Olmec der Allstein
Konstrukt
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
+2 zu maximaler Anzahl beschworener Totems
monster drop higher level gear [4]
3000% erhöhte Menge fallen gelassener Gegenstände
% erhöhte Seltenheit fallen gelassener Gegenstände
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olmec, the All Stone
SpectreN
AreaOlmecs Heiligtum
TagsZauberer, chaos_affinity, cold_affinity, construct, extra_large_height, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, stone_armour, unique_map_boss
Leben
2400%
Rüstung
+100%
Ailment Threshold
1200%
Widerstand
40 40 40 25
Damage
138%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
180%
Type
MonsterTotemMapBossLegends
Metadata
MapTotemBossLegendsMain
Stufe
68
Leben
3,344,313
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
587
Zauberschaden
876
Genauigkeit
290
Attack Time
1.005
Erfahrung
169,208
Ailment Threshold
1,053,458
Chill
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
MonsterLightningWarpLegends
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 419.3 bis 1258 Blitzschaden
base skill show average damage instead of dps [1]
is area damage [1]
MonsterCausticBombLegends
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 177.2 bis 236.3 Chaosschaden
Fallen lösen am Ende ihrer Dauer von alleine aus
Falle ist +2.5 Sekunden aktiv
Verursacht 164.1 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 6 Sekunden
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [8]
MonsterColdSnapLegends
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Blitzeis
Kritische Trefferchance: 4%
Zauberzeit: 0.85 Sek.
Abklingzeit: 6 Sek.
Eiskristalle stoßen am Ziel aus dem Boden hervor. Monster in diesem Bereich nehmen Schaden und werden eingefroren. Die Abklingzeit kann durch das Aufwenden einer Energie-Ladung umgangen werden.
Verursacht 144.4 bis 216.5 Kälteschaden
Fertigkeiten wiederholen sich 3 zusätzliche Male
50% erhöhte Zaubergeschwindigkeit
active skill chill duration +% final [10]
is area damage [1]
MonsterSearingBondLegends
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Sengendes Band
Zauberzeit: 1 Sek.
Abklingzeit: 1 Sek.
Beschwört ein Totem, das einen sengenden Strahl zwischen Euch und jedem anderen von Euch kontrollierten Totem wirkt. Gegner, die von diesem Strahl getroffen werden, nehmen Brandschaden. Gegner nahe dem Ende jedes Strahls nehmen ebenso Brandschaden.
Totem ist 20 Sekunden aktiv
Verursacht 728.9 Basis-Feuerschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
base active skill totem level [74]
base skill is totemified [1]
base totem range [200]
number of totems summoned in formation [3]
totem art variation [3]
MonsterLightningProjectileNovaLegends
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 4%
Zauberzeit: 1 Sek.
Verursacht 113.5 bis 340.5 Blitzschaden
Feuert 12 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
monster projectile variation [2]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Render
{
	has_light = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/olmec_totem/MapTotemBossLegendsMain"] = {
    name = "Olmec, the All Stone",
    life = 24,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.38,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 120,
    accuracy = 1,
    skillList = {
        "MonsterColdSnapLegends",
        "MonsterLightningWarpLegends",
        "MonsterCausticBombLegends",
        "MonsterSearingBondLegends",
        "MonsterLightningProjectileNovaLegends",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterColdSnapLegends"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cast_speed_+%",
        "active_skill_chill_duration_+%_final",
        "skill_repeat_count",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 10, 3, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarpLegends"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticBombLegends"] = {
    name = "MonsterCausticBombLegends",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "traps_explode_on_timeout",
        "create_trap_at_target_location",
    },
    levels = {
        [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 6000, 8, -25, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSearingBondLegends"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "totem_art_variation",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 20000, 200, 74, 3, 3, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningProjectileNovaLegends"] = {
    name = "MonsterLightningProjectileNovaLegends",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 12, 2, critChance = 4, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
    },
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +2 zu maximaler Anzahl beschworener Totems
    IdMonsterTwoAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • monster drop higher level gear [4]
    IdMonsterDropsHigherLevelGear
    FamilyMonsterHighLevelDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster drop higher level gear Min: 4 Max: 4 Global
  • 3000% erhöhte Menge fallen gelassener Gegenstände
    % erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBossLegends
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster dropped item quantity +% Min: 3000 Max: 3000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global