Brutus réassemblé
Démon
250% d'Augmentation de l'Expérience octroyée par les Monstres
6000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Reassembled Brutus
SpectreN
AreaLa Tour de Shavronne
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_story, unholy_trio_monster_story
Vie
1200%
Armure
+100%
Ailment Threshold
1200%
Résistance
40 40 40 25
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
BruteTower
Metadata
BruteTower
Niveau
47
Vie
18,900
Armure
10,326
Score d'Évasion
2,150
Damage
274
Dégâts des sorts
274
Précision
248
Attack Time
1.2
Expérience
9,708
Minion Life
4,980
Minion Damage
208
Ailment Threshold
18,900
Chill
60
Shock
60
Brittle
338
Scorch
60
Sap
165
BrutusMultiSlam
Attack
Base Damage: 219–329
Chances de coup critique: 5%
Dégâts d'Attaque: 180%
Dégâts d'Attaque: 180%
Attack Time: 1.2 sec.
Temps de recharge: 10 sec.
80% Davantage de Dégâts d'Attaque
75% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlam
Attack
Base Damage: 219–329
Chances de coup critique: 5%
Dégâts d'Attaque: 180%
Dégâts d'Attaque: 180%
Attack Time: 1.2 sec.
Temps de recharge: 10 sec.
80% Davantage de Dégâts d'Attaque
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de foudre
75% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 219–329
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.2 sec.
Frappez vos ennemis d'un coup puissant.
50% Davantage de Dégâts d'Attaque
BrutusWallHook
Attack
Base Damage: 219–329
Chances de coup critique: 5%
Dégâts d'Attaque: 165%
Dégâts d'Attaque: 165%
Attack Time: 1.2 sec.
Temps de recharge: 10 sec.
65% Davantage de Dégâts d'Attaque
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 219–329
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.2 sec.
Frappez vos ennemis d'un coup puissant.
60% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
100% Davantage de Dégâts
BrutusWallHookEmpowered
Attack
Base Damage: 219–329
Chances de coup critique: 5%
Dégâts d'Attaque: 165%
Dégâts d'Attaque: 165%
Attack Time: 1.2 sec.
Temps de recharge: 10 sec.
60% des Dégâts physiques sont Convertis en Dégâts de foudre
65% Davantage de Dégâts d'Attaque
100% Davantage de Dégâts
BrutusLevitationSlam
Attack
Base Damage: 219–329
Chances de coup critique: 5%
Dégâts d'Attaque: 165%
Attack Time: 1.2 sec.
Temps de recharge: 15 sec.
60% des Dégâts physiques sont Convertis en Dégâts de foudre
65% Davantage de Dégâts d'Attaque
150% Davantage de Dégâts
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ShavronnePossess"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Animated
{
	on_end_cradle_emerge = "ChangeStance( default );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Monster
{
	preload_object_type = "BruteDeath"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTower"] = {
    name = "Reassembled Brutus",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "BruteTowerMeleeAttack",
        "BruteTowerMeleeAttackEmpowered",
        "BrutusWallHook",
        "BrutusWallHookEmpowered",
        "BrutusLevitationSlam",
        "BrutusMultiSlam",
        "BrutusLightningMultiSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
    name = "BrutusWallHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
    name = "BrutusWallHookEmpowered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
    name = "BrutusLevitationSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlam"] = {
    name = "BrutusMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, 30, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlam"] = {
    name = "BrutusLightningMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, 30, 100, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
250% d'Augmentation de l'Expérience octroyée par les Monstres
6000% d'Augmentation de la Rareté des Objets cédés
FamilyMonsterActBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    FamilyBossHealOnPlayerDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Rayon: 120
    heal aura owner % max life on death [0]
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ShavronnePossess, Emerge
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Life.corpse_usablefalse
    Animated.on_end_cradle_emergeChangeStance( default );
    Brutus réassemblé
    Démon
    250% d'Augmentation de l'Expérience octroyée par les Monstres
    6000% d'Augmentation de la Rareté des Objets cédés
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Reassembled Brutus
    SpectreN
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Vie
    1200%
    Armure
    +100%
    Ailment Threshold
    1200%
    Résistance
    40 40 40 25
    Damage
    220%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    120%
    Type
    BruteTower
    Metadata
    BruteTowerStandalone
    Niveau
    68
    Vie
    77,200
    Armure
    57,580
    Score d'Évasion
    4,739
    Damage
    822
    Dégâts des sorts
    822
    Précision
    580
    Attack Time
    1.2
    Expérience
    20,510
    Minion Life
    16,745
    Minion Damage
    656
    Ailment Threshold
    77,200
    Chill
    244
    Shock
    244
    Brittle
    1,381
    Scorch
    244
    Sap
    674
    BrutusMultiSlam
    Attack
    Base Damage: 657–986
    Chances de coup critique: 5%
    Dégâts d'Attaque: 180%
    Dégâts d'Attaque: 180%
    Attack Time: 1.2 sec.
    Temps de recharge: 10 sec.
    80% Davantage de Dégâts d'Attaque
    75% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BrutusLightningMultiSlam
    Attack
    Base Damage: 657–986
    Chances de coup critique: 5%
    Dégâts d'Attaque: 180%
    Dégâts d'Attaque: 180%
    Attack Time: 1.2 sec.
    Temps de recharge: 10 sec.
    80% Davantage de Dégâts d'Attaque
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de foudre
    75% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BruteTowerMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 657–986
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Dégâts d'Attaque: 150%
    Attack Time: 1.2 sec.
    Frappez vos ennemis d'un coup puissant.
    50% Davantage de Dégâts d'Attaque
    BrutusWallHook
    Attack
    Base Damage: 657–986
    Chances de coup critique: 5%
    Dégâts d'Attaque: 165%
    Dégâts d'Attaque: 165%
    Attack Time: 1.2 sec.
    Temps de recharge: 10 sec.
    65% Davantage de Dégâts d'Attaque
    BruteTowerMeleeAttackEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 657–986
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Dégâts d'Attaque: 150%
    Attack Time: 1.2 sec.
    Frappez vos ennemis d'un coup puissant.
    60% des Dégâts physiques sont Convertis en Dégâts de foudre
    50% Davantage de Dégâts d'Attaque
    100% Davantage de Dégâts
    BrutusWallHookEmpowered
    Attack
    Base Damage: 657–986
    Chances de coup critique: 5%
    Dégâts d'Attaque: 165%
    Dégâts d'Attaque: 165%
    Attack Time: 1.2 sec.
    Temps de recharge: 10 sec.
    60% des Dégâts physiques sont Convertis en Dégâts de foudre
    65% Davantage de Dégâts d'Attaque
    100% Davantage de Dégâts
    BrutusLevitationSlam
    Attack
    Base Damage: 657–986
    Chances de coup critique: 5%
    Dégâts d'Attaque: 165%
    Attack Time: 1.2 sec.
    Temps de recharge: 15 sec.
    60% des Dégâts physiques sont Convertis en Dégâts de foudre
    65% Davantage de Dégâts d'Attaque
    150% Davantage de Dégâts
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	has_light = true
    }
    
    Monster
    {
    	preload_object_type = "BruteDeath"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerStandalone"] = {
        name = "Reassembled Brutus",
        life = 12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "BruteTowerMeleeAttack",
            "BruteTowerMeleeAttackEmpowered",
            "BrutusWallHook",
            "BrutusWallHookEmpowered",
            "BrutusLevitationSlam",
            "BrutusMultiSlam",
            "BrutusLightningMultiSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttackEmpowered"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHook"] = {
        name = "BrutusWallHook",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHookEmpowered"] = {
        name = "BrutusWallHookEmpowered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLevitationSlam"] = {
        name = "BrutusLevitationSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlam"] = {
        name = "BrutusMultiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLightningMultiSlam"] = {
        name = "BrutusLightningMultiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    250% d'Augmentation de l'Expérience octroyée par les Monstres
    6000% d'Augmentation de la Rareté des Objets cédés
    FamilyMonsterActBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Edit

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