MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
SpectreY
AreaSanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Prüfung des lodernden Zorns, Prüfung der wirbelnden Furcht, Prüfung der durchbohrenden Wahrheit, Prüfung der schleichenden Pein
Tagsflesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie
Leben
108%
Ailment Threshold
108%
Widerstand
MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Erfahrung
90%
Model Size
100%
Type
Zombie
Metadata
ZombieMoldy1Labyrinth
Stufe
75
Leben
14,573
Rüstung
49,865
Ausweichwert
6,029
Damage
1,020
Zauberschaden
1,020
Genauigkeit
762
Attack Time
2.4
Erfahrung
10,624
Minion Life
2,975
Minion Damage
835
Ailment Threshold
14,573
Chill
46
Shock
46
Brittle
261
Scorch
46
Sap
127
Phys Convert Ele
275%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 714—1326
Kritische Trefferchance: 5%
Attack Time: 2.4 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterWaitVeryShortWithLongerCooldown
Abklingzeit: 4.5 Sek.
Basisdauer beträgt 0.75 Sekunden
MonsterWaitVeryShort
Abklingzeit: 1 Sek.
Basisdauer beträgt 0.5 Sekunden

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/ZombieMoldy1Labyrinth"] = {
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    name = "Rotting Contender",
    life = 1.08,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterWaitVeryShort",
        "MonsterWaitVeryShortWithLongerCooldown",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShort"] = {
    name = "MonsterWaitVeryShort",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithLongerCooldown"] = {
    name = "MonsterWaitVeryShortWithLongerCooldown",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    SpectreY
    AreaSanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Prüfung des lodernden Zorns, Prüfung der wirbelnden Furcht, Prüfung der durchbohrenden Wahrheit, Prüfung der schleichenden Pein
    Tagsflesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Leben
    108%
    Ailment Threshold
    108%
    Widerstand
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Erfahrung
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldy2Labyrinth
    Stufe
    75
    Leben
    14,573
    Rüstung
    49,865
    Ausweichwert
    6,029
    Damage
    1,020
    Zauberschaden
    1,020
    Genauigkeit
    762
    Attack Time
    2.4
    Erfahrung
    10,624
    Minion Life
    2,975
    Minion Damage
    835
    Ailment Threshold
    14,573
    Chill
    46
    Shock
    46
    Brittle
    261
    Scorch
    46
    Sap
    127
    Phys Convert Ele
    275%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 714—1326
    Kritische Trefferchance: 5%
    Attack Time: 2.4 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterWaitVeryShortWithLongerCooldown
    Abklingzeit: 4.5 Sek.
    Basisdauer beträgt 0.75 Sekunden
    MonsterWaitVeryShort
    Abklingzeit: 1 Sek.
    Basisdauer beträgt 0.5 Sekunden

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldy2Labyrinth"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rotting Contender",
        life = 1.08,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    SpectreY
    AreaSanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Prüfung des lodernden Zorns, Prüfung der wirbelnden Furcht, Prüfung der durchbohrenden Wahrheit, Prüfung der schleichenden Pein
    Tagsflesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Leben
    108%
    Ailment Threshold
    108%
    Widerstand
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    Erfahrung
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldy3Labyrinth
    Stufe
    75
    Leben
    14,573
    Rüstung
    49,865
    Ausweichwert
    6,029
    Damage
    1,020
    Zauberschaden
    1,020
    Genauigkeit
    762
    Attack Time
    2.4
    Erfahrung
    10,624
    Minion Life
    2,975
    Minion Damage
    835
    Ailment Threshold
    14,573
    Chill
    46
    Shock
    46
    Brittle
    261
    Scorch
    46
    Sap
    127
    Phys Convert Ele
    275%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 714—1326
    Kritische Trefferchance: 5%
    Attack Time: 2.4 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterWaitVeryShortWithLongerCooldown
    Abklingzeit: 4.5 Sek.
    Basisdauer beträgt 0.75 Sekunden
    MonsterWaitVeryShort
    Abklingzeit: 1 Sek.
    Basisdauer beträgt 0.5 Sekunden

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldy3Labyrinth"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rotting Contender",
        life = 1.08,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.