腐爛挑戰者
Rotting Contender
幽魂Y
地區安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉
標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
生命
108%
護甲
+50%
異常狀態臨界值
108%
抗性
0 40 0 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
2.4 秒
傷害分佈
±30%
經驗值
90%
Model Size
100%
類型
Zombie
Metadata
ZombieMoldy1Labyrinth
等級
75
生命
14,573
護甲
74,798
閃避
6,029
能量護盾
0
傷害
1,020
法術傷害
1,020
命中
381
攻擊間隔
2.4
經驗值
10,624
異常狀態臨界值
14,573
冰緩
46
感電
46
易碎
261
焦灼
46
殘喘
127
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 714–1326
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
冷卻時間: 4.5 秒
+0.75 秒基礎持續時間
MonsterWaitVeryShort
冷卻時間: 1 秒
+0.5 秒基礎持續時間

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/ZombieMoldy1Labyrinth"] = {
    name = "Rotting Contender",
    life = 1.08,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterWaitVeryShort",
        "MonsterWaitVeryShortWithLongerCooldown",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShort"] = {
    name = "MonsterWaitVeryShort",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithLongerCooldown"] = {
    name = "MonsterWaitVeryShortWithLongerCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    腐爛挑戰者
    Rotting Contender
    幽魂Y
    地區安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉
    標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    生命
    108%
    護甲
    +50%
    異常狀態臨界值
    108%
    抗性
    0 40 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    Zombie
    Metadata
    ZombieMoldy2Labyrinth
    等級
    75
    生命
    14,573
    護甲
    74,798
    閃避
    6,029
    能量護盾
    0
    傷害
    1,020
    法術傷害
    1,020
    命中
    381
    攻擊間隔
    2.4
    經驗值
    10,624
    異常狀態臨界值
    14,573
    冰緩
    46
    感電
    46
    易碎
    261
    焦灼
    46
    殘喘
    127
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 714–1326
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    冷卻時間: 4.5 秒
    +0.75 秒基礎持續時間
    MonsterWaitVeryShort
    冷卻時間: 1 秒
    +0.5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldy2Labyrinth"] = {
        name = "Rotting Contender",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    腐爛挑戰者
    Rotting Contender
    幽魂Y
    地區安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉
    標籤flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
    生命
    108%
    護甲
    +50%
    異常狀態臨界值
    108%
    抗性
    0 40 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    2.4 秒
    傷害分佈
    ±30%
    經驗值
    90%
    Model Size
    100%
    類型
    Zombie
    Metadata
    ZombieMoldy3Labyrinth
    等級
    75
    生命
    14,573
    護甲
    74,798
    閃避
    6,029
    能量護盾
    0
    傷害
    1,020
    法術傷害
    1,020
    命中
    381
    攻擊間隔
    2.4
    經驗值
    10,624
    異常狀態臨界值
    14,573
    冰緩
    46
    感電
    46
    易碎
    261
    焦灼
    46
    殘喘
    127
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 714–1326
    暴擊率: 5%
    攻擊間隔: 2.4 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    冷卻時間: 4.5 秒
    +0.75 秒基礎持續時間
    MonsterWaitVeryShort
    冷卻時間: 1 秒
    +0.5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldy3Labyrinth"] = {
        name = "Rotting Contender",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    Edit

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