Liane Garde-bosquet primitive
Fabrication
Les Monstres n'octroient pas de charges de Flacon lorsqu'ils sont Tués
50% des Dégâts physiques sont Convertis en Dégâts de froid
50% des Dégâts physiques sont Convertis en Dégâts de foudre
La Vitesse d'action ne peut être abaissée en dessous de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% de chances de ne pas subir la Frigorification
100% de chances de ne pas subir le Gel
Insensibilité à l'Électrocution
40% d'Augmentation du Score de Précision Global
300% d'Augmentation des Chances de coup critique Globales
+25% au Multiplicateur de coup critique Global
300% d'Augmentation des Chances de coup critique Globales
+25% au Multiplicateur de coup critique Global
Vous ne pouvez pas être Repoussé(e)
Primal Groveguard Vine
SpectreN
Tagsanimal_claw_weapon, construct, immobile, insect_blood, is_unarmed, melee, physical_affinity, wood_armour
Vie
500%
Ailment Threshold
800%
Résistance
50 50 50 30
Damage
250%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 27
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
HarvestOshabiCyanBattleVine
Metadata
OshabiCyanBattleVineBasic
Niveau
68
Vie
32,167
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
934
Dégâts des sorts
934
Précision
290
Attack Time
2.25
Expérience
10,255
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
HarvestBattleVineCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
HarvestBattleVineCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
HarvestBattleVinePierce
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
HarvestBattleVineEASSubmerge
Spell
Temps d'incantation: 0.83 sec.
HarvestCyanBattleVineEmerge
Spell
Temps d'incantation: 1.4 sec.
HarvestBattleVineFastEmerge
Spell
Temps d'incantation: 1 sec.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

// hmmm?
Render
{
	selection_size_override = "100, 100, 250"
}

Animated
{
	on_emerge_01 = "PlayEffectAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_bulb_ultimate.ao );"
	on_end_death_01 = "DisableRendering();"
	on_end_death_02 = "DisableRendering();"
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/harvest_tree_blue_idle.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCyanBattleVineBasic"] = {
    name = "Primal Groveguard Vine",
    life = 5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 27,
    accuracy = 1,
    skillList = {
        "HarvestCyanBattleVineEmerge",
        "HarvestBattleVineFastEmerge",
        "HarvestBattleVineCleave1",
        "HarvestBattleVineCleave2",
        "HarvestBattleVinePierce",
        "HarvestBattleVineSlam",
        "HarvestBattleVineSweep",
        "HarvestBattleVineEASSubmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestCyanBattleVineEmerge"] = {
    name = "HarvestCyanBattleVineEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineFastEmerge"] = {
    name = "HarvestBattleVineFastEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineCleave1"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineCleave2"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVinePierce"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "bleed_on_hit_with_attacks_%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBattleVineEASSubmerge"] = {
    name = "HarvestBattleVineEASSubmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Les Monstres n'octroient pas de charges de Flacon lorsqu'ils sont Tués
IdMonsterNoFlaskCharges
FamilyMonsterSlainNoFlaskCharges
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    IdMonsterConvertToLightningDamage2
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    La Vitesse d'action ne peut être abaissée en dessous de sa valeur de base
    La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 100% de chances de ne pas subir la Frigorification
    100% de chances de ne pas subir le Gel
    IdMonsterCannotBeChilled
    FamilyChanceToAvoidFreezeAndChill
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 Global
  • base avoid freeze % Min: 100 Max: 100 Global
  • Craft Tagselemental cold ailment
    Insensibilité à l'Électrocution
    IdMonsterCannotBeShocked
    FamilyUnaffectedByShock
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental lightning ailment
    40% d'Augmentation du Score de Précision Global
    300% d'Augmentation des Chances de coup critique Globales
    +25% au Multiplicateur de coup critique Global
    IdBetrayalUpgradeMonsterCriticalStrikeChanceAndAccuracy
    FamilyMonsterCriticalStrikes
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 Global
  • critical strike chance +% Min: 300 Max: 300 Global
  • base critical strike multiplier + Min: 25 Max: 25 Global
  • Craft Tagsdamage attack critical
    300% d'Augmentation des Chances de coup critique Globales
    +25% au Multiplicateur de coup critique Global
    IdBetrayalUpgradeMonsterCritChanceAndMulti_
    FamilyMonsterCriticalStrikes
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • critical strike chance +% Min: 300 Max: 300 Global
  • base critical strike multiplier + Min: 25 Max: 25 Global
  • Craft Tagsdamage critical
    Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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