Olmec der Allstein
Konstrukt
Gebiet: Olmecs Heiligtum
Monster gewähren 100% erhöhte Erfahrung
monster dropped item rarity +% [15000]
+2 zu maximaler Anzahl beschworener Totems
monster drop higher level gear [4]
monster dropped item quantity +% [3000]
monster dropped item rarity +% [0]
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
+2 zu maximaler Anzahl beschworener Totems
monster drop higher level gear [4]
monster dropped item quantity +% [3000]
monster dropped item rarity +% [0]
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olmec, the All Stone
Spectre | N |
---|---|
Area | Olmecs Heiligtum |
Tags | Zauberer, chaos_affinity, cold_affinity, construct, extra_large_height, immobile, is_unarmed, lightning_affinity, mud_blood, not_dex, not_int, ranged, stone_armour, unique_map_boss |
Leben
2400%
Rüstung
+100%
Ailment Threshold
1200%
Widerstand
40 40 40 25
Damage
138%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
180%
Type
MonsterTotemMapBossLegends
Metadata
MapTotemBossLegendsMain
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
Stufe
68
Leben
3,344,313
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
587
Zauberschaden
876
Genauigkeit
290
Attack Time
1.005
Erfahrung
169,208
Ailment Threshold
1,053,458
Chill
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLightningWarpLegends
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
MonsterCausticBombLegends
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
MonsterColdSnapLegends
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Blitzeis
Kritische Trefferchance: 4%
Zauberzeit: 0.85 Sek.
Abklingzeit: 6 Sek.
Eiskristalle stoßen am Ziel aus dem Boden hervor. Monster in diesem Bereich nehmen Schaden und werden eingefroren. Die Abklingzeit kann durch das Aufwenden einer Energie-Ladung umgangen werden.
Verursacht 144.4 bis 216.5 Kälteschaden
Fertigkeiten wiederholen sich 3 zusätzliche Male
50% erhöhte Zaubergeschwindigkeit
active skill chill duration +% final [10]
is area damage [1]
Fertigkeiten wiederholen sich 3 zusätzliche Male
50% erhöhte Zaubergeschwindigkeit
active skill chill duration +% final [10]
is area damage [1]
MonsterSearingBondLegends
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Sengendes Band
Zauberzeit: 1 Sek.
Abklingzeit: 1 Sek.
Beschwört ein Totem, das einen sengenden Strahl zwischen Euch und jedem anderen von Euch kontrollierten Totem wirkt. Gegner, die von diesem Strahl getroffen werden, nehmen Brandschaden. Gegner nahe dem Ende jedes Strahls nehmen ebenso Brandschaden.
MonsterLightningProjectileNovaLegends
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 4%
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegendsMain"] = { name = "Olmec, the All Stone", life = 24, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, skillList = { "MonsterColdSnapLegends", "MonsterLightningWarpLegends", "MonsterCausticBombLegends", "MonsterSearingBondLegends", "MonsterLightningProjectileNovaLegends", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterColdSnapLegends"] = { name = "Cold Snap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cast_speed_+%", "active_skill_chill_duration_+%_final", "skill_repeat_count", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 10, 3, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpLegends"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticBombLegends"] = { name = "MonsterCausticBombLegends", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "traps_explode_on_timeout", "create_trap_at_target_location", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 6000, 8, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSearingBondLegends"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "totem_art_variation", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 20000, 200, 74, 3, 3, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningProjectileNovaLegends"] = { name = "MonsterLightningProjectileNovaLegends", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "monster_projectile_variation", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 12, 2, critChance = 4, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
monster dropped item rarity +% [15000]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
+2 zu maximaler Anzahl beschworener Totems
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
monster drop higher level gear [4]
Id | MonsterDropsHigherLevelGear |
---|---|
Family | MonsterHighLevelDrops |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [3000]
monster dropped item rarity +% [0]
Id | MonsterMapBossLegends |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.