禁衛軍
人形
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Praetorian Guard
幽魂Y
地區上層神權之塔
標籤has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
Packs
  • 上層神權之塔: 禁衛軍
  • 生命
    120%
    護甲
    +75%
    異常狀態臨界值
    120%
    抗性
    20 20 20 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    AxisSoldierElite
    Metadata
    AxisEliteSoldierGuardShield2
    等級
    33
    生命
    702
    護甲
    2,604
    閃避
    1,155
    能量護盾
    0
    傷害
    84
    法術傷害
    84
    命中
    68
    攻擊間隔
    1.245
    經驗值
    2,682
    異常狀態臨界值
    702
    冰緩
    2
    感電
    2
    易碎
    13
    焦灼
    2
    殘喘
    6
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 67–101
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisShieldCharge
    攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
    重盾衝鋒
    基本傷害: 67–101
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
    不會暴擊
    到達最大衝鋒距離時,增加 50% 暈眩門檻降低
    最大衝擊距離擊中時造成 55% 更多傷害
    增加 120% 移動速度
    -1 米近戰打擊距離
    ignores proximity shield [1]
    shield charge extra distance [-10]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisNormal"
    
    NPC
    {
    	marker_enabled = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisNormal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldierGuardShield2"] = {
        name = "Praetorian Guard",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "AxisShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "shield_charge_extra_distance",
            "melee_range_+",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    禁衛軍
    人形
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    Praetorian Guard
    幽魂Y
    標籤has_one_hand_sword, has_one_handed_melee, human, humanoid, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
    生命
    120%
    護甲
    +75%
    異常狀態臨界值
    120%
    抗性
    20 20 20 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    AxisSoldierElite
    Metadata
    AxisEliteSoldierGuardShield2Standalone
    等級
    68
    生命
    7,720
    護甲
    50,383
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,306
    異常狀態臨界值
    7,720
    冰緩
    24
    感電
    24
    易碎
    138
    焦灼
    24
    殘喘
    67
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisShieldCharge
    攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
    重盾衝鋒
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
    不會暴擊
    到達最大衝鋒距離時,增加 50% 暈眩門檻降低
    最大衝擊距離擊中時造成 40% 更多傷害
    增加 120% 移動速度
    -1 米近戰打擊距離
    ignores proximity shield [1]
    shield charge extra distance [-10]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldierGuardShield2Standalone"] = {
        name = "Praetorian Guard",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "AxisShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "shield_charge_extra_distance",
            "melee_range_+",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock