プライマル・グローヴガード・ヴァイン
コンストラクト
モンスターは倒されてもフラスコチャージを付与しない
物理ダメージの50%を冷気ダメージに変換する
物理ダメージの50%を雷ダメージに変換する
アクションスピードは基礎値よりも低く修正されることがない
移動スピードは基礎値よりも低く修正されることがない
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100%の確率で冷却を無効化する
100%の確率で凍結を無効化する
感電の効果を受けない
グローバル命中力が40%増加する
グローバルクリティカル率が300%増加する
グローバルクリティカルダメージ倍率 +25%
グローバルクリティカル率が300%増加する
グローバルクリティカルダメージ倍率 +25%
ノックバックを受けることがない
Primal Groveguard Vine
SpectreN
Tagsanimal_claw_weapon, construct, immobile, insect_blood, is_unarmed, melee, physical_affinity, wood_armour
ライフ
500%
Ailment Threshold
800%
耐性
50 50 50 30
Damage
250%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 27
Attack Time
2.25 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
HarvestOshabiCyanBattleVine
Metadata
OshabiCyanBattleVineBasic
レベル
68
ライフ
32,167
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
934
スペルダメージ
934
命中
290
Attack Time
2.25
経験値
10,255
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
HarvestBattleVineCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 747–1121
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
アタックダメージが40%低下する
15%の確率で出血を付与する
ヒット時に重傷を与える
HarvestBattleVineCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 747–1121
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
アタックダメージが40%低下する
15%の確率で出血を付与する
ヒット時に重傷を与える
HarvestBattleVinePierce
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 747–1121
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
ヒット時に敵をノックバックする
アタックダメージが40%低下する
15%の確率で出血を付与する
ヒット時に重傷を与える
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 747–1121
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
ヒット時に敵をノックバックする
アタックダメージが40%低下する
15%の確率で出血を付与する
ヒット時に重傷を与える
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 747–1121
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
ヒット時に敵をノックバックする
アタックダメージが40%低下する
15%の確率で出血を付与する
ヒット時に重傷を与える
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
HarvestBattleVineEASSubmerge
Spell
キャストタイム: 0.83 秒
HarvestCyanBattleVineEmerge
Spell
キャストタイム: 1.4 秒
HarvestBattleVineFastEmerge
Spell
キャストタイム: 1 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

// hmmm?
Render
{
	selection_size_override = "100, 100, 250"
}

Animated
{
	on_emerge_01 = "PlayEffectAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_bulb_ultimate.ao );"
	on_end_death_01 = "DisableRendering();"
	on_end_death_02 = "DisableRendering();"
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/harvest_tree_blue_idle.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCyanBattleVineBasic"] = {
    name = "Primal Groveguard Vine",
    life = 5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 27,
    accuracy = 1,
    skillList = {
        "HarvestCyanBattleVineEmerge",
        "HarvestBattleVineFastEmerge",
        "HarvestBattleVineCleave1",
        "HarvestBattleVineCleave2",
        "HarvestBattleVinePierce",
        "HarvestBattleVineSlam",
        "HarvestBattleVineSweep",
        "HarvestBattleVineEASSubmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestCyanBattleVineEmerge"] = {
    name = "HarvestCyanBattleVineEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineFastEmerge"] = {
    name = "HarvestBattleVineFastEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineCleave1"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineCleave2"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVinePierce"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineEASSubmerge"] = {
    name = "HarvestBattleVineEASSubmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
モンスターは倒されてもフラスコチャージを付与しない
IdMonsterNoFlaskCharges
FamilyMonsterSlainNoFlaskCharges
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    物理ダメージの50%を冷気ダメージに変換する
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    物理ダメージの50%を雷ダメージに変換する
    IdMonsterConvertToLightningDamage2
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    アクションスピードは基礎値よりも低く修正されることがない
    移動スピードは基礎値よりも低く修正されることがない
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 100%の確率で冷却を無効化する
    100%の確率で凍結を無効化する
    IdMonsterCannotBeChilled
    FamilyChanceToAvoidFreezeAndChill
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 Global
  • base avoid freeze % Min: 100 Max: 100 Global
  • Craft Tagselemental cold ailment
    感電の効果を受けない
    IdMonsterCannotBeShocked
    FamilyUnaffectedByShock
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental lightning ailment
    グローバル命中力が40%増加する
    グローバルクリティカル率が300%増加する
    グローバルクリティカルダメージ倍率 +25%
    IdBetrayalUpgradeMonsterCriticalStrikeChanceAndAccuracy
    FamilyMonsterCriticalStrikes
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 Global
  • critical strike chance +% Min: 300 Max: 300 Global
  • base critical strike multiplier + Min: 25 Max: 25 Global
  • Craft Tagsdamage attack critical
    グローバルクリティカル率が300%増加する
    グローバルクリティカルダメージ倍率 +25%
    IdBetrayalUpgradeMonsterCritChanceAndMulti_
    FamilyMonsterCriticalStrikes
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • critical strike chance +% Min: 300 Max: 300 Global
  • base critical strike multiplier + Min: 25 Max: 25 Global
  • Craft Tagsdamage critical
    ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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