재조립된 브루투스
악마지역: 샤브론의 탑
monster dropped item rarity +% [6000]
monster slain experience +% [250]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [250]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Reassembled Brutus
| Spectre | |
|---|---|
| Area | 샤브론의 탑 |
| Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_story, unholy_trio_monster_story |
생명력
1200%
방어도
+100%
Ailment Threshold
1200%
저항
Damage
220%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
BruteTower
Metadata
BruteTower
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
47
생명력
18,900
방어도
10,326
회피
2,150
Damage
274
주문 피해
274
정확도
248
Attack Time
1.2
경험치
9,708
Minion Life
4,980
Minion Damage
208
Ailment Threshold
18,900
Chill
60
Shock
60
Brittle
338
Scorch
60
Sap
165
Phys Convert Ele
135%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusMultiSlam
Attack
Base Damage: 219—329
치명타 확률: 5%
공격 피해: 180%
공격 피해: 180%
Attack Time: 1.2 초
재사용 대기시간: 10 초
주는 공격 피해 80% 증폭
공격 속도 75% 감폭
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlam
Attack
Base Damage: 219—329
치명타 확률: 5%
공격 피해: 180%
공격 피해: 180%
Attack Time: 1.2 초
재사용 대기시간: 10 초
주는 공격 피해 80% 증폭
물리 피해의 100%를 추가 번개 피해로 획득
공격 속도 75% 감폭
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 219—329
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.2 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 50% 증폭
BrutusWallHook
Attack
Base Damage: 219—329
치명타 확률: 5%
공격 피해: 165%
공격 피해: 165%
Attack Time: 1.2 초
재사용 대기시간: 10 초
주는 공격 피해 65% 증폭
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 219—329
치명타 확률: 5%
공격 피해: 82.5%
Attack Time: 1.2 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 60%를 번개 피해로 전환
주는 공격 피해 17.5% 감폭
주는 피해 100% 증폭
BrutusWallHookEmpowered
Attack
Base Damage: 219—329
치명타 확률: 5%
공격 피해: 90.75%
Attack Time: 1.2 초
재사용 대기시간: 10 초
물리 피해의 60%를 번개 피해로 전환
주는 공격 피해 9.25% 감폭
주는 피해 100% 증폭
BrutusLevitationSlam
Attack
Base Damage: 219—329
치명타 확률: 5%
공격 피해: 90.75%
Attack Time: 1.2 초
재사용 대기시간: 15 초
물리 피해의 60%를 번개 피해로 전환
주는 공격 피해 9.25% 감폭
주는 피해 150% 증폭
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "ShavronnePossess"
basic_action = "Emerge"
}
Transitionable
{
}
Life
{
corpse_usable = false
}
Animated
{
on_end_cradle_emerge = "ChangeStance( default );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTower"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Reassembled Brutus",
life = 12,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1,
skillList = {
"BruteTowerMeleeAttack",
"BruteTowerMeleeAttackEmpowered",
"BrutusWallHook",
"BrutusWallHookEmpowered",
"BrutusLevitationSlam",
"BrutusMultiSlam",
"BrutusLightningMultiSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
},
levels = {
[1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
name = "BrutusWallHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
name = "BrutusWallHookEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
},
levels = {
[1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
name = "BrutusLevitationSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlam"] = {
name = "BrutusMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlam"] = {
name = "BrutusLightningMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"physical_damage_%_to_add_as_lightning",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [6000]
monster slain experience +% [250]
unique monster guarantee one rare [1]
| Family | MonsterActBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
| Family | BossHealOnPlayerDeath |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
heal_on_nearby_death
적용 반경: 120
heal aura owner % max life on death [0]
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ShavronnePossess, Emerge
Actor.slow_animations_go_to_idle
true
Actor.main_hand_unarmed_type
One_Hand_Mace
Life.corpse_usable
false
Animated.on_end_cradle_emerge
ChangeStance( default );
재조립된 브루투스
악마monster dropped item rarity +% [6000]
monster slain experience +% [250]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [250]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Reassembled Brutus
| Spectre | |
|---|---|
| Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
생명력
1200%
방어도
+100%
Ailment Threshold
1200%
저항
Damage
220%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
BruteTower
Metadata
BruteTowerStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
77,200
방어도
57,580
회피
4,739
Damage
822
주문 피해
822
정확도
580
Attack Time
1.2
경험치
20,510
Minion Life
16,745
Minion Damage
656
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusMultiSlam
Attack
Base Damage: 657—986
치명타 확률: 5%
공격 피해: 180%
공격 피해: 180%
Attack Time: 1.2 초
재사용 대기시간: 10 초
주는 공격 피해 80% 증폭
공격 속도 75% 감폭
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlam
Attack
Base Damage: 657—986
치명타 확률: 5%
공격 피해: 180%
공격 피해: 180%
Attack Time: 1.2 초
재사용 대기시간: 10 초
주는 공격 피해 80% 증폭
물리 피해의 100%를 추가 번개 피해로 획득
공격 속도 75% 감폭
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 657—986
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.2 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 50% 증폭
BrutusWallHook
Attack
Base Damage: 657—986
치명타 확률: 5%
공격 피해: 165%
공격 피해: 165%
Attack Time: 1.2 초
재사용 대기시간: 10 초
주는 공격 피해 65% 증폭
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 657—986
치명타 확률: 5%
공격 피해: 82.5%
Attack Time: 1.2 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 60%를 번개 피해로 전환
주는 공격 피해 17.5% 감폭
주는 피해 100% 증폭
BrutusWallHookEmpowered
Attack
Base Damage: 657—986
치명타 확률: 5%
공격 피해: 90.75%
Attack Time: 1.2 초
재사용 대기시간: 10 초
물리 피해의 60%를 번개 피해로 전환
주는 공격 피해 9.25% 감폭
주는 피해 100% 증폭
BrutusLevitationSlam
Attack
Base Damage: 657—986
치명타 확률: 5%
공격 피해: 90.75%
Attack Time: 1.2 초
재사용 대기시간: 15 초
물리 피해의 60%를 번개 피해로 전환
주는 공격 피해 9.25% 감폭
주는 피해 150% 증폭
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Reassembled Brutus",
life = 12,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1,
skillList = {
"BruteTowerMeleeAttack",
"BruteTowerMeleeAttackEmpowered",
"BrutusWallHook",
"BrutusWallHookEmpowered",
"BrutusLevitationSlam",
"BrutusMultiSlam",
"BrutusLightningMultiSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
},
levels = {
[1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
name = "BrutusWallHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
name = "BrutusWallHookEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
},
levels = {
[1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
name = "BrutusLevitationSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlam"] = {
name = "BrutusMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlam"] = {
name = "BrutusLightningMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"physical_damage_%_to_add_as_lightning",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [6000]
monster slain experience +% [250]
unique monster guarantee one rare [1]
| Family | MonsterActBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
Actor.main_hand_unarmed_type
One_Hand_Mace
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























