原始护林蔓藤
构造体
消灭怪物不能获得药剂充能
50% 的物理伤害转换为冰霜伤害
物理伤害的 50% 转换为闪电伤害
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% 几率避免被冰缓
100% 几率避免被冰冻
不受感电影响
命中值提高 40%
全域暴击率提高 300%
+25% 全域暴击伤害加成
全域暴击率提高 300%
+25% 全域暴击伤害加成
无法被击退
Primal Groveguard Vine
幽魂N
标签animal_claw_weapon, construct, immobile, insect_blood, is_unarmed, melee, physical_affinity, wood_armour
生命
500%
异常状态临界值
800%
抗性
50 50 50 30
伤害
250%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 27
攻击间隔
2.25 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
HarvestOshabiCyanBattleVine
Metadata
OshabiCyanBattleVineBasic
等级
68
生命
32,167
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
934
法术伤害
934
命中
290
攻击间隔
2.25
经验值
10,255
异常状态临界值
51,467
冰缓
163
Shock
163
Brittle
921
Scorch
163
Sap
450
HarvestBattleVineCleave1
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 747–1121
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
攻击伤害总降 40%
15% 的几率导致流血
击中时造成瘫痪
HarvestBattleVineCleave2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 747–1121
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
攻击伤害总降 40%
15% 的几率导致流血
击中时造成瘫痪
HarvestBattleVinePierce
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 747–1121
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 40%
15% 的几率导致流血
击中时造成瘫痪
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 747–1121
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 40%
15% 的几率导致流血
击中时造成瘫痪
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSweep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 747–1121
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 40%
15% 的几率导致流血
击中时造成瘫痪
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
HarvestBattleVineEASSubmerge
法术
施放间隔: 0.83 秒
HarvestCyanBattleVineEmerge
法术
施放间隔: 1.4 秒
HarvestBattleVineFastEmerge
法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

// hmmm?
Render
{
	selection_size_override = "100, 100, 250"
}

Animated
{
	on_emerge_01 = "PlayEffectAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_bulb_ultimate.ao );"
	on_end_death_01 = "DisableRendering();"
	on_end_death_02 = "DisableRendering();"
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/harvest_tree_blue_idle.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCyanBattleVineBasic"] = {
    name = "Primal Groveguard Vine",
    life = 5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 27,
    accuracy = 1,
    skillList = {
        "HarvestCyanBattleVineEmerge",
        "HarvestBattleVineFastEmerge",
        "HarvestBattleVineCleave1",
        "HarvestBattleVineCleave2",
        "HarvestBattleVinePierce",
        "HarvestBattleVineSlam",
        "HarvestBattleVineSweep",
        "HarvestBattleVineEASSubmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestCyanBattleVineEmerge"] = {
    name = "HarvestCyanBattleVineEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineFastEmerge"] = {
    name = "HarvestBattleVineFastEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineCleave1"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineCleave2"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVinePierce"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineEASSubmerge"] = {
    name = "HarvestBattleVineEASSubmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
消灭怪物不能获得药剂充能
IdMonsterNoFlaskCharges
FamilyMonsterSlainNoFlaskCharges
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster grants no flask charges Min: 1 Max: 1 全域
  • Craft Tagsflask
    50% 的物理伤害转换为冰霜伤害
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    物理伤害的 50% 转换为闪电伤害
    IdMonsterConvertToLightningDamage2
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    你的移动速度加成不会让你减速至基础速度以下
    你的行动速度无法被减速至基础以下
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 100% 几率避免被冰缓
    100% 几率避免被冰冻
    IdMonsterCannotBeChilled
    FamilyChanceToAvoidFreezeAndChill
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 全域
  • base avoid freeze % Min: 100 Max: 100 全域
  • Craft Tagselemental cold ailment
    不受感电影响
    IdMonsterCannotBeShocked
    FamilyUnaffectedByShock
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental lightning ailment
    命中值提高 40%
    全域暴击率提高 300%
    +25% 全域暴击伤害加成
    IdBetrayalUpgradeMonsterCriticalStrikeChanceAndAccuracy
    FamilyMonsterCriticalStrikes
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 全域
  • critical strike chance +% Min: 300 Max: 300 全域
  • base critical strike multiplier + Min: 25 Max: 25 全域
  • Craft Tagsdamage attack critical
    全域暴击率提高 300%
    +25% 全域暴击伤害加成
    IdBetrayalUpgradeMonsterCritChanceAndMulti_
    FamilyMonsterCriticalStrikes
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • critical strike chance +% Min: 300 Max: 300 全域
  • base critical strike multiplier + Min: 25 Max: 25 全域
  • Craft Tagsdamage critical
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域