Zusammengeflickter Brutus
DämonGebiet: Shavronnes Turm
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Reassembled Brutus
| Spectre | N |
|---|---|
| Area | Shavronnes Turm |
| Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_story, unholy_trio_monster_story |
Leben
1200%
Rüstung
+100%
Ailment Threshold
1200%
Widerstand
Damage
220%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
BruteTower
Metadata
BruteTower
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
47
Leben
18,900
Rüstung
10,326
Ausweichwert
2,150
Damage
274
Zauberschaden
274
Genauigkeit
248
Attack Time
1.2
Erfahrung
9,708
Minion Life
4,980
Minion Damage
208
Ailment Threshold
18,900
Chill
60
Shock
60
Brittle
338
Scorch
60
Sap
165
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusMultiSlam
Attack
Base Damage: 219–329
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 1.2 Sek.
Abklingzeit: 10 Sek.
Verursacht 80% mehr Angriffsschaden
75% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlam
Attack
Base Damage: 219–329
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 1.2 Sek.
Abklingzeit: 10 Sek.
Verursacht 80% mehr Angriffsschaden
Verursacht 100% des physischen Schadens als extra Blitzschaden
75% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 219–329
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.2 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
BrutusWallHook
Attack
Base Damage: 219–329
Kritische Trefferchance: 5%
Angriffsschaden: 165%
Angriffsschaden: 165%
Attack Time: 1.2 Sek.
Abklingzeit: 10 Sek.
Verursacht 65% mehr Angriffsschaden
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 219–329
Kritische Trefferchance: 5%
Angriffsschaden: 82.5%
Attack Time: 1.2 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 17.5% weniger Angriffsschaden
Verursacht 100% mehr Schaden
BrutusWallHookEmpowered
Attack
Base Damage: 219–329
Kritische Trefferchance: 5%
Angriffsschaden: 90.75%
Attack Time: 1.2 Sek.
Abklingzeit: 10 Sek.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 9.25% weniger Angriffsschaden
Verursacht 100% mehr Schaden
BrutusLevitationSlam
Attack
Base Damage: 219–329
Kritische Trefferchance: 5%
Angriffsschaden: 90.75%
Attack Time: 1.2 Sek.
Abklingzeit: 15 Sek.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 9.25% weniger Angriffsschaden
Verursacht 150% mehr Schaden
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "ShavronnePossess"
basic_action = "Emerge"
}
Transitionable
{
}
Life
{
corpse_usable = false
}
Animated
{
on_end_cradle_emerge = "ChangeStance( default );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = true
}
Monster
{
preload_object_type = "BruteDeath"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTower"] = {
name = "Reassembled Brutus",
life = 12,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1,
skillList = {
"BruteTowerMeleeAttack",
"BruteTowerMeleeAttackEmpowered",
"BrutusWallHook",
"BrutusWallHookEmpowered",
"BrutusLevitationSlam",
"BrutusMultiSlam",
"BrutusLightningMultiSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
},
levels = {
[1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
name = "BrutusWallHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
name = "BrutusWallHookEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
},
levels = {
[1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
name = "BrutusLevitationSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlam"] = {
name = "BrutusMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlam"] = {
name = "BrutusLightningMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"physical_damage_%_to_add_as_lightning",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
heal aura owner % max life on death [0]
| Family | BossHealOnPlayerDeath |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ShavronnePossess, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Actor.main_hand_unarmed_type | One_Hand_Mace |
| Life.corpse_usable | false |
| Animated.on_end_cradle_emerge | ChangeStance( default ); |
Zusammengeflickter Brutus
DämonMonster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Reassembled Brutus
| Spectre | N |
|---|---|
| Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Leben
1200%
Rüstung
+100%
Ailment Threshold
1200%
Widerstand
Damage
220%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
BruteTower
Metadata
BruteTowerStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
77,200
Rüstung
57,580
Ausweichwert
4,739
Damage
822
Zauberschaden
822
Genauigkeit
580
Attack Time
1.2
Erfahrung
20,510
Minion Life
16,745
Minion Damage
656
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusMultiSlam
Attack
Base Damage: 657–986
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 1.2 Sek.
Abklingzeit: 10 Sek.
Verursacht 80% mehr Angriffsschaden
75% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlam
Attack
Base Damage: 657–986
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 1.2 Sek.
Abklingzeit: 10 Sek.
Verursacht 80% mehr Angriffsschaden
Verursacht 100% des physischen Schadens als extra Blitzschaden
75% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 657–986
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.2 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
BrutusWallHook
Attack
Base Damage: 657–986
Kritische Trefferchance: 5%
Angriffsschaden: 165%
Angriffsschaden: 165%
Attack Time: 1.2 Sek.
Abklingzeit: 10 Sek.
Verursacht 65% mehr Angriffsschaden
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 657–986
Kritische Trefferchance: 5%
Angriffsschaden: 82.5%
Attack Time: 1.2 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 17.5% weniger Angriffsschaden
Verursacht 100% mehr Schaden
BrutusWallHookEmpowered
Attack
Base Damage: 657–986
Kritische Trefferchance: 5%
Angriffsschaden: 90.75%
Attack Time: 1.2 Sek.
Abklingzeit: 10 Sek.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 9.25% weniger Angriffsschaden
Verursacht 100% mehr Schaden
BrutusLevitationSlam
Attack
Base Damage: 657–986
Kritische Trefferchance: 5%
Angriffsschaden: 90.75%
Attack Time: 1.2 Sek.
Abklingzeit: 15 Sek.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 9.25% weniger Angriffsschaden
Verursacht 150% mehr Schaden
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"
Render
{
has_light = true
}
Monster
{
preload_object_type = "BruteDeath"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerStandalone"] = {
name = "Reassembled Brutus",
life = 12,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1,
skillList = {
"BruteTowerMeleeAttack",
"BruteTowerMeleeAttackEmpowered",
"BrutusWallHook",
"BrutusWallHookEmpowered",
"BrutusLevitationSlam",
"BrutusMultiSlam",
"BrutusLightningMultiSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
},
levels = {
[1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
name = "BrutusWallHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
name = "BrutusWallHookEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
},
levels = {
[1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
name = "BrutusLevitationSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlam"] = {
name = "BrutusMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlam"] = {
name = "BrutusLightningMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"physical_damage_%_to_add_as_lightning",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, 100, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Actor.main_hand_unarmed_type | One_Hand_Mace |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.