改造生物布魯特斯
惡魔
地區: 薛朗監塔
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
增加 6000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Reassembled Brutus
幽魂 | N |
---|---|
地區 | 薛朗監塔 |
標籤 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_story, unholy_trio_monster_story |
生命
1200%
護甲
+100%
異常狀態臨界值
1200%
抗性
40
40
40
25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
BruteTower
Metadata
BruteTower
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
47
生命
18,900
護甲
5,163
閃避
2,150
能量護盾
0
傷害
274
法術傷害
274
命中
0
攻擊間隔
1.2
經驗值
9,708
異常狀態臨界值
18,900
冰緩
60
感電
60
易碎
338
焦灼
60
殘喘
165
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrutusMultiSlam
攻擊
基本傷害: 219–329
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 80% 更多攻擊傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlam
攻擊
基本傷害: 219–329
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 80% 更多攻擊傷害
附加 100% 物理傷害的閃電傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
附加 100% 物理傷害的閃電傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 219–329
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
造成 50% 更多攻擊傷害
BrutusWallHook
攻擊
基本傷害: 219–329
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 65% 更多攻擊傷害
BruteTowerMeleeAttackEmpowered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 219–329
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
60% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 100% 更多傷害
造成 50% 更多攻擊傷害
造成 100% 更多傷害
BrutusWallHookEmpowered
攻擊
基本傷害: 219–329
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
60% 物理傷害轉換為閃電傷害
造成 65% 更多攻擊傷害
造成 100% 更多傷害
造成 65% 更多攻擊傷害
造成 100% 更多傷害
BrutusLevitationSlam
攻擊
基本傷害: 219–329
暴擊率: 5%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 15 秒
60% 物理傷害轉換為閃電傷害
造成 65% 更多攻擊傷害
造成 150% 更多傷害
is area damage [1]
造成 65% 更多攻擊傷害
造成 150% 更多傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ShavronnePossess" basic_action = "Emerge" } Transitionable { } Life { corpse_usable = false } Animated { on_end_cradle_emerge = "ChangeStance( default );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BruteTower"] = { name = "Reassembled Brutus", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "BruteTowerMeleeAttack", "BruteTowerMeleeAttackEmpowered", "BrutusWallHook", "BrutusWallHookEmpowered", "BrutusLevitationSlam", "BrutusMultiSlam", "BrutusLightningMultiSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttack"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttackEmpowered"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", }, levels = { [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHook"] = { name = "BrutusWallHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHookEmpowered"] = { name = "BrutusWallHookEmpowered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLevitationSlam"] = { name = "BrutusLevitationSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlam"] = { name = "BrutusMultiSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLightningMultiSlam"] = { name = "BrutusLightningMultiSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "physical_damage_%_to_add_as_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
Id | MonsterQuestBossAct6 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeathMinor |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
範圍: 120
heal aura owner % max life on death [0]
改造生物布魯特斯
惡魔
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 6000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Reassembled Brutus
幽魂 | N |
---|---|
標籤 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
生命
1200%
護甲
+100%
異常狀態臨界值
1200%
抗性
40
40
40
25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
BruteTower
Metadata
BruteTowerStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
77,200
護甲
28,790
閃避
4,739
能量護盾
0
傷害
822
法術傷害
822
命中
0
攻擊間隔
1.2
經驗值
20,510
異常狀態臨界值
77,200
冰緩
244
感電
244
易碎
1,381
焦灼
244
殘喘
674
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrutusMultiSlam
攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 80% 更多攻擊傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlam
攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 80% 更多攻擊傷害
附加 100% 物理傷害的閃電傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
附加 100% 物理傷害的閃電傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
造成 50% 更多攻擊傷害
BrutusWallHook
攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 65% 更多攻擊傷害
BruteTowerMeleeAttackEmpowered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
60% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 100% 更多傷害
造成 50% 更多攻擊傷害
造成 100% 更多傷害
BrutusWallHookEmpowered
攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
60% 物理傷害轉換為閃電傷害
造成 65% 更多攻擊傷害
造成 100% 更多傷害
造成 65% 更多攻擊傷害
造成 100% 更多傷害
BrutusLevitationSlam
攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 15 秒
60% 物理傷害轉換為閃電傷害
造成 65% 更多攻擊傷害
造成 150% 更多傷害
is area damage [1]
造成 65% 更多攻擊傷害
造成 150% 更多傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Render { has_light = true } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BruteTowerStandalone"] = { name = "Reassembled Brutus", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "BruteTowerMeleeAttack", "BruteTowerMeleeAttackEmpowered", "BrutusWallHook", "BrutusWallHookEmpowered", "BrutusLevitationSlam", "BrutusMultiSlam", "BrutusLightningMultiSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttack"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttackEmpowered"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", }, levels = { [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHook"] = { name = "BrutusWallHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHookEmpowered"] = { name = "BrutusWallHookEmpowered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLevitationSlam"] = { name = "BrutusLevitationSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlam"] = { name = "BrutusMultiSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLightningMultiSlam"] = { name = "BrutusLightningMultiSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "physical_damage_%_to_add_as_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
Id | MonsterQuestBossAct6 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.