Urzeitliche Hainwächter-Ranke
Konstrukt
Monster gewähren bei Tötung keine Fläschchenfüllungen
50% des physischen Schadens werden in Kälteschaden umgewandelt
50% des physischen Schadens werden in Blitzschaden umgewandelt
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% Chance, Unterkühlen zu vermeiden
100% Chance, Einfrieren zu vermeiden
Unbeeinträchtigt von Schock
40% erhöhte globale Treffgenauigkeit
300% erhöhte globale kritische Trefferchance
+25% zu globalem Multiplikator für kritische Treffer
300% erhöhte globale kritische Trefferchance
+25% zu globalem Multiplikator für kritische Treffer
Kann nicht zurückgestoßen werden
50% des physischen Schadens werden in Kälteschaden umgewandelt
50% des physischen Schadens werden in Blitzschaden umgewandelt
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% Chance, Unterkühlen zu vermeiden
100% Chance, Einfrieren zu vermeiden
Unbeeinträchtigt von Schock
40% erhöhte globale Treffgenauigkeit
300% erhöhte globale kritische Trefferchance
+25% zu globalem Multiplikator für kritische Treffer
300% erhöhte globale kritische Trefferchance
+25% zu globalem Multiplikator für kritische Treffer
Kann nicht zurückgestoßen werden
Primal Groveguard Vine
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, insect_blood, is_unarmed, melee, physical_affinity, wood_armour |
Leben
500%
Ailment Threshold
800%
Widerstand
50 50 50 30
Damage
250%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 27
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HarvestOshabiCyanBattleVine
Metadata
OshabiCyanBattleVineBasic
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
32,167
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
934
Zauberschaden
934
Genauigkeit
290
Attack Time
2.25
Erfahrung
10,255
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HarvestBattleVineCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 747–1121
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 40% weniger Angriffsschaden
15% Chance, Bluten zu verursachen
Verstümmelt bei Treffer
15% Chance, Bluten zu verursachen
Verstümmelt bei Treffer
HarvestBattleVineCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 747–1121
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 40% weniger Angriffsschaden
15% Chance, Bluten zu verursachen
Verstümmelt bei Treffer
15% Chance, Bluten zu verursachen
Verstümmelt bei Treffer
HarvestBattleVinePierce
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 747–1121
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
15% Chance, Bluten zu verursachen
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
Verursacht 40% weniger Angriffsschaden
15% Chance, Bluten zu verursachen
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 747–1121
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
15% Chance, Bluten zu verursachen
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
Verursacht 40% weniger Angriffsschaden
15% Chance, Bluten zu verursachen
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 747–1121
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
15% Chance, Bluten zu verursachen
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
Verursacht 40% weniger Angriffsschaden
15% Chance, Bluten zu verursachen
Verstümmelt bei Treffer
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
HarvestBattleVineEASSubmerge
Spell
Zauberzeit: 0.83 Sek.
HarvestCyanBattleVineEmerge
Spell
Zauberzeit: 1.4 Sek.
HarvestBattleVineFastEmerge
Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" // hmmm? Render { selection_size_override = "100, 100, 250" } Animated { on_emerge_01 = "PlayEffectAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_bulb_ultimate.ao );" on_end_death_01 = "DisableRendering();" on_end_death_02 = "DisableRendering();" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/harvest_tree_blue_idle.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCyanBattleVineBasic"] = { name = "Primal Groveguard Vine", life = 5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.5, damageSpread = 0.2, attackTime = 2.25, attackRange = 27, accuracy = 1, skillList = { "HarvestCyanBattleVineEmerge", "HarvestBattleVineFastEmerge", "HarvestBattleVineCleave1", "HarvestBattleVineCleave2", "HarvestBattleVinePierce", "HarvestBattleVineSlam", "HarvestBattleVineSweep", "HarvestBattleVineEASSubmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestCyanBattleVineEmerge"] = { name = "HarvestCyanBattleVineEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineFastEmerge"] = { name = "HarvestBattleVineFastEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineCleave1"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "global_maim_on_hit", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineCleave2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "global_maim_on_hit", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVinePierce"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineSlam"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineSweep"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineEASSubmerge"] = { name = "HarvestBattleVineEASSubmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren bei Tötung keine Fläschchenfüllungen
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
50% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterConvertToColdDamage2 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
50% des physischen Schadens werden in Blitzschaden umgewandelt
Id | MonsterConvertToLightningDamage2 |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
100% Chance, Unterkühlen zu vermeiden
100% Chance, Einfrieren zu vermeiden
Id | MonsterCannotBeChilled |
---|---|
Family | ChanceToAvoidFreezeAndChill |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
Unbeeinträchtigt von Schock
Id | MonsterCannotBeShocked |
---|---|
Family | UnaffectedByShock |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental lightning ailment |
40% erhöhte globale Treffgenauigkeit
300% erhöhte globale kritische Trefferchance
+25% zu globalem Multiplikator für kritische Treffer
Id | BetrayalUpgradeMonsterCriticalStrikeChanceAndAccuracy |
---|---|
Family | MonsterCriticalStrikes |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack critical |
300% erhöhte globale kritische Trefferchance
+25% zu globalem Multiplikator für kritische Treffer
Id | BetrayalUpgradeMonsterCritChanceAndMulti_ |
---|---|
Family | MonsterCriticalStrikes |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |