原始密園守衛藤蔓
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怪物被擊殺時不會給予藥劑充能
50% 物理傷害轉換為冰冷傷害
50% 物理傷害轉換為閃電傷害
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% 機率避免被冰緩
100% 機率避免被冰凍
不被感電影響
增加 40% 全域命中值
增加 300% 全域暴擊率
+25% 全域暴擊加成
增加 300% 全域暴擊率
+25% 全域暴擊加成
50% 物理傷害轉換為冰冷傷害
50% 物理傷害轉換為閃電傷害
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% 機率避免被冰緩
100% 機率避免被冰凍
不被感電影響
增加 40% 全域命中值
增加 300% 全域暴擊率
+25% 全域暴擊加成
增加 300% 全域暴擊率
+25% 全域暴擊加成
不能被擊退
Primal Groveguard Vine
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, construct, immobile, insect_blood, is_unarmed, melee, physical_affinity, wood_armour |
生命
500%
異常狀態臨界值
800%
抗性
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傷害
250%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 27
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
HarvestOshabiCyanBattleVine
Metadata
OshabiCyanBattleVineBasic
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
32,167
護甲
28,790
閃避值
4,739
傷害
934
法術傷害
934
命中
580
攻擊間隔
2.25
經驗值
10,255
Minion Life
6,977
Minion Damage
746
異常狀態臨界值
51,467
冰緩
163
感電
163
易碎
921
焦灼
163
殘喘
450
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarvestBattleVineCleave1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
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HarvestBattleVineCleave2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
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HarvestBattleVinePierce
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
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HarvestBattleVineSlam
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
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HarvestBattleVineSweep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
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HarvestBattleVineEASSubmerge
法術
施放時間: 0.83 秒
HarvestCyanBattleVineEmerge
法術
施放時間: 1.4 秒
HarvestBattleVineFastEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" // hmmm? Render { selection_size_override = "100, 100, 250" } Animated { on_emerge_01 = "PlayEffectAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_bulb_ultimate.ao );" on_end_death_01 = "DisableRendering();" on_end_death_02 = "DisableRendering();" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/harvest_tree_blue_idle.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCyanBattleVineBasic"] = { name = "Primal Groveguard Vine", life = 5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.5, damageSpread = 0.2, attackTime = 2.25, attackRange = 27, accuracy = 1, skillList = { "HarvestCyanBattleVineEmerge", "HarvestBattleVineFastEmerge", "HarvestBattleVineCleave1", "HarvestBattleVineCleave2", "HarvestBattleVinePierce", "HarvestBattleVineSlam", "HarvestBattleVineSweep", "HarvestBattleVineEASSubmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestCyanBattleVineEmerge"] = { name = "HarvestCyanBattleVineEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineFastEmerge"] = { name = "HarvestBattleVineFastEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineCleave1"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "global_maim_on_hit", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineCleave2"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "global_maim_on_hit", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVinePierce"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineSlam"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineSweep"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineEASSubmerge"] = { name = "HarvestBattleVineEASSubmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物被擊殺時不會給予藥劑充能
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
50% 物理傷害轉換為冰冷傷害
Id | MonsterConvertToColdDamage2 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
50% 物理傷害轉換為閃電傷害
Id | MonsterConvertToLightningDamage2 |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
100% 機率避免被冰緩
100% 機率避免被冰凍
Id | MonsterCannotBeChilled |
---|---|
Family | ChanceToAvoidFreezeAndChill |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
不被感電影響
Id | MonsterCannotBeShocked |
---|---|
Family | UnaffectedByShock |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental lightning ailment |
增加 40% 全域命中值
增加 300% 全域暴擊率
+25% 全域暴擊加成
Id | BetrayalUpgradeMonsterCriticalStrikeChanceAndAccuracy |
---|---|
Family | MonsterCriticalStrikes |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack critical |
增加 300% 全域暴擊率
+25% 全域暴擊加成
Id | BetrayalUpgradeMonsterCritChanceAndMulti_ |
---|---|
Family | MonsterCriticalStrikes |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.