Apparition enchaînée
Mort-vivant
monster no drops or experience [1]
monster no beyond portal [1]
Vous ne pouvez pas être Repoussé(e)
Shackled Phantasm
SpectreN
TagsLanceur de sorts, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, slashing_weapon, undead
Vie
130%
Ailment Threshold
130%
Résistance
40 40 40 20
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
90%
Model Size
101%
Type
SummonedPhantasmArchnemesis
Metadata
SummonedPhantasmPenanceMark
Niveau
68
Vie
8,363
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
336
Dégâts des sorts
336
Précision
290
Attack Time
1.755
Expérience
9,230
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
MPSPhantasmBasicBlood
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.17 sec.
Inflige 265.1 à 397.7 Dégâts physiques
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [248]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_monster_no_drops_or_experience = 1
	set_immune_to_curses = 1
	set_monster_can_grant_vaal_souls_if_no_experience = 1
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/SummonedPhantasmPenanceMark"] = {
    name = "Shackled Phantasm",
    life = 1.3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MPSPhantasmBasicBlood",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPhantasmBasicBlood"] = {
    name = "MPSPhantasmBasicBlood",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 248, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Apparition enchaînée
    Mort-vivant
    monster no drops or experience [1]
    monster no beyond portal [1]
    Shackled Phantasm
    SpectreN
    TagsLanceur de sorts, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_str, slashing_weapon, undead
    Vie
    220%
    Energy Shield From Life
    50%
    Ailment Threshold
    220%
    Résistance
    40 40 40 20
    Damage
    110%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    135%
    Type
    SummonedPhantasmUltimatum
    Metadata
    UltimatumPhantasm
    Niveau
    68
    Vie
    14,153
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    3,064
    Damage
    411
    Dégâts des sorts
    411
    Précision
    290
    Attack Time
    1.755
    Expérience
    11,281
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MPSPhantasmBasicFire
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Temps d'incantation: 1.17 sec.
    Inflige 649.9 à 974.8 Dégâts de feu
    40% de Réduction de la Vitesse des Projectiles
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [183]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "no_ruin_epk"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		IfState( disintegrated, 0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/SummonedPhantasm/UltimatumPhantasm"] = {
        name = "Shackled Phantasm",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPSPhantasmBasicFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSPhantasmBasicFire"] = {
        name = "MPSPhantasmBasicFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 183, -40, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Apparition enchaînée
    Mort-vivant
    monster no drops or experience [1]
    monster no beyond portal [1]
    Shackled Phantasm
    SpectreN
    TagsLanceur de sorts, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_str, slashing_weapon, undead
    Vie
    220%
    Energy Shield From Life
    50%
    Ailment Threshold
    220%
    Résistance
    40 40 40 20
    Damage
    110%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    155%
    Type
    SummonedPhantasmUltimatum
    Metadata
    UltimatumPhantasmRuin
    Niveau
    68
    Vie
    14,153
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    3,064
    Damage
    411
    Dégâts des sorts
    411
    Précision
    290
    Attack Time
    1.755
    Expérience
    11,281
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MPSPhantasmBasicRuin
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Temps d'incantation: 1.17 sec.
    Inflige 649.9 à 974.8 Dégâts de feu
    apply ultimatum ruin on hit [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [188]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "no_ruin_epk"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		IfState( disintegrated, 0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/SummonedPhantasm/UltimatumPhantasmRuin"] = {
        name = "Shackled Phantasm",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPSPhantasmBasicRuin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSPhantasmBasicRuin"] = {
        name = "MPSPhantasmBasicRuin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "apply_ultimatum_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 188, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Apparition enchaînée
    Mort-vivant
    monster no drops or experience [1]
    monster no beyond portal [1]
    Shackled Phantasm
    SpectreN
    TagsLanceur de sorts, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, slashing_weapon, undead
    Vie
    130%
    Ailment Threshold
    130%
    Résistance
    40 40 40 20
    Damage
    90%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    90%
    Model Size
    101%
    Type
    SummonedPhantasmArchnemesis
    Metadata
    SoulEaterPhantasm
    Niveau
    68
    Vie
    8,363
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    336
    Dégâts des sorts
    336
    Précision
    290
    Attack Time
    1.755
    Expérience
    9,230
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    MPSPhantasmBasicFireArchnemesis
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Temps d'incantation: 1.17 sec.
    Inflige 495 à 742.5 Dégâts de feu
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [183]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/phantasm_death.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueArchnemesis/SoulEaterPhantasm"] = {
        name = "Shackled Phantasm",
        life = 1.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPSPhantasmBasicFireArchnemesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSPhantasmBasicFireArchnemesis"] = {
        name = "MPSPhantasmBasicFireArchnemesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 183, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Edit

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