MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Enredadera guardiana primitiva
Constructo
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
Los monstruos no otorgan cargas de frascos al morir
El 50% del daño físico se convierte en daño de hielo
El 50% del daño físico se convierte en daño de rayo
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% de probabilidad de evitar ser escarchado
100% de probabilidad de evitar ser congelado
No te afecta la Electrocución
Precisión global aumentada un 40%
Probabilidad global de golpe crítico aumentada un 300%
+25% al multiplicador global de golpe crítico
Probabilidad global de golpe crítico aumentada un 300%
+25% al multiplicador global de golpe crítico
No puede ser empujado
Primal Groveguard Vine
Spectre
Tagsanimal_claw_weapon, construct, immobile, insect_blood, is_unarmed, melee, physical_affinity, wood_armour
Vida
500%
Ailment Threshold
800%
Resistencia
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 27
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
HarvestOshabiCyanBattleVine
Metadata
OshabiCyanBattleVineBasic
Nivel
68
Vida
32,167
Armadura
28,790
Evasión
4,739
Damage
374
Daño de hechizos
374
Precisión
580
Attack Time
2.25
Experiencia
10,255
Minion Life
6,977
Minion Damage
298
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
Phys Convert Ele
240%
HarvestBattleVineCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299448
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 2.25 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 40% menos de daño de ataque
15% de probabilidad de aplicar sangrado
Lisia con Cada Golpe
iconbasicattack
HarvestBattleVineCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299448
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 2.25 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 40% menos de daño de ataque
15% de probabilidad de aplicar sangrado
Lisia con Cada Golpe
iconbasicattack
HarvestBattleVinePierce
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299448
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 2.25 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 40% menos de daño de ataque
15% de probabilidad de aplicar sangrado
Lisia con Cada Golpe
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
global knockback [1]
main hand base maximum attack distance [10]
iconbasicattack
HarvestBattleVineSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299448
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 2.25 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 40% menos de daño de ataque
15% de probabilidad de aplicar sangrado
Lisia con Cada Golpe
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
global knockback [1]
main hand base maximum attack distance [10]
iconbasicattack
HarvestBattleVineSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299448
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 2.25 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 40% menos de daño de ataque
15% de probabilidad de aplicar sangrado
Lisia con Cada Golpe
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
global knockback [1]
iconbasicattack
HarvestBattleVineEASSubmerge
Spell
Tiempo de lanzamiento: 0.83 seg
HarvestCyanBattleVineEmerge
Spell
Tiempo de lanzamiento: 1.4 seg
HarvestBattleVineFastEmerge
Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCyanBattleVineBasic"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Primal Groveguard Vine",
    life = 5,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 27,
    accuracy = 1,
    skillList = {
        "HarvestCyanBattleVineEmerge",
        "HarvestBattleVineFastEmerge",
        "HarvestBattleVineCleave1",
        "HarvestBattleVineCleave2",
        "HarvestBattleVinePierce",
        "HarvestBattleVineSlam",
        "HarvestBattleVineSweep",
        "HarvestBattleVineEASSubmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestCyanBattleVineEmerge"] = {
    name = "HarvestCyanBattleVineEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineFastEmerge"] = {
    name = "HarvestBattleVineFastEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineCleave1"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineCleave2"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVinePierce"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineEASSubmerge"] = {
    name = "HarvestBattleVineEASSubmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos no otorgan cargas de frascos al morir
FamilyMonsterSlainNoFlaskCharges
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster grants no flask charges 1 1 Global — Valor fijo
  • Craft Tagsflask
    El 50% del daño físico se convierte en daño de hielo
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Hielo
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    FamilyMonsterCannotBeSlowed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base 1 1 Global — Valor fijo
  • movement speed cannot be reduced below base 1 1 Global — Valor fijo
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • 100% de probabilidad de evitar ser escarchado
    100% de probabilidad de evitar ser congelado
    FamilyChanceToAvoidFreezeAndChill
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base avoid chill % 100 100 Global
  • base avoid freeze % 100 100 Global
  • Craft TagsElemental Hielo Estado alterado
    No te afecta la Electrocución
    FamilyUnaffectedByShock
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • unaffected by shock 1 1 Global — Valor fijo
  • Craft TagsElemental Rayo Estado alterado
    Precisión global aumentada un 40%
    Probabilidad global de golpe crítico aumentada un 300%
    +25% al multiplicador global de golpe crítico
    FamilyMonsterCriticalStrikes
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • accuracy rating +% 40 40 Global
  • critical strike chance +% 300 300 Global
  • base critical strike multiplier + 25 25 Global
  • Craft TagsDaño Ataque Crítico
    Probabilidad global de golpe crítico aumentada un 300%
    +25% al multiplicador global de golpe crítico
    FamilyMonsterCriticalStrikes
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • critical strike chance +% 300 300 Global
  • base critical strike multiplier + 25 25 Global
  • Craft TagsDaño Crítico
    No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Edit

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