腐った挑戦者
Spectre | Y |
---|---|
Area | 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 燃えたぎる怒りの試練, 渦巻く恐怖の試練, 貫く真実の試練, 消えない苦痛の試練 |
Tags | flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
ライフ
108%
Ailment Threshold
108%
耐性
0 40 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
経験値
90%
Model Size
100%
Type
Zombie
Metadata
ZombieMoldy1Labyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
75
ライフ
14,573
アーマー
49,865
回避力
6,029
エナジーシールド
0
Damage
1,020
スペルダメージ
1,020
命中
381
Attack Time
2.4
経験値
10,624
Ailment Threshold
14,573
Chill
46
Shock
46
Brittle
261
Scorch
46
Sap
127
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 714–1326
クリティカル率: 5%
Attack Time: 2.4 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
クールダウン時間: 4.5 秒
基礎持続時間は0.75秒
MonsterWaitVeryShort
クールダウン時間: 1 秒
基礎持続時間は0.5秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/ZombieMoldy1Labyrinth"] = { name = "Rotting Contender", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterWaitVeryShort", "MonsterWaitVeryShortWithLongerCooldown", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShort"] = { name = "MonsterWaitVeryShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithLongerCooldown"] = { name = "MonsterWaitVeryShortWithLongerCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
腐った挑戦者
Spectre | Y |
---|---|
Area | 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 燃えたぎる怒りの試練, 渦巻く恐怖の試練, 貫く真実の試練, 消えない苦痛の試練 |
Tags | flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
ライフ
108%
Ailment Threshold
108%
耐性
0 40 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
経験値
90%
Model Size
100%
Type
Zombie
Metadata
ZombieMoldy2Labyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
75
ライフ
14,573
アーマー
49,865
回避力
6,029
エナジーシールド
0
Damage
1,020
スペルダメージ
1,020
命中
381
Attack Time
2.4
経験値
10,624
Ailment Threshold
14,573
Chill
46
Shock
46
Brittle
261
Scorch
46
Sap
127
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 714–1326
クリティカル率: 5%
Attack Time: 2.4 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
クールダウン時間: 4.5 秒
基礎持続時間は0.75秒
MonsterWaitVeryShort
クールダウン時間: 1 秒
基礎持続時間は0.5秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/ZombieMoldy2Labyrinth"] = { name = "Rotting Contender", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterWaitVeryShort", "MonsterWaitVeryShortWithLongerCooldown", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShort"] = { name = "MonsterWaitVeryShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithLongerCooldown"] = { name = "MonsterWaitVeryShortWithLongerCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
腐った挑戦者
Spectre | Y |
---|---|
Area | 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 燃えたぎる怒りの試練, 渦巻く恐怖の試練, 貫く真実の試練, 消えない苦痛の試練 |
Tags | flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
ライフ
108%
Ailment Threshold
108%
耐性
0 40 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
経験値
90%
Model Size
100%
Type
Zombie
Metadata
ZombieMoldy3Labyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
75
ライフ
14,573
アーマー
49,865
回避力
6,029
エナジーシールド
0
Damage
1,020
スペルダメージ
1,020
命中
381
Attack Time
2.4
経験値
10,624
Ailment Threshold
14,573
Chill
46
Shock
46
Brittle
261
Scorch
46
Sap
127
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 714–1326
クリティカル率: 5%
Attack Time: 2.4 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWaitVeryShortWithLongerCooldown
クールダウン時間: 4.5 秒
基礎持続時間は0.75秒
MonsterWaitVeryShort
クールダウン時間: 1 秒
基礎持続時間は0.5秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/ZombieMoldy3Labyrinth"] = { name = "Rotting Contender", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterWaitVeryShort", "MonsterWaitVeryShortWithLongerCooldown", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShort"] = { name = "MonsterWaitVeryShort", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {500, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithLongerCooldown"] = { name = "MonsterWaitVeryShortWithLongerCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |