Brutus Reconstruído
Demoníaco
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Reassembled Brutus
SpectreN
AreaTorre da Shavronne
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_story, unholy_trio_monster_story
Vida
1200%
Armadura
+100%
Ailment Threshold
1200%
Resistência
40 40 40 25
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
BruteTower
Metadata
BruteTower
Nível
47
Vida
18,900
Armadura
10,326
Evasão
2,150
Damage
274
Dano Mágico
274
Precisão
248
Attack Time
1.2
Experiência
9,708
Minion Life
4,980
Minion Damage
208
Ailment Threshold
18,900
Chill
60
Shock
60
Brittle
338
Scorch
60
Sap
165
BrutusMultiSlam
Attack
Base Damage: 219–329
Chance de Crítico: 5%
Dano de Ataque: 180%
Dano de Ataque: 180%
Attack Time: 1.2 seg
Recarga: 10 seg
Causa 80% mais Dano de Ataque
75% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlam
Attack
Base Damage: 219–329
Chance de Crítico: 5%
Dano de Ataque: 180%
Dano de Ataque: 180%
Attack Time: 1.2 seg
Recarga: 10 seg
Causa 80% mais Dano de Ataque
Receba 100% do Dano Físico como Dano de Raio Extra
75% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 219–329
Chance de Crítico: 5%
Dano de Ataque: 150%
Dano de Ataque: 150%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
Causa 50% mais Dano de Ataque
BrutusWallHook
Attack
Base Damage: 219–329
Chance de Crítico: 5%
Dano de Ataque: 165%
Dano de Ataque: 165%
Attack Time: 1.2 seg
Recarga: 10 seg
Causa 65% mais Dano de Ataque
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 219–329
Chance de Crítico: 5%
Dano de Ataque: 82.5%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
60% do Dano Físico Convertido em Dano de Raio
Causa 17.5% menos Dano de Ataque
Causa 100% mais Dano
BrutusWallHookEmpowered
Attack
Base Damage: 219–329
Chance de Crítico: 5%
Dano de Ataque: 90.75%
Attack Time: 1.2 seg
Recarga: 10 seg
60% do Dano Físico Convertido em Dano de Raio
Causa 9.25% menos Dano de Ataque
Causa 100% mais Dano
BrutusLevitationSlam
Attack
Base Damage: 219–329
Chance de Crítico: 5%
Dano de Ataque: 90.75%
Attack Time: 1.2 seg
Recarga: 15 seg
60% do Dano Físico Convertido em Dano de Raio
Causa 9.25% menos Dano de Ataque
Causa 150% mais Dano
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ShavronnePossess"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Animated
{
	on_end_cradle_emerge = "ChangeStance( default );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Monster
{
	preload_object_type = "BruteDeath"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTower"] = {
    name = "Reassembled Brutus",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "BruteTowerMeleeAttack",
        "BruteTowerMeleeAttackEmpowered",
        "BrutusWallHook",
        "BrutusWallHookEmpowered",
        "BrutusLevitationSlam",
        "BrutusMultiSlam",
        "BrutusLightningMultiSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
    name = "BrutusWallHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
    name = "BrutusWallHookEmpowered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
    name = "BrutusLevitationSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlam"] = {
    name = "BrutusMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, 30, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlam"] = {
    name = "BrutusLightningMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, 30, 100, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 6000%
FamilyMonsterActBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    FamilyBossHealOnPlayerDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Raio: 120
    heal aura owner % max life on death [0]
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ShavronnePossess, Emerge
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Life.corpse_usablefalse
    Animated.on_end_cradle_emergeChangeStance( default );
    Brutus Reconstruído
    Demoníaco
    Monstros concedem Experiência aumentada em 250%
    Raridade dos Itens Derrubados aumentada em 6000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Reassembled Brutus
    SpectreN
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Vida
    1200%
    Armadura
    +100%
    Ailment Threshold
    1200%
    Resistência
    40 40 40 25
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    BruteTower
    Metadata
    BruteTowerStandalone
    Nível
    68
    Vida
    77,200
    Armadura
    57,580
    Evasão
    4,739
    Damage
    822
    Dano Mágico
    822
    Precisão
    580
    Attack Time
    1.2
    Experiência
    20,510
    Minion Life
    16,745
    Minion Damage
    656
    Ailment Threshold
    77,200
    Chill
    244
    Shock
    244
    Brittle
    1,381
    Scorch
    244
    Sap
    674
    BrutusMultiSlam
    Attack
    Base Damage: 657–986
    Chance de Crítico: 5%
    Dano de Ataque: 180%
    Dano de Ataque: 180%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    Causa 80% mais Dano de Ataque
    75% menos Velocidade de Ataque
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BrutusLightningMultiSlam
    Attack
    Base Damage: 657–986
    Chance de Crítico: 5%
    Dano de Ataque: 180%
    Dano de Ataque: 180%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    Causa 80% mais Dano de Ataque
    Receba 100% do Dano Físico como Dano de Raio Extra
    75% menos Velocidade de Ataque
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BruteTowerMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 657–986
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Dano de Ataque: 150%
    Attack Time: 1.2 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 50% mais Dano de Ataque
    BrutusWallHook
    Attack
    Base Damage: 657–986
    Chance de Crítico: 5%
    Dano de Ataque: 165%
    Dano de Ataque: 165%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    Causa 65% mais Dano de Ataque
    BruteTowerMeleeAttackEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 657–986
    Chance de Crítico: 5%
    Dano de Ataque: 82.5%
    Attack Time: 1.2 seg
    Abate seus inimigos com um golpe poderoso.
    60% do Dano Físico Convertido em Dano de Raio
    Causa 17.5% menos Dano de Ataque
    Causa 100% mais Dano
    BrutusWallHookEmpowered
    Attack
    Base Damage: 657–986
    Chance de Crítico: 5%
    Dano de Ataque: 90.75%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    60% do Dano Físico Convertido em Dano de Raio
    Causa 9.25% menos Dano de Ataque
    Causa 100% mais Dano
    BrutusLevitationSlam
    Attack
    Base Damage: 657–986
    Chance de Crítico: 5%
    Dano de Ataque: 90.75%
    Attack Time: 1.2 seg
    Recarga: 15 seg
    60% do Dano Físico Convertido em Dano de Raio
    Causa 9.25% menos Dano de Ataque
    Causa 150% mais Dano
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	has_light = true
    }
    
    Monster
    {
    	preload_object_type = "BruteDeath"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerStandalone"] = {
        name = "Reassembled Brutus",
        life = 12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "BruteTowerMeleeAttack",
            "BruteTowerMeleeAttackEmpowered",
            "BrutusWallHook",
            "BrutusWallHookEmpowered",
            "BrutusLevitationSlam",
            "BrutusMultiSlam",
            "BrutusLightningMultiSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttackEmpowered"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHook"] = {
        name = "BrutusWallHook",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHookEmpowered"] = {
        name = "BrutusWallHookEmpowered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLevitationSlam"] = {
        name = "BrutusLevitationSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlam"] = {
        name = "BrutusMultiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLightningMultiSlam"] = {
        name = "BrutusLightningMultiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 250%
    Raridade dos Itens Derrubados aumentada em 6000%
    FamilyMonsterActBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Edit

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