原始密園守衛藤蔓
創造物
怪物被擊殺時不會給予藥劑充能
50% 物理傷害轉換為冰冷傷害
50% 物理傷害轉換為閃電傷害
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% 機率避免被冰緩
100% 機率避免被冰凍
不被感電影響
增加 40% 全域命中值
增加 300% 全域暴擊率
+25% 全域暴擊加成
增加 300% 全域暴擊率
+25% 全域暴擊加成
50% 物理傷害轉換為冰冷傷害
50% 物理傷害轉換為閃電傷害
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% 機率避免被冰緩
100% 機率避免被冰凍
不被感電影響
增加 40% 全域命中值
增加 300% 全域暴擊率
+25% 全域暴擊加成
增加 300% 全域暴擊率
+25% 全域暴擊加成
不能被擊退
Primal Groveguard Vine
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, construct, immobile, insect_blood, is_unarmed, melee, physical_affinity, wood_armour |
生命
500%
異常狀態臨界值
800%
抗性
50 50 50 30
傷害
250%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 27
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
HarvestOshabiCyanBattleVine
Metadata
OshabiCyanBattleVineBasic
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
32,167
護甲
28,790
閃避
4,739
能量護盾
0
傷害
934
法術傷害
934
命中
290
攻擊間隔
2.25
經驗值
10,255
異常狀態臨界值
51,467
冰緩
163
感電
163
易碎
921
焦灼
163
殘喘
450
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarvestBattleVineCleave1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
有 15% 機率造成流血
擊中時癱瘓
HarvestBattleVineCleave2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
有 15% 機率造成流血
擊中時癱瘓
HarvestBattleVinePierce
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSlam
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSweep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
造成 40% 更少攻擊傷害
有 15% 機率造成流血
擊中時癱瘓
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
HarvestBattleVineEASSubmerge
法術
施放時間: 0.83 秒
HarvestCyanBattleVineEmerge
法術
施放時間: 1.4 秒
HarvestBattleVineFastEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" // hmmm? Render { selection_size_override = "100, 100, 250" } Animated { on_emerge_01 = "PlayEffectAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_bulb_ultimate.ao );" on_end_death_01 = "DisableRendering();" on_end_death_02 = "DisableRendering();" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/harvest_tree_blue_idle.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCyanBattleVineBasic"] = { name = "Primal Groveguard Vine", life = 5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.5, damageSpread = 0.2, attackTime = 2.25, attackRange = 27, accuracy = 1, skillList = { "HarvestCyanBattleVineEmerge", "HarvestBattleVineFastEmerge", "HarvestBattleVineCleave1", "HarvestBattleVineCleave2", "HarvestBattleVinePierce", "HarvestBattleVineSlam", "HarvestBattleVineSweep", "HarvestBattleVineEASSubmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestCyanBattleVineEmerge"] = { name = "HarvestCyanBattleVineEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineFastEmerge"] = { name = "HarvestBattleVineFastEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineCleave1"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "global_maim_on_hit", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineCleave2"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "global_maim_on_hit", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVinePierce"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineSlam"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineSweep"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineEASSubmerge"] = { name = "HarvestBattleVineEASSubmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物被擊殺時不會給予藥劑充能
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
50% 物理傷害轉換為冰冷傷害
Id | MonsterConvertToColdDamage2 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
50% 物理傷害轉換為閃電傷害
Id | MonsterConvertToLightningDamage2 |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
你的移動速度加成不會讓你降至基礎速度以下
行動速度不能被調整至低於基礎值
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
100% 機率避免被冰緩
100% 機率避免被冰凍
Id | MonsterCannotBeChilled |
---|---|
Family | ChanceToAvoidFreezeAndChill |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
不被感電影響
Id | MonsterCannotBeShocked |
---|---|
Family | UnaffectedByShock |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental lightning ailment |
增加 40% 全域命中值
增加 300% 全域暴擊率
+25% 全域暴擊加成
Id | BetrayalUpgradeMonsterCriticalStrikeChanceAndAccuracy |
---|---|
Family | MonsterCriticalStrikes |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack critical |
增加 300% 全域暴擊率
+25% 全域暴擊加成
Id | BetrayalUpgradeMonsterCritChanceAndMulti_ |
---|---|
Family | MonsterCriticalStrikes |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |