鐐銬幻影
不死
monster no drops or experience [1]
monster no beyond portal [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Shackled Phantasm
幽魂N
標籤法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, slashing_weapon, undead
生命
130%
異常狀態臨界值
130%
抗性
40 40 40 20
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
90%
Model Size
101%
類型
SummonedPhantasmArchnemesis
Metadata
SummonedPhantasmPenanceMark
等級
68
生命
8,363
護甲
28,790
閃避
4,739
能量護盾
0
傷害
336
法術傷害
336
命中
0
攻擊間隔
1.755
經驗值
9,230
異常狀態臨界值
8,363
冰緩
26
感電
26
易碎
150
焦灼
26
殘喘
73
MPSPhantasmBasicBlood
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.17 秒
造成 265.1397.7 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [248]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_monster_no_drops_or_experience = 1
	set_immune_to_curses = 1
	set_monster_can_grant_vaal_souls_if_no_experience = 1
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/SummonedPhantasmPenanceMark"] = {
    name = "Shackled Phantasm",
    life = 1.3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MPSPhantasmBasicBlood",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPhantasmBasicBlood"] = {
    name = "MPSPhantasmBasicBlood",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 248, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 鐐銬幻影
    不死
    monster no drops or experience [1]
    monster no beyond portal [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Shackled Phantasm
    幽魂N
    標籤法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_str, slashing_weapon, undead
    生命
    220%
    生命轉為護盾
    50%
    異常狀態臨界值
    220%
    抗性
    40 40 40 20
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    135%
    類型
    SummonedPhantasmUltimatum
    Metadata
    UltimatumPhantasm
    等級
    68
    生命
    14,153
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    411
    法術傷害
    411
    命中
    0
    攻擊間隔
    1.755
    經驗值
    11,281
    異常狀態臨界值
    14,153
    冰緩
    45
    感電
    45
    易碎
    253
    焦灼
    45
    殘喘
    124
    MPSPhantasmBasicFire
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.17 秒
    造成 649.9974.8 火焰傷害
    減少 40% 投射物速度
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [183]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "no_ruin_epk"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		IfState( disintegrated, 0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/SummonedPhantasm/UltimatumPhantasm"] = {
        name = "Shackled Phantasm",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPSPhantasmBasicFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSPhantasmBasicFire"] = {
        name = "MPSPhantasmBasicFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 183, -40, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 鐐銬幻影
    不死
    monster no drops or experience [1]
    monster no beyond portal [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Shackled Phantasm
    幽魂N
    標籤法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_str, slashing_weapon, undead
    生命
    220%
    生命轉為護盾
    50%
    異常狀態臨界值
    220%
    抗性
    40 40 40 20
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    155%
    類型
    SummonedPhantasmUltimatum
    Metadata
    UltimatumPhantasmRuin
    等級
    68
    生命
    14,153
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    411
    法術傷害
    411
    命中
    0
    攻擊間隔
    1.755
    經驗值
    11,281
    異常狀態臨界值
    14,153
    冰緩
    45
    感電
    45
    易碎
    253
    焦灼
    45
    殘喘
    124
    MPSPhantasmBasicRuin
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.17 秒
    造成 649.9974.8 火焰傷害
    apply ultimatum ruin on hit [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [188]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "no_ruin_epk"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		IfState( disintegrated, 0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/SummonedPhantasm/UltimatumPhantasmRuin"] = {
        name = "Shackled Phantasm",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPSPhantasmBasicRuin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSPhantasmBasicRuin"] = {
        name = "MPSPhantasmBasicRuin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "apply_ultimatum_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 188, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 鐐銬幻影
    不死
    monster no drops or experience [1]
    monster no beyond portal [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Shackled Phantasm
    幽魂N
    標籤法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, slashing_weapon, undead
    生命
    130%
    異常狀態臨界值
    130%
    抗性
    40 40 40 20
    傷害
    90%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.755 秒
    傷害分佈
    ±20%
    經驗值
    90%
    Model Size
    101%
    類型
    SummonedPhantasmArchnemesis
    Metadata
    SoulEaterPhantasm
    等級
    68
    生命
    8,363
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    336
    法術傷害
    336
    命中
    0
    攻擊間隔
    1.755
    經驗值
    9,230
    異常狀態臨界值
    8,363
    冰緩
    26
    感電
    26
    易碎
    150
    焦灼
    26
    殘喘
    73
    MPSPhantasmBasicFireArchnemesis
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1.17 秒
    造成 495742.5 火焰傷害
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [183]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueArchnemesis/SoulEaterPhantasm"] = {
        name = "Shackled Phantasm",
        life = 1.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPSPhantasmBasicFireArchnemesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSPhantasmBasicFireArchnemesis"] = {
        name = "MPSPhantasmBasicFireArchnemesis",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 183, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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