de lanzamiento de hechizos aumentada un 50%
active skill chill duration +% final [10]
is area damage [1]
MonsterSearingBondLegends
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Atadura abrasadora
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1 seg
Invoca un tótem que lanza un haz de fuego hacia ti y otros tótems que controles. El haz inflige daño de incendio a los enemigos atrapados en él y a los enemigos que estén cerca de un extremo de un haz.
El Tótem dura 20 segundos
Inflige 728.9 de daño de fuego base por segundo
Invoca un tótem que usa esta habilidad
base active skill totem level [74]
base skill is totemified [1]
base totem range [200]
number of totems summoned in formation [3]
totem art variation [3]
Inflige 728.9 de daño de fuego base por segundo
Invoca un tótem que usa esta habilidad
base active skill totem level [74]
base skill is totemified [1]
base totem range [200]
number of totems summoned in formation [3]
totem art variation [3]
MonsterLightningProjectileNovaLegends
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 1 seg
Inflige de 113.5 a 340.5 de daño de rayo
Dispara 12 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
monster projectile variation [2]
Dispara 12 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
monster projectile variation [2]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegendsMain"] = { name = "Olmec, the All Stone", life = 24, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, skillList = { "MonsterColdSnapLegends", "MonsterLightningWarpLegends", "MonsterCausticBombLegends", "MonsterSearingBondLegends", "MonsterLightningProjectileNovaLegends", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterColdSnapLegends"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "active_skill_chill_duration_+%_final", "skill_repeat_count", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 10, 3, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpLegends"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticBombLegends"] = { name = "MonsterCausticBombLegends", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "traps_explode_on_timeout", "create_trap_at_target_location", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 6000, 8, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSearingBondLegends"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "totem_art_variation", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 20000, 200, 74, 3, 3, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningProjectileNovaLegends"] = { name = "MonsterLightningProjectileNovaLegends", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "monster_projectile_variation", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 12, 2, critChance = 4, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
+2 a la cantidad máxima de tótems que puedes invocar
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster drop higher level gear [4]
Id | MonsterDropsHigherLevelGear |
---|---|
Family | MonsterHighLevelDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La cantidad de objetos arrojados está aumentada un 3000%
La rareza de los objetos arrojados está aumentada un %
Id | MonsterMapBossLegends |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.