Liane Garde-bosquet primitive
Fabrication
Les Monstres n'octroient pas de charges de Flacon lorsqu'ils sont Tués
50% des Dégâts physiques sont Convertis en Dégâts de froid
50% des Dégâts physiques sont Convertis en Dégâts de foudre
La Vitesse d'action ne peut être modifiée en deçà de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% de chances de ne pas subir la Frigorification
100% de chances de ne pas subir le Gel
Insensibilité à l'Électrocution
40% d'Augmentation du Score de Précision Global
300% d'Augmentation des Chances de coup critique Globales
+25% au Multiplicateur de coup critique Global
300% d'Augmentation des Chances de coup critique Globales
+25% au Multiplicateur de coup critique Global
Vous ne pouvez pas être Repoussé(e)
50% des Dégâts physiques sont Convertis en Dégâts de froid
50% des Dégâts physiques sont Convertis en Dégâts de foudre
La Vitesse d'action ne peut être modifiée en deçà de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% de chances de ne pas subir la Frigorification
100% de chances de ne pas subir le Gel
Insensibilité à l'Électrocution
40% d'Augmentation du Score de Précision Global
300% d'Augmentation des Chances de coup critique Globales
+25% au Multiplicateur de coup critique Global
300% d'Augmentation des Chances de coup critique Globales
+25% au Multiplicateur de coup critique Global
Vous ne pouvez pas être Repoussé(e)
Primal Groveguard Vine
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, insect_blood, is_unarmed, melee, physical_affinity, wood_armour |
Vie
500%
Ailment Threshold
800%
Résistance
50 50 50 30
Damage
250%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 27
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
HarvestOshabiCyanBattleVine
Metadata
OshabiCyanBattleVineBasic
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
32,167
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
934
Dégâts des sorts
934
Précision
290
Attack Time
2.25
Expérience
10,255
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HarvestBattleVineCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
15% de chances d'infliger le Saignement
Mutile au Toucher
HarvestBattleVineCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
15% de chances d'infliger le Saignement
Mutile au Toucher
HarvestBattleVinePierce
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 747–1121
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
HarvestBattleVineEASSubmerge
Spell
Temps d'incantation: 0.83 sec.
HarvestCyanBattleVineEmerge
Spell
Temps d'incantation: 1.4 sec.
HarvestBattleVineFastEmerge
Spell
Temps d'incantation: 1 sec.
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" // hmmm? Render { selection_size_override = "100, 100, 250" } Animated { on_emerge_01 = "PlayEffectAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_bulb_ultimate.ao );" on_end_death_01 = "DisableRendering();" on_end_death_02 = "DisableRendering();" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/harvest_tree_blue_idle.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiCyanBattleVineBasic"] = { name = "Primal Groveguard Vine", life = 5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.5, damageSpread = 0.2, attackTime = 2.25, attackRange = 27, accuracy = 1, skillList = { "HarvestCyanBattleVineEmerge", "HarvestBattleVineFastEmerge", "HarvestBattleVineCleave1", "HarvestBattleVineCleave2", "HarvestBattleVinePierce", "HarvestBattleVineSlam", "HarvestBattleVineSweep", "HarvestBattleVineEASSubmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestCyanBattleVineEmerge"] = { name = "HarvestCyanBattleVineEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineFastEmerge"] = { name = "HarvestBattleVineFastEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineCleave1"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "global_maim_on_hit", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineCleave2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "global_maim_on_hit", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVinePierce"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineSlam"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineSweep"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineEASSubmerge"] = { name = "HarvestBattleVineEASSubmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Les Monstres n'octroient pas de charges de Flacon lorsqu'ils sont Tués
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
50% des Dégâts physiques sont Convertis en Dégâts de froid
Id | MonsterConvertToColdDamage2 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
50% des Dégâts physiques sont Convertis en Dégâts de foudre
Id | MonsterConvertToLightningDamage2 |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
La Vitesse d'action ne peut être modifiée en deçà de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
100% de chances de ne pas subir la Frigorification
100% de chances de ne pas subir le Gel
Id | MonsterCannotBeChilled |
---|---|
Family | ChanceToAvoidFreezeAndChill |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold ailment |
Insensibilité à l'Électrocution
Id | MonsterCannotBeShocked |
---|---|
Family | UnaffectedByShock |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental lightning ailment |
40% d'Augmentation du Score de Précision Global
300% d'Augmentation des Chances de coup critique Globales
+25% au Multiplicateur de coup critique Global
Id | BetrayalUpgradeMonsterCriticalStrikeChanceAndAccuracy |
---|---|
Family | MonsterCriticalStrikes |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack critical |
300% d'Augmentation des Chances de coup critique Globales
+25% au Multiplicateur de coup critique Global
Id | BetrayalUpgradeMonsterCritChanceAndMulti_ |
---|---|
Family | MonsterCriticalStrikes |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.